The trading system in PoE 2 has been absolutely infuriating after playing for a few days!
" it would be incredibly difficult to implement an AH in this game at a baseline, Because there are almost infinite possibilties of different gear you can build yourself. Wow has the same gear drop with the same stats so its easy. Maybe you could make one for Unique items but even that would be a stretch. GGG has explicitly stated many times that they will never implement an AH for items/gear because they want trading to be more "difficult" so people dont have a super fast gear progression. |
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Get use to it because GGG is DEADLY ALLERGIC to us having a functionnal AUCTION HOUSE. The reason as of why still elude me to this day
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" This is the laziest shit imaginable. That's all it is - laziness. Everyone claims that GGG "balanced the game around trading" when it comes to drops / loot, and now you're claiming they intentionally made trading difficult "if you want to bypass the normal character progression"? Which is it? Anyone who's played SSF knows that they care more about "the economy" than making an enjoyable video game. SSF is essentially a waste of time unless you're an absolute no-lifer, so 99% of people are clearly expected to trade if they want to do endgame content in any given league. So we're left in a place where trading sucks, but we're all expected to do it anyway. Good stuff. The absolute LEAST they could do is make instant buyout a thing. That way people don't post shit for stupid prices in hopes of price fixing or ripping people off. In 2025 there is absolutely zero reason why we should have to deal with this high school computer science project of a trading website. Last edited by Blasphemous84#2190 on Mar 31, 2025, 11:30:34 AM
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" From interview to gamesparkjp 3 day ago. --Are there plans to introduce an in-game auction house? If so, what form do you envision? Are you aiming to break away from the reliance on trade sites like Path of Exile? Jonathan: There have been various discussions within the development team about introducing an auction house, and we are interested in experimenting with it. However, we are not at the stage where we can announce specific plans at this time. Even if we do introduce some form of trading system to Path of Exile 2 in the future, it will likely be a system unique to Path of Exile, different from the completely free-market auction house seen in other MMORPGs that many players imagine. Trading in Path of Exile is inextricably linked to the joy of finding items, and we believe that if it becomes too efficient, it will diminish that joy. Therefore, we will carefully consider the balance between convenience and game experience and explore the optimal form. Reducing our reliance on external sites is one issue we are considering, but we do not yet know whether it will be a complete replacement. So joyful to sit in trade for hours to get 1 reply... |
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Perhaps the need to use a website is a revenue grab by GGG.
players are captured and forced to go their site to trade..... |
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" I think it’s hard for them to understand as developers and not players. The trade system works to a point, but the amount of scammers, price fixers, non-responders and people who just jack their price when they get whispered is out of hand. |
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" What is that so called "Joy" of finding items? I never felt it, do anyone feel it? Items are just a chore, you need to comb through 999 yellows to find 1 that is worth 2 exalt, whose only purpose is to buy the actually usable stuff The only item I have that I actually found is a time lost diamond that had fire and lighting on it, divved it to 3/4% Every other piece of gear I have I bought it, because the stuff for sale outclasses anything I can ever find. I even question how these items even come to be to begin with. The math just don't add up when the time I need to grind the currency is lower than the time I need to comb through yellows to find anything even remotely usable/sellable. There is zero joy in finding items, it's a work, a job, a chore. Finding currency is way more fun as these are always valuable ways to actually get the good stuff. Last edited by Guedez#3472 on Mar 31, 2025, 12:33:11 PM
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" It was claimed by Chris about 5 years ago, "balanced around trading" just mean it takes a while to gear up if you don't trade but you can trade if you want. Basically drop rates are low enough that trading become a viable option, however that doesn't mean it should be convenient to a point where looting become useless. Overall it's just a different mindset...your characters takes more time to complete. Having no life or whatever has nothing to do with it. There won't be a traditionnal AH because that make the game way too easy it's basically cheating. In WoW if you fully gear yourself on the AH all you'll have is gear ready to start doing dungeons and low tier raids, you won't get better gear at the AH, you need to play the game. Tech guy
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" And yet finding items is one of the central features of poe. If you feel no joy from that then I think you're just wasting your time trying to like this game. Edit: but I remember people saying that in one of the latest interviews Jonathan mentioned there are plans for some form of auction house. Last edited by ConcreteMittens#4695 on Mar 31, 2025, 4:22:12 PM
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Just to mention it, because it often isn't:
Sellers also get ghosted when selling commodity items (say spirit gems). Players buying items spam listings in an effort to get a response and then can be just as bad about ignoring people who do respond, even if they respond immediately. It makes sense that the trading system can't be too easy - it already tends to trivialize the game as it is - but the current reality is indeed very frustrating for all parties. _____ I am not part of the target audience for a trading economy, so I recognize that most would probably not share my view. However, as a player who generally opts not to trade I would like to see an environment where trading was less prolific and less incentivized (even forced) by the underlying game design. If we were trading fewer items, we would have more time to make meaningful trades and deal with other players respectfully. Such a world doesn't really fit with POE's itemization model and complexity, though. It should be the game design that leads organically to less of a reliance on trading all the things and not an imposed trade limit. Trade in POE is always going to be strained when the underlying model involves an exponential increase in rewards throughout progression. [minor edit missing a word: 'be'] Last edited by Pehr#3739 on Mar 31, 2025, 5:40:56 PM
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