I don't care if it's early access or not, this isn't a good sign
" Please remember to take your medication as prescribed |
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" Marvel Rivals has also lost 75% of its active players over its duration. It might still be in the top 5, that doesn't mean it didn't see a MASSIVE (and normal) Drop-off as people got their fill or decided it's not their game. It's just that it's initial players was MUCH higher, given the huge IP connected to it, and MUCH more accessible gameplay. |
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"Your point is? That POE did not become a religion? Can someone link the interview with GGG where they explain that the team is fully aware what their game is. Guess what? Its a game... and majority of their playerbase play POE while they wait for their next game release. POE is a game you can return any time. You will see the playerbase number spike up again in a few days... Hardcore fanatics will stick to the game until they squeeze the last drop of fun of it with every possible build, other will run a league maybe with one character, and will go play something else... But eventually return. Same way I install Binding of Isaac or Faster than Light once a year and spend a few dozens of hours in it... On the other hand I don't play WoW because in theory you can return any time for their new raid tier, you still feel you just skipped many content, cant ever experience stories and the collectables just screams that "this isn't for you, its for those who stuck with us" |
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This thread is so trippy - no shrooms needed.
Kudos to the OP. While the snow remains,
veiled in the haze of evening, a cold leafless branch. Flowers are only flowers because they fall, but thankfully the Wind. |
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I really wish people would stop using steam charts as a player count. only a fraction of players use steam. also this is normal huge swings at season launch compared to 3 months in
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![]() Settlers launched on July 26, making August the first real month. It dropped below your 33k mark by September. Necropolis went from 68.5k to 36.9k in month. The retention percentage in PoE 2 is fairly comparable if you factor in the number of people who played a new game and quit shortly thereafter. What's more, the all time peak for PoE 2 is already over twice that of PoE 1. I expect the f2p full launch to have over 1 million on it's peak. |
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" this is some serious coping and simping steam is the majority by far for poe player base, especially poe 2 with all the steam codes given away. they gave examples of other games and most other games keep retention for a very long time. they want poe 2 to be like other games where they stay on top of charts for months pubg is a success. 800k every day forever and was in EA ... and still might be idek. POE 1 is a flop and a bad game and I know it's hard for the simps to accept reality i'm calling poe 2 maxing out at 80-120k including 30% of them being bots or maybe 150k with the bots idk. |
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" There was some reporting on some number quite a while back by GGG that could be correlated to a time period searchable on Steam charts. I believe the rough estimate was 40:60. I dont recall if that was 40% steam or 40% poe client. However if you average those options it still is about 50:50. Also I believe I have seen mentioned that PoE2 numbers include Chinese players while PoE1 #s do not. |
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" Would you like to support this claim? Literally everyone I personally know uses the local client. For PoE2 the Steam key just didn't work for shit to any of the 5 people I gave to, and they just used the local client to simplify things. " Pubg Released (at least according to steamcharts), released March 17, and landed with around 3.2 Million players riding high off their initial release (and was a simple to understand shooter). Over the first year, it lost (unshockingly) 73% of it's players, and has been a downward trend overall since, with a rally every 2 years or so that blip it up near 1 Million again, though right now it is seeing a resurgence and a big spike, their average player count this month is still only 300K, the -highest- it's been for years. |
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We have to wait and see how many players come back for 0.2 and what the peak will be. If we get ~550k+ peak in 0.2, then that's a win for GGG.
If the peak is 400k or less, then that's a huge red flag IMO. |
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