I don't feel dodge roll belongs in this type of genre.
" The dodge roll is not even functional in endgame maps. The mobs have caught up to you and hit you again before the animation finishes. Seeing a super telegraphed animation and pressing a button is not a skill XD. |
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" Sorry [Removed by Support] statement. On most boss fights I WALK around to avoid 90% of attacks. You only roll to dodge a few specific attacks. I think most of these complaisn are from people still not using WASD. |
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The dodge roll has only served to allow the developers to justify their MANY one-shot mechanics. I don't want to play this game anymore.
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I also hate the dodge roll, its so clunky and slow, its too short, and it does not mitigate damage if you still get hit while rolling. I have Blink on my two magic users and it is soooooooooo much better. It just sucks that it costs 60 spirit to use a bloody dodge move. If theyre gonna make Blink so exphensive to use, at least reduce the cool down (even with those support gems is too long).
Last edited by KingDaMuncha#6025 on Feb 7, 2025, 11:48:20 PM
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Don't forget that another important aspect of the dodge roll is its ability to cancel out of attacks.
I've probably had over a hundred instances where I managed to save my hide by cancelling out of an attack when I realized committing would result in getting hit by incoming enemy attacks that would kill me. |
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agreed dodge really feels really bad lol, you cant even add cast speed or something like that, at least let us add stuff to this awful skill
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