I don't feel dodge roll belongs in this type of genre.

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How are you supposed to avoid attacks then? Sounds like a skill issue


The dodge roll is not even functional in endgame maps. The mobs have caught up to you and hit you again before the animation finishes. Seeing a super telegraphed animation and pressing a button is not a skill XD.
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CappsB01#9752 wrote:
They are trying to turn this into some form of Dark Souls instead of a loot based ARPG. 99% of boss fight tutorials are just rolling around like a fiend and casting spells or putting in a melee or two before rolling some more. Some may, but I don't agree with this design. What are your opinions?


Sorry [Removed by Support] statement. On most boss fights I WALK around to avoid 90% of attacks. You only roll to dodge a few specific attacks.

I think most of these complaisn are from people still not using WASD.
The dodge roll has only served to allow the developers to justify their MANY one-shot mechanics. I don't want to play this game anymore.
I also hate the dodge roll, its so clunky and slow, its too short, and it does not mitigate damage if you still get hit while rolling. I have Blink on my two magic users and it is soooooooooo much better. It just sucks that it costs 60 spirit to use a bloody dodge move. If theyre gonna make Blink so exphensive to use, at least reduce the cool down (even with those support gems is too long).
Last edited by KingDaMuncha#6025 on Feb 7, 2025, 11:48:20 PM
Don't forget that another important aspect of the dodge roll is its ability to cancel out of attacks.

I've probably had over a hundred instances where I managed to save my hide by cancelling out of an attack when I realized committing would result in getting hit by incoming enemy attacks that would kill me.
agreed dodge really feels really bad lol, you cant even add cast speed or something like that, at least let us add stuff to this awful skill

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