Why do we need to identify new items?

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I don't know why mechanic is good for the game


Because Server-Side, it much less a load to have all items unidentified. All items that drops are just Base item + Rarity (+ Tier). That's just a few informations.

That's only the identification process that actually "create" the item, and as you ID only a few of them, that 95-99% less informations to treat item wise.

If items were already identified, not only would all the problems cited by people above rise, but also would create an insane data sink when playing the game by creating on the instant and showing all affixes and all values of all items for every single drop.


What's better : ?

Item A + Rarity B

Or

Item A + Rarity B + Affix 1 + Value 1 + Affix 2 + Value 2 + Affix 3 + Value 3 + Affix 4 + Value 4 + Affix 5 + Value 5 + Affix 6 + Value 6
There is no reason to discuss this. It is exclusively to waste your time to artificially inflate league engagement lengths of individual players without doing anything creative or solving any issues. The same with the well, the map size and layout, the gems being drop only, and 1 portal.
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Items drop identified > people set filters to show only good mods > all good gear goes down in price > getting good gear for character become near effortless because tons of good cheap gear > you quit early because you maxed your character in no time, unless you one of people that going to grind for days for 1% dps and then quit anyway


Worse than that, no one would pick up trash cos it’s not worth the time for the pitiful price, that’s assuming they even see it and didn’t filter it out making it invisible
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept.
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dwqrf#0717 wrote:


Because Server-Side, it much less a load to have all items unidentified.

Maybe 30 years ago it did matter indeed. For modern servers, it's thousand times less important.
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Because it was done in D2. And D2 is the perfect game according to GGG. So it will stay.


For real. If they made it free, why not just remove the vestigial currency they're so fond of calling "bloat" and make the wisdom scrolls gold instead.
Gambling addiction means that I win more than you do.
I haven't read everything in this thread, sorry if I'm repeating information that's already been revealed.

On the whole, I'm in favor of items already being identified when they drop (although GGG has already commented that identification is “part of the excitement” of dropping, which I totally disagree with but anyway).

HOWEVER

One of the reasons why identification is not systematic could be linked to the trade site, where you can buy unidentified rare/unique items for gambling purposes.

Since GGG seems to like to encourage players to gamble (div cards with harvest for example) it seems coherent to me that “big” drops are unidentified in order to have a “utility” in the overall game economy.

I may be wrong, but for me it's consistent with the intention of encouraging players to use the trade site and to engross the idea of gambling.

It's also an “unconventional” way to sink currencies from the game.
For example: if you buy an ingenuity unidentified for 5D (fictitious price) and that in the end it's only worth 3D with its roll identified, 2D have disappeared from the surface of the game.
Last edited by Nueti#5100 on Feb 5, 2025, 9:41:54 PM
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Kaewis#5884 wrote:
(although GGG has already commented that identification is “part of the excitement” of dropping, which I totally disagree with but anyway).


GGG also thinks not dying causes excitement. They wouldn't know it if it bit em in the a$$.
Gambling addiction means that I win more than you do.
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dwqrf#0717 wrote:


Because Server-Side, it much less a load to have all items unidentified.

Maybe 30 years ago it did matter indeed. For modern servers, it's thousand times less important.


We are talking about 10x more infos per rare item. That's important.
Because it creates just enough inconvenience to you that you won't pick up every item with good mods. If they dropped identified you would be able to just filter good mods and pick up all items with good mods. When you need to manually identify it's a time trade off - do you want to pick up the item and see if it has good mods or do you consider that base not worth your time?
I have to agree they brought scroll of shit idea from poe1 and now they gave you Mr dead ghost to identify items for you. later on you will get a monkey creature in your hideout to identify the items for you . it make no sense at all. just remove this part already and let all items be identified for the players.

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