unid time lost is like 6div insta sale, good set of relic is like 3 relic drop to farm/sale deseperate alliance witch is 3div and tons of relic that you can sale from 10ex to like 5div (you'll be surprised how many relic you can sale like the good ones with +relic drop, the one that cap your honour res with only 2 relic so 38% honnour res ECT caue yeah ppl are actually farming sekh...and yeah you drop tons of it.) + random drop from the run and chest that i don't even count. These was the price from like 1 or 2 week i'm not playing much lately. I don't care what ignorant think i don't need to read it on google. Also i'm a dealer so your slot comparaison is just like funny to me :D
Yea I would think on trade you could get some giga currency for some amazing modded relics as well.
•Floor 3
•SSF
•Warrior Melee (Rolling Slam/EQ/BoneShat/ResonatingShield) #CloseRangeEthicalBuild 1H/Shield
•On Level (no overleveling) 63 Character 63 Zone*
•Still in Cruel 3 Campaign
•Relics: 70% honour resist and etc other buffs (highlighted it at some point in the video)
Gear: Available on request if needed.
/played
*Floor 1 61, Floor 2 62, Floor 3 63
Boons and Afflictions:
Feedback:
I believe the developers have landed on something that is very balanced and approachable by anyone.
The rewards from the entire run are well worth running these even after obtaining the ascendancy points. As seen in the video I got multiple exalts, rares, jewels, and other loot. All from a campaign dropped 61 Dijin.
I think this mechanic is well balanced in the rewards category. And the honour mechanic is very VERY forgiving as seen in my run, especially last boss fight as well being an absolute ape and still clearing it.
I beleive the bosses are well designed too and fair with their attacks.*
*Floor 4 with the final boss I have done on trade but not my SSF character yet
Too be continued with another post
Critiques:
•Exploration: I would like to see some expansion on this idea. Going down corridors or ways you would otherwise not need to should be especially rewarding. If not adding in a couple extra rare mobs, or rare chests. Expanding on this idea into mapping as well!
•Monster Behavior: I think there are a couple of monsters in here that behave a bit outside of normal range. This is with POSSIBLE AFFLICTIONS in mind
Spoiler
Dune Lurker: They hop from the ground and attack your character at an alarming fast speed. Its one of those things youll have to KNOW they do it to avoid it, as reacting to it seems a bit too quick.
Urnwalker: They have a multiple projectile ground fire attack that will create a moving ground sort of effect. The ground effect acts as multiple attacks in quick succession as it passes through you, if you have the affliction Hungry Fangs (Monsters remove 5% of your Life, Mana, and Energy Shield on Hit) standing in this mechanic for even a couple seconds will kill your character/do a ton of honour damage.
Etc Rare Mods and Fleeing: Some monsters will flee if you attack them, while also having rare mods such as Conjures Lightning Storms, or Temporal Proximity Bubble (minus action speed). Which can be a bit frustrating and possibly too punishing for honour damage/damage to your character.
•Relic Modifiers: Expansion on these is also possible. Outside of the unique relics maybe we could get something that magnifies loot in these runs, whether it be from urns, rares, or bosses. Maybe borrow a bit more from Sanctum and have a bit more rewards outside of chests and monster drops, but interaction with fountains for later or sooner.
Thats about it for now.
Thanks GGG!
Yea those urns will kill you if you have the 5% on hit affliction the fire ground is like a machine gun of hits
But yea traveling to like a corner you don’t need to go to, I would agree could use maybe some incentive just like maps
Debate on Sekhemas and Chaos generally is just this:
"I was fine so it is fine." vs "I was not fine so it is not fine."
And when a situation like this happens, it means that RNG has too much to play in the system, so the range of possible results can vary from facerolling to being impossible.
Vehemently, to the max, disagree with this statement. It is almost NEVER about the RNG in that particular situation: it has everything to do with the player and their own mental state, capabilities, expectations, etc.
When a player fails, and blames the system, it is almost ALWAYS because they (the player) refuse to improve themselves. They refuse to learn. They refuse to even attempt to meet the challenge. Has absolutely nothing to do with "getting dealt a bad hand".
I fail constantly at the trials, even the easiests ones. Not because of RNG (except for a few times), but simply because I personally loathe the mechanic, hate the game style, and lack the dexterity and skills to play in the way these force me to play. I wish they would be fed into the woodchipper. But my hatred and lack of ability has absolutely nothing to do with rng.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Feb 5, 2025, 12:21:20 PM
Sure there are plenty of folks that disagree with me ... and I generally think those people are "wrong" BUT it still behooves us to be as united a community as we can.
Our best bet is to give GGG the best feedback we can so they can [hopefully] make the best PoE1 and PoE2 games that they can. Failing that at least making PoE2 a the best game for "everyone" is likely the only course we can follow.