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Meanwhile some poor guy in a broom closet spent 6 years making Mace skills that require the player to complete a captcha or they get stunned out of a 5 minute long wind up composed of spinning their mace around their head like a cartoon character complete with sound effect making a boink-ski-di-boink-ski-di-boink sound.
Hey that's literally me when I played titan wtf.
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Posted byjojo1225#3785on Jan 22, 2025, 1:14:55 AM
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When it will be nerfed to the ground and u will have 0 possability to kill any end-game boss, you will make another cry-baby post xD Casual pepegas will always stay casual pepegas
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Posted byLynnwaisse#4198on Jan 22, 2025, 1:14:58 AM
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"
When it will be nerfed to the ground and u will have 0 possability to kill any end-game boss, you will make another cry-baby post xD Casual pepegas will always stay casual pepegas
Any opinions about the OP topic can be put to the side for a second here. Did this dude actually just use "pepegas" outside of a twitch chat?
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Posted byLVSviral#3689on Jan 22, 2025, 1:17:13 AM
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"
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When it will be nerfed to the ground and u will have 0 possability to kill any end-game boss, you will make another cry-baby post xD Casual pepegas will always stay casual pepegas
Any opinions about the OP topic can be put to the side for a second here. Did this dude actually just use "pepegas" outside of a twitch chat?
Apparently, but I am too GenX to have a clue what that means.
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Posted byKraythax#2592on Jan 22, 2025, 1:24:15 AM
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"
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When it will be nerfed to the ground and u will have 0 possability to kill any end-game boss, you will make another cry-baby post xD Casual pepegas will always stay casual pepegas
Any opinions about the OP topic can be put to the side for a second here. Did this dude actually just use "pepegas" outside of a twitch chat?
Apparently, but I am too GenX to have a clue what that means.
I am god damn old like u, still know what pepega is )))
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Posted byLynnwaisse#4198on Jan 22, 2025, 1:32:02 AM
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And then build creativity has to suffer in order to balance the game, followed by it becoming even more apparent that endgame content is not at all balanced for non-op aoe spam and trigger builds.
It's taking a while for people to realise quite how botched this game really is.
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Posted bystecheese1#0850on Jan 22, 2025, 4:07:25 AM
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+1
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Posted bySakanabi#6664on Jan 22, 2025, 4:10:58 AM
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"
And then build creativity has to suffer in order to balance the game, followed by it becoming even more apparent that endgame content is not at all balanced for non-op aoe spam and trigger builds.
It's taking a while for people to realise quite how botched this game really is.
Yeah the "honeymoon" phase for this early access game is surprisingly long for some people.
Ideally, if things become more obvious in how unbalanced they are then they will also become more obvious to fix. Ideally is a weak word...
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Posted byLVSviral#3689on Jan 22, 2025, 4:13:14 AM
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It is clear from the design of triggers and skills and enemies that there is zero intent to have interesting gameplay.
Just think about one try per pinnacle boss. I know they are changing this, but the fact that they put it in says they have no interest in players engaging in boss mechanics.. because there is no reason to confront a 1try boss with a 30-100 hour retry grind, until one is massively overgeared.
XP loss (which i dont hate) does the same thing. Why take a risk and engage something hard, when the game will punish you for wanting to be challenged.
POE atlas is like an economy in deflation..there is no point in taking on any challenge encounter, when it will be easier tommorow than it is today (with more levels, gear, power)
In order to fix this, they would need to not only remove every trigger gem.. but also restructure the endgame around unlimited boss tries, no XP loss, and endless difficulty scaling of bosses.. so there would always be some content that is not trivially easy.
One could argue that if u take away punishment there would be no challenge at all. There has to be some kind of punishment and setback when u fail if anything should feel challenging and not just be bang ur head against the wall till u make it. I do agree that the lvl of punishment should go down a bit but xp loss is a core mechanic and definitely has to stay. And unlimited boss tries is a huge NO, this only leads to abuse and boss drops having zero value. The 6 portal system in poe 1 was a decent solution but i wouldnt mind if it was 2 or 3 portals, unfortunately as we saw in poe 1 the extra portals just meant people played pure glasscannon zhp builds for bossing cause the punishment for failing was a bit too ez
Last edited by MrPedez#4934 on Jan 22, 2025, 5:32:18 AM
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Posted byMrPedez#4934on Jan 22, 2025, 5:20:37 AM
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