[Rolling Slam][Movement] Rolling Slam transition wo stopping movement in close range
Rolling Slam blends a movement to it, so if you keep your mouse in close range, even knowing that to hit that specific spot the character should stop to hit where the mouse is, I believe players can measure and adapt w/ experience to the way the skill works and use the skill at the right timing to hit the desired location.
Am I wrong in thinking Rolling Slam is kinda clunky to adapt to? Sometimes it keeps moving, sometimes it stops the character, sometimes it doesn't let u change direction, sometimes it stops the attack completely after clicking somewhere else. Shouldn't Rolling Slam be cancelled by dodge rolling instead of movement click? I also searched in the forum a little and found some players also pointing other things and even this situation or the cancel Rolling Slam w/ mouse feeling like a Bug, inconsistent behavior and feeling stuck when using it in some maps. Difficult to cancel rolling slam with WASD movement Rolling Slam CANCELS itself. Last edited by SteamSkullerR#7239 on Jan 20, 2025, 9:32:10 AM Last bumped on Jan 20, 2025, 8:13:12 AM
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When clicking far and pressing the skill it blends the movement with the attack, but if you use the skill in close range, then click far and press the skill again, the character still stops to play the attack animation.
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