Sent 427 Direct Whispers, No Response

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i dont care for an auction house. the one in d3 was a disaster. i would like to access all of the trade site features while still in the game. just make it a window at an npc similar to the currency exchange.


what you suggesting is literally AH, we need currency exchange but for items
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Scriplin#0237 wrote:


The list of reasons to make an auction house go on and on.


It's very easy to only look at one side of the equation. How about some thought given to the pretty obvious negatives of an AH?

Here's a few:
1) The seller will be disproportionately screwed over upon making mistakes or not de-listing the thousands of items they may have.

2) Prices fluctuate rather rapidly, again disproportionately screwing over sellers and forcing a heavy burden on them to constantly and actively monitor their sales and pricings. And having to deactivate their entire market upon signing off, unless they want to risk having their items bought at an inappropriate price while they are NOT playing.

3) AH will naturally lead to faster trade, which will also naturally lead to faster inflation and other market disasters.

4) Searching an auction house in-game MIGHT be a disaster, or even impossible. For reference: the trading on consoles being downright terrible to maneuver.

5) Price fixing becomes WAY WAY WAY easier with an AH. Buying up an entire supply of an item can happen near instantly, rather than through multiple steps and whispers and avenues.



Personally, given those negatives and likely way more I didn't think about, I'm perfectly fine skipping the first page of entries and narrowing my search, if it means a healthier overall system.



if you took ggg for their word they wouldn't of taken resources from poe1 to work on poe2.
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Do not waste the remainder of thy life in thoughts about others

-Marcus Aurelius 167 A.C.E.
Last edited by NZPlayer#3546 on Jan 22, 2025, 8:34:59 PM
I've thought very thoroughly about this topic and have been gaming for over 30 years, mostly online, and mostly in games with auction houses.

I understand all of the dynamics you're talking about and they are not concerns.

TFT could be cornering markets already with the currency exchange if we want to look at the doom and gloom end of the spectrum, and the whole reason TFT exists is because of a lack of an auction house.

And again, somehow, the sky hasn't fallen.

Belton bought out a big chunk of one of the omen markets last night on his stream. Again, the sky didn't fall. More omens drop, it's one person or even a pretty big group of people in an economy of hundreds of thousands of people.
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you're not wrong, but if you aren't planning on loggin in for a while you can always uncheck public on your premium tab. I also don't think that be as huge of an issue if the economy wasn't wildly flailing from one side to the other because of price fixers. If the economy was balanced the values probably wouldnt be so drastically different from one week to the next.


Unfortunately, this is a very common misconception on how the economy works in PoE (and arpgs overall). At the height of "trade season" during a league, the prices HAVE TO fluctuate wildly because the supply changes almost hourly. Price fixing is exceptionally rare, and barely has any effect on the overall market in PoE in most cases. Just because you see a lot of "bots" or mis-priced items does not mean a successful price fixing has occurred. in fact, it rarely does and would ONLY occur on high end items, if at all.

Here is a rough rundown of the general "pattern" of the market: At the beginning of a league there is NO supply of items. It starts from zero. Then in the first week or two, you get the rushers flooding the market with items. This is round one of "the economy". Low supply, high demand. Then, by week 3-4, you get the slower but still GOOD players begin to flood the market. Round 2 of "the economy", wildly different prices. Supply and Demand are probably in the best spot right here. Then you get the classic rolloff of overall players (demand), and an INCREASE in supply from yet another round of players reaching the endgame. Low demand, High Supply. Round 3 of "the economy"

All throughout those stages, currency is literally being printed and added to the market. AKA....what real life DOESN'T do in order to keep inflation under control. GGG has never gotten the currency sink equation right to balance "using currency" with "spending currency". I don't even know if they can with so many different types of functional currency. So not only do you have the constantly shifting supply and demand, but you also have rising inflation to contend with.

This pattern cannot and will not ever change. In terms of league "stability": this IS what is considered stable. Think about irl markets: they change HOURLY. And many of the stocks on the lower end have HUGE variability. But overall, the market is still considered "stable".
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 19, 2025, 1:15:17 PM
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toxiitea#5772 wrote:


if you took ggg for their word they wouldn't of taken resources from poe1 to work on poe2.


You don't even try anymore, do you? What the hell does this even mean. And I'll take a page out of your book, how does this remotely relate to the conversation being had?
Starting anew....with PoE 2
The free market, supply, and demand necessitate that cornering a market is not a concern.

Let's say that an entity, such as TFT, actually has the resources to do so and decides to corner a particular market, and they do so successfully.

Now the participants in that economy can decide whether they are willing to pay TFTs price, farm it themselves, or wait for someone who isn't part of TFT to list an item for sale, and try to buy it before a member of TFT.

Remember, this is already possible with the currency exchange in an auction house kind of format, and it hasn't happened.

It could also be done with extremely rare chase items. If they wanted to go buy every "insert chase item name here," they *potentially* could, or try. However, these items are continually being generated, and they have to continually invest in their position, and if their sale prices are unreasonable and they don't sell, then they lose their liquidity.

I'm so not concerned about price fixing in an auction house unless the player base is incredibly small, at which point, game is dead anyway.
"

Unfortunately, this is a very common misconception on how the economy works in PoE (and arpgs overall). At the height of "trade season" during a league, the prices HAVE TO fluctuate wildly because the supply changes almost hourly. Price fixing is exceptionally rare, and barely has any effect on the overall market in PoE in most cases. Just because you see a lot of "bots" or mis-priced items does not mean a successful price fixing has occurred. in fact, it rarely does and would ONLY occur on high end items, if at all.

Here is a rough rundown of the general "pattern" of the market: At the beginning of a league there is NO supply of items. It starts from zero. Then in the first week or two, you get the rushers flooding the market with items. This is round one of "the economy". Low supply, high demand. Then, by week 3-4, you get the slower but still GOOD players begin to flood the market. Round 2 of "the economy", wildly different prices. Supply and Demand are probably in the best spot right here. Then you get the classic rolloff of overall players (demand), and an INCREASE in supply from yet another round of players reaching the endgame. Low demand, High Supply. Round 3 of "the economy"

All throughout those stages, currency is literally being printed and added to the market. AKA....what real life DOESN'T do in order to keep inflation under control. GGG has never gotten the currency sink equation right to balance "using currency" with "spending currency". I don't even know if they can with so many different types of functional currency. So not only do you have the constantly shifting supply and demand, but you also have rising inflation to contend with.

This pattern cannot and will not ever change. In terms of league "stability": this IS what is considered stable. Think about irl markets: they change HOURLY. And many of the stocks on the lower end have HUGE variability. But overall, the market is still considered "stable".


That makes sense. Like I said I dont have all the answers. As someone who tries not to rely on a Marketplace to progress, it just doesnt feel very accessible. I've got currency, im ready to buy when I need to fill a gap in my gear, but I cant for the life of me get anyone to actually sell items. I've sent 100s of whispers on specific items to no avail, just to see the same item come back 15 min later at 10x the cost. I try to find items somewhere in the middle of the price range in hopes of ruling out the people just garnering interest before relisting, but even then its incredibly rare that someone actually gets back to me. I'd settle for the market fluxuation and price-fixers even, if there was a "buy now" option tied to an automated transaction.
GGG is dying on this hill. They will never give us a good auction house.
PoE 1 is the best. PoE 2 is something.
There’s nothing wrong with current trade system outside of it being inefficient from time to time. They should just keep it simple and add a buy it now option. That’ll weed out all the fake listings bc they certainly won’t be listing it under buy it now.
Last edited by N3vangel#0037 on Jan 19, 2025, 1:36:32 PM

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