XP loss leads to player count loss.

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Sakanabi#6664 wrote:
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Fire is hot on a sunny day.


Do your parents know that this is 18+ game and you are not supposed to be here?

My goal is to play at whatever age I wish.


So we can have different goals. That's nice to know.
This is about XP loss. Why don't you kids try to get along. Just because YOU want xp loss to stay doesn't mean most of us do. Fact.
PoE 1 is the best. PoE 2 is something.
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This is about XP loss. Why don't you kids try to get along. Just because YOU want xp loss to stay doesn't mean most of us do. Fact.


Who is this "most of us" in this context?

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onenutt#2549 wrote:
+1

Limit the XP loss to the XP I earned on the map I died on. Losing "experience" for something I've already completed makes no sense.


Great plan, I look forward to the wave of bitching about losing multiple levels because you died in a map.

Do you people even think about how something would work before you post?
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Knuk#4425 wrote:
Theres xp loss? Damn. Hard to tell when you make your build good. Lvl 97 and a 96. Games pretty easy. Making 15 to 25 divs a night. Never dying. Sounds like a build issue. Do some research.

Agreed haha.

Though I also agree bugs like on death effects being invisible and a couple others are fair to be annoyed about. But even those aren't actually hard to dodge if you just adjust your play style.
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They lost nearly 50% of their players since launch. This should be alarming to them. It makes me wonder if they even care.

That's the opposite of alarming. It's expected. I'll even say more: it's an impressive statistic. Most games lose more.
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Valsacar#0268 wrote:
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onenutt#2549 wrote:
+1

Limit the XP loss to the XP I earned on the map I died on. Losing "experience" for something I've already completed makes no sense.


Great plan, I look forward to the wave of bitching about losing multiple levels because you died in a map.

Do you people even think about how something would work before you post?


At 70+ you can't even gain multiple levels in a single map. And I'd rather see someone complain dying on a single map than losing 5-10 hours or days of progress.

I don't understand why you can't compare the weight of those two situations.
Seperating good from bad is what i like. Evolution.
I like the idea of only losing xp loss for the map you gained it in. Sure beats the current setup of losing 4-8 hours a death.
PoE 1 is the best. PoE 2 is something.
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They lost nearly 50% of their players since launch. This should be alarming to them. It makes me wonder if they even care.

That's the opposite of alarming. It's expected. I'll even say more: it's an impressive statistic. Most games lose more.

This is false. New games grow at first. This one did not. Fact.
Losing 1/3 of a million players right away. Bet GGG and Tencent are freaking out right now.
PoE 1 is the best. PoE 2 is something.
Last edited by HeroEvermore#0498 on Jan 18, 2025, 12:51:20 PM

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