0.1.1 STILL BORING....1TP and DEATHPENALTY must GONE
" bumping 3 old days thread that are the most meaningfull i see jeez we lucky to have you :d |
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" help me make an Evasion build work in simulacrom when a rare boss with immortality appear and one shot me because even white mobs hit 3k? the damage of end game is too high encouraging the game to be kill first, you can't even risk to be hit once. wanna know a huge change that could work? fix the Overpowered build and make the bosses have 3x more life but 80% less damage unless they are hitting some huge hit that take two seconds to cast and doesn't follow you like the centaur sword thank god they at least fixed it. the way it is right now it is becoming POE1, if anyone want Poe 1 go play Poe1. |
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" Simulacrum is kinda a whole different world i must agree, it's tough :D |
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People with full rarity gear and 1.5k hp in t15 maps complaining about dying.
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+1
Dying even once now is a loss of 10-11 lvl 81 maps worth of exp, which is an issue in a game that can 1 shot you OFFSCREEN through max resistances and literally over 20K shield. - 76 all elemental res - 75 chaos res - 61% block - 20K shield - All damage to mana before health - 20% of damage taken by hell hound No enemies in sight... no effects seen... suddenly dead. I had 12K shield before, upping it to 20K didn't help. I've died 4 times total now, and 3 of 4 were that mystery offscreen 1 shot. The other was full screen-covering 1 shot by the first big boss I found, can't "outskill" or "git gud" when the whole screen is covered, and it's a raw stat check. Too bad that stat check is checking for more than max res + 20K shield. Last edited by NeoCyrus#3728 on Jan 20, 2025, 5:08:39 PM
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yeah yeah, zoom out :D
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