Reminder: Patch 1.1 is "What we could fix and get done quickly."

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I mean, one of the Game Directors didn't know how Energy Shield and Bleed interacted, you can see that in the interview.


I'm not defending and act like PoE 2 is all-and-dandy but when there is a false information, it needs to be called out. Both of them KNEW that ES and Bleed work as intended, they knew that bleed damage bypasses energy shield just as the ingame tooltip explain. It works as intended.

What went missing was the full context about energy shield and bleed, because the vague context of "CI is immune to bleed" and bleed as a counter to "mages". You don't even know how the mechanic works, how are you even able to type this ? Did you just parroting some sentence and the sentiment of ES hating, because you don't play ES ?

Do yourself a favor and read the ingame tooltip that explain "bleeding".


Stop inventing. Everybody who saw the live knows what happened and how shameful it was. Maybe you should watch it again. Without PoE T-shirt this time maybe.
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Phrazz#3529 wrote:
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1453R#7804 wrote:
to pick their map layout (i.e. only ever run ONE map layout)


And this, in addition to unnecessary bad map designs/layouts are probably the ONE thing that drains the fun out of the game for me after playing for 30 minutes and being 'forced' to either run heaps of Mire maps, Augury maps or other layouts that directly hinders and/or invalidates a lot of builds and mechanics - just to get to a tower map that does exactly the same bad things. And I can't say that without people saying "you just want to zoom through the game and have it be "IDENTICAL TO PoE 1!!!!". I really hope you are able to see that this goes both ways.

I will NEVER understand what is negative about player agency over what content to run. What is so bad about giving players an option to NOT run maps they directly despise? Let me rephrase: What is good about forcing players to run A LOT(!) of maps they despise? What is wrong about player agency? I could run Crimson Shores, Sandpits, Oasis and Savannahs all day, every day and HAVE FUN. But they are rare and far in between. The bad maps are all over the place. I want to have fun, and the lack of player agency is hindering from that. But running a few select maps are "bad" because?

I couldn't care less about the XP penalty or the 1-portal system. If I'm running fun content, the death/portal penalty would be OK. When I'm running terrible maps and die, it means I have to run them again...



In this specific case, my honest belief is that this is a combination of The Cookie Problem and my own strong preference for the Delve-esque Atlas of the new game.

I think the Delve-style exploration-focused Atlas of pOE2 is a gargantuan improvement over PoE1, even now in these early days where it's still half-baked. I like exploring the Cataclysm'd atlas, I think seeing the various types of League Content on the nodes before you run them (without having to pay a billion chaos for the stupid map device mods in PoE1) is awesome, I love the interactivity of it. I love the immersion the whole thing provides, and the idea that we're actually forging into a ruined world to try and take back enough of it to restart civilization.

All of that goes completely and utterly out the window if GGG caves and lets people run just literally nothing but Sandspit all day every day. If they take away the Delve-like exploratory Atlas in order to let people pick their map tilesets again - and that is a thing they would be required to do - we lose EVERYTHING that makes this new Atlas awesome. There's no way to make a delve-like exploratory Atlas that allows for free map node selection, not and still have it make a damn bloody lick of sense. If I have to pick btween the two, I'll take Delvelas, every time.

As well, for me? Layouts like Sandspit are a fairly rare treat - and that's fine. Most maps I don't really care one way or the other about. There's a couple I don't like, a couple I think are great, and most are perfectly fine either way. if I just did the 'great' day in day out, they'd stop being great. They'd just become ordinary ho-hum blah, and I'd lose out on that little pleasure of "oh, neat, I get to do a cool layout!" It's like getting to eat your favorite cookie...and nothing but your favorite cookie, all day, for every single meal, forever.

How long is it gonna stay your favorite cookie?
She/Her
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1453R#7804 wrote:
If they take away the Delve-like exploratory Atlas in order to let people pick their map tilesets again - and that is a thing they would be required to do - we lose EVERYTHING that makes this new Atlas awesome.


pls tell me, what is this "EVERYTHING" that makes this new Atlas awesome?

that i have to run maps i dont like half of the time?
that i have to run a tower nobody likes to be able to juice some maps? imagine in poe1 you would have to run a tower each time you want to put a scarab into the map device. thats literaly what it is.
that i dont have control about what map gets mechanics or not?(at least if i dont spend another wasted time preclearing maps i again dont like)
that i can clear out some fog thats hiding basicly nothing because the 1 thing we want to find in it can be seen through it with that beacons?

the whole atlas is forced variety mixed up with massive rng while poe1 atlas is control mixed with freedom. sure you can say you like the poe2 more, but i still dont believe it.
"
"
"
I mean, one of the Game Directors didn't know how Energy Shield and Bleed interacted, you can see that in the interview.


I'm not defending and act like PoE 2 is all-and-dandy but when there is a false information, it needs to be called out. Both of them KNEW that ES and Bleed work as intended, they knew that bleed damage bypasses energy shield just as the ingame tooltip explain. It works as intended.

What went missing was the full context about energy shield and bleed, because the vague context of "CI is immune to bleed" and bleed as a counter to "mages". You don't even know how the mechanic works, how are you even able to type this ? Did you just parroting some sentence and the sentiment of ES hating, because you don't play ES ?

Do yourself a favor and read the ingame tooltip that explain "bleeding".


Stop inventing. Everybody who saw the live knows what happened and how shameful it was. Maybe you should watch it again. Without PoE T-shirt this time maybe.


Stop being lazy and read the ingame tooltip on how "Bleeding" works. Both Mark and Jonathan knew that bleed bypasses energy shield, it already is and working like that. Everyone that actually play the game and use ES / CI heard the "Bleeding bypasses ES" , and not sweated about it at all.

Too strong ? Yes it is, for CI to be "immune" to bleed. But that is by design, not unintended interaction. For sure it might get changed like PoE 1, but thats not my point.
Last edited by bewilder2#0356 on Jan 16, 2025, 4:52:13 PM
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Both Mark and Jonathan knew that bleed bypasses energy shield

Mark on the interview, literally: "I'm not sure that's how it works". But OK, we better do be reading them tooltips.

Of course it's working as intended, there are no Bleed immunities available. All I said is a Game Director has to know how it works. No excuses.
Last edited by Duendecilla#2502 on Jan 16, 2025, 5:03:58 PM



i fully agree with dat
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1453R#7804 wrote:
How long is it gonna stay your favorite cookie?


Well, I probably have close to 10k hours in PoE 1. And I know for a fact that if the game forced me to run Cells, Mineral Pools or Dungeon maps 5 times between every good layout, I wouldn't even have 5k hours. Certain layouts have remained my favorite layout for several years.

I have NO idea what people are "exploring" on the atlas. A procedural generated landscape with the same layouts without a touch of uniqueness after you've experienced the layouts once.

I know for a fact that I can love EVERYTHING about PoE 2, but if the bad, rigid maps stays the same, and you being forced to "explore"(?) those bad layouts all the time, this won't be a game I keep coming back to. I will burn myself out before hitting tier 10's. And yes, that's a "me problem", but I know A LOT of people in my shoes - and I'm fairly sure a lot more will reach those shoes when the second or third league hits, forcing us to "explore" those interesting layouts again.

In the long run, the endgame will be repetitive no matter what they do. Making the repetitiveness enjoyable is the only thing they can do if they want players to come back every league and sink some hours into each league. I don't get how it would hurt YOUR experience to let other people have some agency over what to run. You WANT to explore. You WANT to run Mire maps. Why is it so bad that both of us get what we want, when it's more than possible. It's as easy as adding a "maps in area have X% chance to be X maps" to tablets. But I guess that would hurt the "immersion" of a procedural generated landscape...
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Jan 16, 2025, 5:14:19 PM
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pls tell me, what is this "EVERYTHING" that makes this new Atlas awesome?

that i have to run maps i dont like half of the time?
that i have to run a tower nobody likes to be able to juice some maps? imagine in poe1 you would have to run a tower each time you want to put a scarab into the map device. thats literaly what it is.
that i dont have control about what map gets mechanics or not?(at least if i dont spend another wasted time preclearing maps i again dont like)
that i can clear out some fog thats hiding basicly nothing because the 1 thing we want to find in it can be seen through it with that beacons?

the whole atlas is forced variety mixed up with massive rng while poe1 atlas is control mixed with freedom. sure you can say you like the poe2 more, but i still dont believe it.


See, you're approaching this from the perspective of "I absolutely love everything PoE1 did in endgame without any exceptions, and any deviations from those systems is bad."

I didn't bother juicing maps in Path 1. The cost to do so was absurdly prohibitive, the 'reward' for doing so was nonexistent unless you could do so to a level no one but an Ultra Elite could sustain. Scarabs were better than the insane and unworkable systems they replaced, but even scarabs were generally unavailable to the average player. If you couldn't dump half a divine or more into every single map you did? There was absolutely no point juicing the map at all - just alch it and run it.

The new system, with Tablets and Towers, is pretty much entirely upside for me in that regard. Enhancing an entire slew of maps for a single item? Absolutely. I could definitely do with tablets dropping more often, but the system as a whole is a big improvement in quality of life for players who do not abuse Infinite Currency methods/glitches and thus can afford to drop a div or more into every single individual HyperUltraSuperOptimized map they run.
She/Her
"
1453R#7804 wrote:
"

pls tell me, what is this "EVERYTHING" that makes this new Atlas awesome?

that i have to run maps i dont like half of the time?
that i have to run a tower nobody likes to be able to juice some maps? imagine in poe1 you would have to run a tower each time you want to put a scarab into the map device. thats literaly what it is.
that i dont have control about what map gets mechanics or not?(at least if i dont spend another wasted time preclearing maps i again dont like)
that i can clear out some fog thats hiding basicly nothing because the 1 thing we want to find in it can be seen through it with that beacons?

the whole atlas is forced variety mixed up with massive rng while poe1 atlas is control mixed with freedom. sure you can say you like the poe2 more, but i still dont believe it.


See, you're approaching this from the perspective of "I absolutely love everything PoE1 did in endgame without any exceptions, and any deviations from those systems is bad."

I didn't bother juicing maps in Path 1. The cost to do so was absurdly prohibitive, the 'reward' for doing so was nonexistent unless you could do so to a level no one but an Ultra Elite could sustain. Scarabs were better than the insane and unworkable systems they replaced, but even scarabs were generally unavailable to the average player. If you couldn't dump half a divine or more into every single map you did? There was absolutely no point juicing the map at all - just alch it and run it.

The new system, with Tablets and Towers, is pretty much entirely upside for me in that regard. Enhancing an entire slew of maps for a single item? Absolutely. I could definitely do with tablets dropping more often, but the system as a whole is a big improvement in quality of life for players who do not abuse Infinite Currency methods/glitches and thus can afford to drop a div or more into every single individual HyperUltraSuperOptimized map they run.



there are so many untrue takes in it, im out.
Last edited by Pl4t1numX#4325 on Jan 16, 2025, 5:23:52 PM

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