Reminder: Patch 1.1 is "What we could fix and get done quickly."

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1453R#7804 wrote:

It is physically impossible to make Melee Players in path of Exile happy. At this point I am convinced the fundamental laws of the universe itself prohibits it.


You should see what happens when one of us die-hard melee players says melee isn't even that bad off. Ain't pretty. :D
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1453R#7804 wrote:
...because it is not 100% identical in every single possible way to Path of Exile 1.


Strawman in the opening post of a thread? Nice.

No one wants the game to be identical to PoE 1. People want it to be both different and BETTER. But when the game is worse than its predecessor in so many areas, it IS a problem. I really HATE that people can't be critical (like a normal person should, if he wants the game to be good) without being labeled like this.

But you are right, there's no rush. GGG REALLY have a lot of work set out for them to make PoE 2 great, and they should take their time getting it right.
Bring me some coffee and I'll bring you a smile.
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Darosius#3984 wrote:
the game is new and already has bigger updates than diablo or any other ARPG could ever have. Just chill and let the DEV's do their thing!

like the patch!


This is actually bad for the game when people say stuff like this. First off why even compare to another game but 2nd off why say something so blatantly false as to say this patch is already bigger than all other ARPGs could ever have. It is just dishonest and if we can't even be honest this early in EA then what am I even doing here?
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1453R#7804 wrote:

It is physically impossible to make Melee Players in path of Exile happy. At this point I am convinced the fundamental laws of the universe itself prohibits it.


You should see what happens when one of us die-hard melee players says melee isn't even that bad off. Ain't pretty. :D


I absolutely do not doubt it, hueh.

Like, I get it. Warrior's in a bad spot. My brother is a Bottom Left Specialist in POE1, warrior is in his blood. he has two - a level 89 Warbringer and now a Titan going through the leveling process because the Warbringer wasn't working. He's told me how bad it is, I've seen the reports on armor from multiple sources, I've watched the seventeen nerfs to Supercharged Slam - I totally get that warrior needs help.

And I have a monk myself; it oscillates between being the most overpowered nonsense I've played in this game yet to being an absolutely unplayable mess with a frequency I did not think possible. Jamanra didn't bother me none on the pathfinder or the Stormweaver, but the Invoker spent a couple days hard stopped until I ground some levels in the Vanguard. His dumb autoattack melee slap just eroded me faster than I could bring him down, but at several other points in the leveling process the combination of Bonk and Bell has allowed the critter to annihilate bosses it took me forever to deal with on the crossbow and the caster.

I totally get people wanting some tweaks and adjustments. I don't get people not realizing that "first quick-and-dirty fix patch of our Early Access period" is not gonna perfectly address every single concern.
She/Her
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Phrazz#3529 wrote:
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1453R#7804 wrote:
...because it is not 100% identical in every single possible way to Path of Exile 1.


Strawman in the opening post of a thread? Nice.

No one wants the game to be identical to PoE 1. People want it to be both different and BETTER. But when the game is worse than its predecessor in so many areas, it IS a problem. I really HATE that people can't be critical (like a normal person should, if he wants the game to be good) without being labeled like this.

But you are right, there's no rush. GGG REALLY have a lot of work set out for them to make PoE 2 great, and they should take their time getting it right.


Trust me Phrazz, I hate that I can't be critical of the things I'm not enjoying about the game. I'm far from a hundred percent satisfied, and I wish I could offer some insights on my experiences.

But I can't. because if I make even one thread saying "this isn't working for me, here's some information on why", it gets pounced on by a hundred thousand total freaking nutjobs screaming and screaming and screaming about how EVERYTHING(!!!!) was better in PoE1 and if they'd just do it exactly like POE1(!!!!!), the game would be a billion times better.

Like, I think the XP penalty on death has long outlived its usefulness. Modern players aren't going to tolerate losing significant progress, and given the multiple other losses that deaths in mapping inflicts? There's no reason for the XP penalty anymore. But I like the One Portal system, and I am so tired of seeing people be unreasonably assmad about it. My stance is that they can do One Portal or XP penalty, not both, and One Portal is a vastly better idea that XP penalty.

Am I allowed to express that? No. Hell, this thread will now be nothing but people whinging about One Portal. They want the exact same system they have in PoE1, where they get to pick their map layout (i.e. only ever run ONE map layout), get six portals to do it with, and somehow an XP penalty they can eat six times in a single map is perfectly fine but having it happen only once in a One Portal system is The Devil.

It's all nothing but faster horses, over and over and over and over and over and over and OVER!

This forum being an absolute fucking sea of completely awful nonsense, most of it utterly unfounded and anti-helpful, is enormously disheartening and exhausting. There's a reason I don't even open the forums up anymore if I'm not stuck in the office with nothing else to do.
She/Her
Weird how the top ssfhc dude was using a warrior and died 99. If warrior was all that bad he wouldn't have made it that far.
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I mean, one of the Game Directors didn't know how Energy Shield and Bleed interacted, you can see that in the interview.


I'm not defending and act like PoE 2 is all-and-dandy but when there is a false information, it needs to be called out. Both of them KNEW that ES and Bleed work as intended, they knew that bleed damage bypasses energy shield just as the ingame tooltip explain. It works as intended.

What went missing was the full context about energy shield and bleed, because the vague context of "CI is immune to bleed" and bleed as a counter to "mages". You don't even know how the mechanic works, how are you even able to type this ? Did you just parroting some sentence and the sentiment of ES hating, because you don't play ES ?

Do yourself a favor and read the ingame tooltip that explain "bleeding".
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1453R#7804 wrote:
to pick their map layout (i.e. only ever run ONE map layout)


And this, in addition to unnecessary bad map designs/layouts are probably the ONE thing that drains the fun out of the game for me after playing for 30 minutes and being 'forced' to either run heaps of Mire maps, Augury maps or other layouts that directly hinders and/or invalidates a lot of builds and mechanics - just to get to a tower map that does exactly the same bad things. And I can't say that without people saying "you just want to zoom through the game and have it be "IDENTICAL TO PoE 1!!!!". I really hope you are able to see that this goes both ways.

I will NEVER understand what is negative about player agency over what content to run. What is so bad about giving players an option to NOT run maps they directly despise? Let me rephrase: What is good about forcing players to run A LOT(!) of maps they despise? What is wrong about player agency? I could run Crimson Shores, Sandpits, Oasis and Savannahs all day, every day and HAVE FUN. But they are rare and far in between. The bad maps are all over the place. I want to have fun, and the lack of player agency is hindering from that. But running a few select maps are "bad" because?

I couldn't care less about the XP penalty or the 1-portal system. If I'm running fun content, the death/portal penalty would be OK. When I'm running terrible maps and die, it means I have to run them again...

Bring me some coffee and I'll bring you a smile.
You are too opinionated I would say, but are free to be so. But if you post your thoughts on a public forum, expect to be challenged, because it is not your thread, you simply opened a topic for discussion.

Now, Meta gems are a group of skills. Making them practically unusable because of 1 (one) active skill is a bad decision, no matter how many equations you fabulize. If Comet is the problem, do something about the skill and its proc-ability, not about the meta it interacts with. The repercussions of the nerf for every other active skills being triggered by metas are worse than the implemented attempt as solution. At the very least, the nerf should have been accompanied by all meta gem gaining more energy o requiring less energy to trigger, the passive skill tree has no implication here as it remains unchanged. They have gone from the only single target solution for bossing for many builds to an sporadic tool for rare mobs. Also, Invocations are not Triggers, both are Metas, but their applicability differs greatly. Good luck doing Pinnacles with Invocations. It just does not work, and now neither do Triggers satisfactorily. As you can see, something that's "get done quickly" has deep implications, which, incidentally, fall into the bag of buffs and nerfs which should not have happened in this patch.

I do not want another PoE1. I stopped playing it because it reached a level of speedy stupidity and fireworks that I was disgusted by it. I want PoE 2 to be different, but not the same as other ARPG. It's a curious dichotomy, because what made PoE1 different other ARPGs is what I do not want to see in PoE2.

Regarding a Game Director not knowing how Energy Shield and Bleed interact has no excuse. Sorry.



Mapping can't be fun untill every map remind me about maggot lair or arcane sancturary but you guess wrong 3 times.

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