WHY DID U MAKE BOSSES HAVE REDUCED CHANCE OF DROPPING WAYSTONES IN 0.11
" I personally think most of that was intentional. If I were in charge, I'd give the least amount possible and work up from there. Sure players will complain about scarcity/weakness until it's adjusted to a good spot. The alternative is to over shoot on a setting, and then have to lower it. This usually causes the player base to rage something was nerfed. |
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All the people saying "Sustaining T15 maps is super easy" clearly had average-to-high RNG at the start of mapping and just don't see the problem. Before saying that please consider those players that were on the low side of RNG, and imagine how frustrating it is.
I had two lvl 81 bosses (+1 diff) in a row not drop any freaking waystone let alone a T15. It pushed me back to T12/T13s for a couple of DAYS, even tho I was fully specced into waystone tiers and drop chance. Only after my luck averaged out I'm now in the same boat as all those claiming that T15s are overabundant and I have more of them than I can use. However that WAS NOT the case at the start of T15 mapping, and this change might make things even worse for the "unlucky ones". |
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Maps will drop more on average, stop being so emotionnally driven geez all you guys see is face value all the time, talk about being ignorant and intolerant.
Tech guy
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" That shouldn't happen, and is something entirely different. That should be treated as a bug. |
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" Which are STILL the weakest stats compared to boss modifiers, +1 zone level and anything that adds more monsters to your maps. |
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" And that's counter-intuitive. We're talking about the first days after release, one would expect that the nodes with improved waystones are the means to sustain maps. Now the testing shows that probably the better way to go are the density/rarity atlas nodes, and this seems rather wrong and makes the waystone passives basically a trap. |
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" My sustain is fine but they are a trap. +1 level and packsize are atlas meta. More magic and rares seems to be doing well too. |
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" And what data do you have that makes you certain that maps will drop more on average? I assume youre trusting the one buff that we will be fighting more bosses, thus more maps possibly drop, thus outweighing the two nerfs we saw to map drop chance. Those two nerfs are: Bosses drop less maps Two atlas nodes had their waystone drop chance lowered (something like 25% to 15%). Thats a big assumption and big trust in GGG that their change will be a net positive in map drop chance because I can tell you, having gotten four characters to mapping and juicing up every map I can with the currency I have available, getting waystone chance between 185-400%, I cant sustain mid tier maps. Ive stopped playing, just like I did in POE1. |
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" Firstly that's a false dichotomy. It's very possible for devs to hold onto things they think are most important while making changes players are asking for. Which is what GGG seem to be doing. Secondly what happened to D4 was that, in most players' eyes, it became a much better game over time. So even scenario 2 is not necessarily a bad thing. Because it is possible the devs' original vision just doesn't work out well and they are right to change the game's direction. Originally D4 tried to be a mixture of D2 and D3 and it didn't please anyone. So they went with the more modern approach D3 had and it became like a much improved D3, again to most players. Sure, there's a fine line to tread sometimes but there also needs to be balance. And devs should also learn to recognise when their vision doesn't work out as they had hoped. Or could be improved on. Last edited by Orion_3T#9801 on Jan 16, 2025, 10:17:12 AM
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" Since then I did not have any problem with bosses dropping waystones, I had one boss dropping like 5x T15s and I usually always have at least two. However RNG still allows for the unlikely situation of not getting any map at all or getting a lower tier, and if someone is this unlycky at the start it makes progressing a very frustrating experience. I wish devs also considered it a bug and coded some "pity mechanic" or just give bosses a guarantee waystone drop. It doesn't seem to be the case tho. |
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