It's not worth sacrificing the integrity of the combat systems for a fake 'power fantasy'

i do hope ggg stops balancing the game and mechanics around aoe spam
I think it's too soon to really judge things. Too many things are broken, and they'll be broken until all the base content is done.

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Gilvado#3954 wrote:
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i think its just impossible to get the gameplay you want in general , from all you said so far , you want a game that poe never was , if anything no rest for the wicked fits what you like .


I want the game that PoE 2 literally is during the campaign. I want the game to not change identity partway through the way it does. That's the most reasonable, rational, straightforward request you could make.

No Rest for the Wicked doesn't feel like a Diablo-like/Exile-like ARPG to me. PoE 2 does. No Rest for the Wicked is not a replacement for PoE 2 in any way.


i still dont get what you want , so you just want more acts then? Coz that will come eventually , as far as the monsters go which is what you are talking about . going from acts to maps nothing really changes ,

if you hit maps at idk lvl 65 , and you do your first few maps on lvl65 .
its literally the same hp , dmg and everything of mobs , except they are random types .

the only thing i can pull of your wishes is you want maps to keep going higher with your lavel past 84 , and monsters to be always the same level as you.
which would help with xp so why not.

you wanting less mobs in map dosnt even make sense , the whole point of endgame is to get as many monsters on your maps as possible , maybe at the start no , but on white maps its already really low monster density .

here is an idea : buy only maps that have +75 to monster resistances and +90 to monster life , and no dmg mods . and corrupt them they can go even higher.

and there you go "bullet sponges " as in they have more health and no dmg mods on maps they deal less dmg . that is all you asked for .
POE 2 is not Souls like game and never will be.

Enjoy slow combat in campaign but there it ends
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Gilvado#3954 wrote:
Look, in PoE 1 (and every previous Exile-like ARPG in history) the combat was not particularly good. You didn't lose much by erasing the majority of the combat mechanics and interactions by making enemies have super low life and super high damage.

But PoE 2 is different. The combat is excellent, it's really fun. One of GGG's goals should be to maintain the integrity of that combat system for as long as they can.

Yes, most players will still grind by going to tiers they've outscaled and deleting it. That's fine. That's how these games work.

Yes, eventually your character will be powerful enough to trivialize all content in the entire game. That's fine. That's how these games work.

But GGG should be trying to ensure that the very fun combat of the first 3 acts remains intact as long as they can. The scaling in a game like Elden Ring doesn't start to go wonky until the end of the campaign. But the campaign IS the game in Elden Ring. In PoE 2 the campaign is the tutorial, and the game is maps. There should always be fun, interactive combat you can engage with until your build is powerful enough to crush T15s.

To me, instadeleting stuff in the current endgame doesn't feel like a power fantasy. It feels hollow, because I know that GGG just made so that enemies have extremely low life vs expected player damage. They decided to make the enemies incredibly squishy, so I delete them, so that means I'm supposed to feel powerful? No. Deleting squishy enemies doesn't make me feel powerful, I know they were made squishy on purpose! It's a mirage of power, not real power.

What makes me feel powerful is my character becoming more powerful, and trivializing content which used to be challenging for me. My numbers go up, I go on to challenge higher tiers, I trivially farm tiers that used to be a challenge. That is the power fantasy. Whether I'm blowing up large packs or small packs doesn't matter. The only thing the changes in pack size and monster life do is make the combat less interactive and less enjoyable.

I had a sinking pit in my stomach as I reached endgame absolutely annihilating everything, trivialized the final boss, and found out that maps felt like PoE 1. It felt like a bait and switch.


I respectfully disagree with you. You can say whatever build I am playing is too strong and needs a nerf, but you cannot define the experience of 99% of others.


Last edited by Sunrakukun#6343 on Feb 17, 2025, 3:49:51 AM
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damir21#1543 wrote:
maybe dont make a meta build that literally everyone else is playing coz its overpowered and you will get that gameplay you want?

The T10++ require your character build to be meta-centric, or at least close to them in term of damage so your character won't get shanked to death by bunch of white mob.

It is what it is
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Gilvado#3954 wrote:
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Less pack size in the campaign? It already has really low pack size and way to slow movement with a janky doge roll. It is already really uninteresting and slow, what do you propose, just delete the game rather than try and make it more interesting? Campaign might be ok if they actually did make it more interesting. As it is now it is just a slow slog. Do that crap every 4 months? Nope.


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It's weird how people are trying to gaslight players into believing they didn't enjoy the combat they were playing. The entire gaming community's response to PoE 2 is due to how good the campaign combat is.

Endgame combat is pretty brainless. You barely have to pay attention until you randomly get deleted. That is boring because you aren't making decisions and interacting with the enemies.

If you don't like engaging combat and you want to mindlessly blow stuff up, PoE 1 exists and does it much better than PoE 2 does.

And no, the first 3 acts are great overall. Less pack size in the endgame.


Funny thing about those throwing around the term gaslighting is that is what they are usually doing as well. I should have been clearer. Challenging boss fight are ok provided the player is provided an engaging non boring way to aquire what is needy. That is not true in poe2 currently. Boring bland brown red brown orange brown gray brown repetative tile set maps with repative square or round boss arenas
Last edited by ExsiliumUltra#5541 on Jan 15, 2025, 1:29:57 PM
Acts is currently good, at least to the point you can sort of see some coregraphy going on between you and mobs. But maps already ran away from that and I dunno how you would get it back without making the entire skill tree and item scaling provide much lower compounding percentages, which they then have to scale the mobs around. At that point, in maps and boss fights, I pretty much feel like I spam roll out of the circles a lot and blast everything. There would probably need to be some major system changes to avoid it.
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Acts is currently good, at least to the point you can sort of see some coregraphy going on between you and mobs. But maps already ran away from that and I dunno how you would get it back without making the entire skill tree and item scaling provide much lower compounding percentages, which they then have to scale the mobs around. At that point, in maps and boss fights, I pretty much feel like I spam roll out of the circles a lot and blast everything. There would probably need to be some major system changes to avoid it.


The systems are already there and functional during acts. Literally the only thing you have to do is rescale monster damage, health and pack size. They choose for enemy life to not scale as fast in the endgame as player power does. They could just... change that. They can make so that as you go up in ilvl monster health scales faster and pack size scales slower. And damage does whatever it needs to, to feel good (which is hard to judge when we can only play stuff with massive pack size).

I guess the only thing would be that they'd need to tone down the damage spikes as well, which would be piecemeal balance of individual abilities and rare mods.
All the responses of "What you want is never going to happen" are weird to me. It seemed pretty clear to me in the interview that they're not perfectly satisfied with endgame and that it was rushed out to meet deadlines. It's certainly possible that the things I would like to see change about endgame won't change, but it makes no sense to me to pretend we already know exactly what endgame will be like at release and there's no reason to share feedback on it.

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