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Yes, but it’s a game, and some of us just want to have fun, not deal with constant frustration.
What’s so wrong about adding a league that caters to more casual players while keeping the current leagues exactly as they are? I don’t understand why some of you are so against it. Does it hurt your fragile ego?
Why aren't you playing Diablo 4? Just buy the Spiritborn DLC and you get your dream game:
https://youtu.be/Dog8Jx4Jyaw?si=G2pS1MnMez7kXdTK&t=60
Thats the game you want to play right? Where you just press buttons and colors and numbers appear on the screen.
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Posted byMEITTI#3999on Jan 16, 2025, 8:19:59 AM
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I dont have so much a problem with xp loss but the fact that it applies to EVERY content.
The issue is, that once I get past a certain point, I simply stop doing anything else which is potentially deadly until I got that level. I mean there are so many things in the game which simply kill you if you make one minor mistake, even if you survive in mapping just fine.
Just lost 10% in a Simulacrum because my minions died and I not only lost the superexepensive key but also hours of work in form of the progress.
I regret that I brocke this rule, got double punished and now I just had to stop this, because I'm too frustrated to continue with the game. This is just a big waste of time
Honestly, this kind of design drives even dedicated players to quit the game and never come back. It feels like a way to filter out the player base for all the wrong reasons. Then you have a handful of people defending it because doing well in PoE is probably their only achievement, and they can’t handle the idea of their egos being hurt if others demand less punishing mechanics like no XP loss, no key or waystone loss, and a more forgiving system overall.
A casual league would easily solve this issue. But no, few will still oppose it, not because it affects them, but simply out of stubbornness. It’s selfish, plain and simple.
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Posted byleoviale#3633on Jan 16, 2025, 8:26:00 AM
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You can walk into McDonalds and order a Whopper a thousand times, but you'll still be rightfully judged for doing it, but sure...nothing stopping you.
That's a terrible argument and you surely know it. I'm not posting on Blizzard's website asking them to change POE2.
The better analogy is I am going to Burger King and asking for a Whopper without Onions. Or gherkins. Or whatever the least popular Whopper ingredient is. Or in fact, it's like BK have been putting sawdust in their Whoppers which most people have decided to just chew carefully for added fibre or spit out. But I'm suggesting their Whoppers would be much improved without the sawdust, imagine how many more customers they might have.
Nothing in GGGs design ethos or their Pillars necessitates or even implies XP loss as some core immutable feature, the devs have even said so themselves. Mark said he'd rather change this than the 1 portal system and described it as "insult to injury". Jonathan is clearly reconsidering it as he said "maybe that's not the right way to think about it".
So, they are listening. As they should, because it's completely valid feedback on their new game.
I believe this scares some people because they have learned to accept it from years of POE1, they feel somehow protective over this pet feature they think adds something valuable, rather than accepting it could be improved and trying to suggest better solutions to the same problem they try to shut down the discussion instead.
It's so easy to solve:
Add a Casual League: No XP loss, no respec cost, no losing waystones or time-consuming keys, and similar adjustments.
Keep Standard and Hardcore: Leave them exactly as they are.
It’s such an easy fix. Why can’t these players just agree that this is fair? They could still stroke their egos in Standard and Hardcore while letting others enjoy the game without the unnecessary frustration. This would bring in lots of new players and even bring back those who enjoyed PoE but left because of these punishing mechanics.
A win-win solution for everyone.
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Posted byleoviale#3633on Jan 16, 2025, 8:32:24 AM
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It’s such an easy fix. Why can’t these players just agree that this is fair? They could still stroke their egos in Standard and Hardcore while letting others enjoy the game without the unnecessary frustration. This would bring in lots of new players and even bring back those who enjoyed PoE but left because of these punishing mechanics.
A win-win solution for everyone.
Easiest solution would be if you would just learn to play the game. Diablo 4 is dead because Blizzard listened to people like you and made a game that was easy and boring.
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Posted byMEITTI#3999on Jan 16, 2025, 8:34:10 AM
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I believe this scares some people because they have learned to accept it from years of POE1, they feel somehow protective over this pet feature they think adds something valuable, rather than accepting it could be improved and trying to suggest better solutions to the same problem they try to shut down the discussion instead.
But it adds something valuable. It adds extra layer of tension to mapping. It's like increasing bet in poker each time you play but in PoE you can influence which cards you use. If you die before lvl 90, you can get those xp back quite easily of your build does not suck. Levels above 90 are just something extra which should be chased only by the most dedicated players and those know the stakes. If you die alot then you need to improve.
If I were in charge of GGG, and adding a new Casual League with no XP loss and less punishing mechanics brought in a bunch of new players and increased revenue, I would implement it without hesitation.
If you don’t like the idea, you could stick to the existing leagues, which would remain unchanged.
What’s the problem with that?
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Posted byleoviale#3633on Jan 16, 2025, 8:35:25 AM
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It’s such an easy fix. Why can’t these players just agree that this is fair? They could still stroke their egos in Standard and Hardcore while letting others enjoy the game without the unnecessary frustration. This would bring in lots of new players and even bring back those who enjoyed PoE but left because of these punishing mechanics.
A win-win solution for everyone.
Easiest solution would be if you would just learn to play the game. Diablo 4 is dead because Blizzard listened to people like you and made a game that was easy and boring.
Successful growing commercial product is dead. Okay.
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Posted byBK2710#6123on Jan 16, 2025, 8:42:03 AM
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A lot of XP on death defenders confuse challenge and tedium. XP loss on death is not challenging, it's tedious.
I've finished my lvl 90 hardcore run for steam achievement two days ago and it was not challenging at all (and it was my first time playing hc in poe1). I just played it safe never going above t10 yellow maps with tame modifiers.
I had much more fun getting to lvl 90 on my softcore character because I was able to push things and try harder stuff without fear of losing too much progress (XP loss in poe1 pre-90 is pretty much a joke that can be recovered in 1-2 maps).
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Posted by_ZLoBny_#7128on Jan 16, 2025, 8:42:03 AM
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It’s such an easy fix. Why can’t these players just agree that this is fair? They could still stroke their egos in Standard and Hardcore while letting others enjoy the game without the unnecessary frustration. This would bring in lots of new players and even bring back those who enjoyed PoE but left because of these punishing mechanics.
A win-win solution for everyone.
Easiest solution would be if you would just learn to play the game. Diablo 4 is dead because Blizzard listened to people like you and made a game that was easy and boring.
D4 was doomed from the start. It only sold well because of its name, but it quickly fell off due to terrible design flaws. That said, I will admit it had some decent quality-of-life features.
PoE, on the other hand, is far more complex, easily a thousand times more so, which is why it is amazing and successful. However, that complexity does not justify frustrating mechanics. Only a small subset of players truly enjoy them.
The solution is simple: create a separate Casual League. Problem solved.
PS: D4 actually improved and managed to retain a significant number of players. When games launch, they always see a massive influx of players during the first few weeks. If the game is solid and continues improving, the core player base remains. Updates might bring temporary increases, but it always stabilizes back to that core. This is a fact, backed by statistics. Your argument suggests you do not fully understand the gaming industry.
Last edited by leoviale#3633 on Jan 16, 2025, 8:49:20 AM
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Posted byleoviale#3633on Jan 16, 2025, 8:45:29 AM
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It’s such an easy fix. Why can’t these players just agree that this is fair? They could still stroke their egos in Standard and Hardcore while letting others enjoy the game without the unnecessary frustration. This would bring in lots of new players and even bring back those who enjoyed PoE but left because of these punishing mechanics.
A win-win solution for everyone.
Easiest solution would be if you would just learn to play the game. Diablo 4 is dead because Blizzard listened to people like you and made a game that was easy and boring.
D4 was doomed from the start. It only sold well because of its name, but it quickly fell off due to terrible design flaws. I will admit it had some decent quality of life features.
Not really. They've been improving the game every season, with major changes happening in seasons 4 (complete loot rework) and 6 (endgame and paragon reworks). Next season adds armory (which is great for testing new builds because you can switch between them with couple of clicks) and who knows what awaits in the future.
I can agree that D4 was a mess when it launched but I've been playing every season except the first and I saw that devs have passion to make game better and been listening to player feedback.
The only thing I don't like is that they are adamant on keeping Black Citadel multiplayer only and denying solo players that part of the endgame.
But we're going offtopic here.
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Posted by_ZLoBny_#7128on Jan 16, 2025, 8:51:53 AM
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D4 was doomed from the start. It only sold well because of its name, but it quickly fell off due to terrible design flaws. That said, I will admit it had some decent quality-of-life features.
I agree. Those design issues were all there to make the game more "fun" for casuals. And the entire game suffered for it.
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PoE, on the other hand, is far more complex, easily a thousand times more so, which is why it is amazing and successful. However, that complexity does not justify frustrating mechanics. Only a small subset of players truly enjoy them.
If the game is too easy, then complexity is meaningless. The difficulty is what necessitates you to engage with complex mechanics in the first place. You are requesting a feature that removes all complexity from the game.
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The solution is simple: create a separate Casual League. Problem solved.
Or just don't. All casuals whining for an easy difficulty mode in Elden Ring were wrong. Casual baby mode difficulty doesn't bring more players at all. It makes players bored of the game much quicker. Games are not supposed to be DVD menus where you press whatever buttons you want and you get shiny Congratulations screen and 4000 Mirrors for instant gratification. The entire game part is missing when getting the reward is too easy.
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PS: D4 actually improved and managed to retain a significant number of players.
Uh huh. https://steamcharts.com/app/2344520
Poe hasn't had numbers this bad since 10 years ago. Yet you're suggesting that PoE needs the same poison that killed Diablo 4.
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Posted byMEITTI#3999on Jan 16, 2025, 8:54:30 AM
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