Quarter Staff during the first 10 levels. An honest review.

"
DracoNB#3628 wrote:
This is early access feedback. Its not build guides.

Monk early game is very awful. I didn't know how to get charges for my bell until I realized that I had to use the basic attack and ignore my skills to use it, which just felt wrong.

Most people recommend using a bow or another non-staff weapon shows how bad the new player experience is with Monks and should be changed. Glacial is good for early ranged damage but there isn't a solid melee attack until 14 and you can pick up ice strike. Many people won't last that long if they don't like the class and don't want to use a bow / wand instead.


This is factually incorrect. Any melee hit you do whether it be with a skill or basic attack will build combo for your bell. Im running ice strike on my monk and i build combo for my bell fast using my main skill.
https://www.twitch.tv/satsuinotanden for streams.
Last edited by DreadlordMephisto#4974 on Jan 14, 2025, 1:41:11 PM
"
draco359#5475 wrote:
"
auspexa#1404 wrote:
you don't even grab any staff related passive until higher levels

equip a crossbow and call it a day until level 20s


That's bad design imho due to several reasons.

1)RPGs are partly about a power fantasy. If you go through the hassle of starting the game as a monk and passing the tutorial, then at that point you are invested in the power fantasies provided by that class.

2)When the tutorial gives you a specific weapon, that is the developers way of saying that it's important for the class fantasy. Same for the skills it recommends as part of the tutorial.

3)As a new player, if the tools given to you by the devs, don't work as intended, what will most likely is, you will refund the game and assume the game is made by people who don't understand what it takes to make a good RPG of any kind.

Crossbow, is a few steps away from the class fantasy proposed by something like monk. Most RPG enthusiasts will not be motivated to go outside the class fantasies presented for games they are trying out.

So again, if as a dev, you fail to implement a successful interpretation of a game fantasy, then your whole game is pretty much a failure at this point, since it fails to do the basics properly.

At this point, I am pretty sure, no one will stick with Monk to see if it works with a Crossbow and either roll a different character, or just refund.

4)This is EA. If issues like this aren't solved during these inception phases, then the game will fail to appeal to people who aren't familiar with PoE brand.

The worst thing you can do to an RPG is what Digital Extremes did to Warframe, make a game that is so twisted and overloaded with details, that you need a Wikipedia site rolling in tandem with the game, so you can figure out how to enjoy the game, without making too many mistakes which will cause your game experiences to be bad.

5)I'm not saying it's not doable to finish Act 1 with the Quarterstaff. I'm saying I've hit one too many trap options in Act 1 and that damaged my ability to enjoy the leveling process during Act 1.


I agree with most of the things you said, but there isn't really a class fantasy in path of exile. I have four characters and none of them is using their tutorial weapon, and similar to the situation at hand, my invoker is the highest level character I have and he's using two crossbows, never used anything other than crossbows on him until level 93

I get that this can be confusing to new players and every class should be able to go through early campaign with their predetermined weapon, but I don't think they'll address this issue anytime soon
"buff grenades"

- Buff Grenades (Buff-Grenades)
"
This is factually incorrect. Any melee hit you do whether it be with a skill or basic attack will build combo for your bell. Im running ice strike on my monk and i build combo for my bell fast using my main skill.


Way to miss what I wrote. I said early game, thus pre-ice strike. The abilities you use (or at least the 4 or so I had), didn't increase the bell so I had no clue how to use it and that I would have to do basic QS attacks to build it up.

Thats why it feels bad for a new player and like OP said, the skills should change which levels they are aquired to make it fun to play early game.
Last edited by DracoNB#3628 on Jan 14, 2025, 4:03:52 PM
Nah dude, you missed what i said. I said any "melee hit". Which means you have to actually hit them with your staff. Skills like glacial cascade have a 2 part component.

The initial hit with your staff and then the after ice cone. So to build combo with other skills you have to be in melee range and actually hitting them with the first component of said skill.
https://www.twitch.tv/satsuinotanden for streams.
None of the current key issues surrounding Quarterstaff are related to poor performing elemental skills. The weapon is desperately in need of more/better physical & chaos support.
Attack damage scales all of those, which then you must decide what you want to lean into from there on in.

Also having an understanding of how conversion works would help you too in terms of how things scale. I don't have a video at the ready but one can be found easily enough. Go watch one.
https://www.twitch.tv/satsuinotanden for streams.
Last edited by DreadlordMephisto#4974 on Jan 14, 2025, 4:31:52 PM
meh I dunno about this.

I rolled a minion witch early on, so about a month ago. I ended up using a staff with glacial cascade and herald on a new Witch and preferred it MASSIVELY to Gas arrow skelly archer/flamewall/SRS.

why? Because minion revive time is fucking annoying. I was aiming for a pillar witch. When i went back to the minion witch I put a staff on and kept SRS/Flamewall plus the staff and ignored the reviving minions entirely despite gas arrow being OP.

Then about last week I leveled a warrior using a staff, glacial cascade and herald and forgot to cut a ice strike gem and kept going. I had staffs, and they feel 10x better than maces, and again I had some ideas of going pillar.

I also just got to act 2 on my latest reroll which is a monk, using a staff and glacial cascade and posting this has reminded me that I can cut an ice strike gem any time i want to...

I guess I'm saying I disagree. I'm saying Glacial cascade with a herald might be one of the most satisfying "melee skills" right now. Sure its probably not Mapping viable in a POE1 "1 button shit show" kind of way. Its very narrow and does requiring aiming.

I put melee in quotes because its a spell that uses staff damage. You can tell its a spell because you can cast glacial cascade while you move. Which TBH might be why its satisfying.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
"
draco359#5475 wrote:

That's bad design imho due to several reasons.

1)RPGs are partly about a power fantasy. If you go through the hassle of starting the game as a monk and passing the tutorial, then at that point you are invested in the power fantasies provided by that class.

2)When the tutorial gives you a specific weapon, that is the developers way of saying that it's important for the class fantasy. Same for the skills it recommends as part of the tutorial.

3)As a new player, if the tools given to you by the devs, don't work as intended, what will most likely is, you will refund the game and assume the game is made by people who don't understand what it takes to make a good RPG of any kind.

Crossbow, is a few steps away from the class fantasy proposed by something like monk. Most RPG enthusiasts will not be motivated to go outside the class fantasies presented for games they are trying out.

So again, if as a dev, you fail to implement a successful interpretation of a game fantasy, then your whole game is pretty much a failure at this point, since it fails to do the basics properly.

At this point, I am pretty sure, no one will stick with Monk to see if it works with a Crossbow and either roll a different character, or just refund.

4)This is EA. If issues like this aren't solved during these inception phases, then the game will fail to appeal to people who aren't familiar with PoE brand.

The worst thing you can do to an RPG is what Digital Extremes did to Warframe, make a game that is so twisted and overloaded with details, that you need a Wikipedia site rolling in tandem with the game, so you can figure out how to enjoy the game, without making too many mistakes which will cause your game experiences to be bad.

5)I'm not saying it's not doable to finish Act 1 with the Quarterstaff. I'm saying I've hit one too many trap options in Act 1 and that damaged my ability to enjoy the leveling process during Act 1.


1 - get that Skyrim shit outta here

2-4 You can play with a QStaff, nothing is stopping you.
"
Fae_Lyth#6750 wrote:


1 - get that Skyrim shit outta here

2-4 You can play with a QStaff, nothing is stopping you.


1) That Skyrim shit is what makes all RPGs great. So hard no, that stays there.

2-4)What's stopping me is the fact that there are better weapons that can help me get past levels meant as gear checks quicker.

These weapons are better because they have a smother playstyle that is rewarding.

The way I see it, this is the current meta is at right now.

Bows>Spells>Spears>Quarter Staff>Crossbow>Hammer.
They wanted to make like Diablo 2, where you get single target skills only on early levels. But they ruined it by giving cleave skills to other weapons on start. So people play other weapons on early level then switch because it's more comfortable. Every weapon should be on par for early levels tbh.

Report Forum Post

Report Account:

Report Type

Additional Info