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^yes, again I agree with nearly everything you are saying...but...
I think you came to the wrong conclusion once more. Bosses should be 1shottabble because access to them is costly and takes time isn't a logical conclusion to make. It can't EVER be acceptable to one shot a boss, no matter what. The true problems and barriers are what need to be addressed.
The problem that needs to be solved there is the access in that particular example. A problem that they already have started to address with the 6 portals on Arbiter. I know you did mention this in your post
I will die on this hill: no boss should EVER be able to be one-shot. Ever. That can't ever be the solution to other design problems. This is especially true of PoE 2 being a new game, with a much heavier emphasis on well-designed boss fights. It simply shouldn't be possible: whether that means they need to add phases to the boss, or that the boss becomes immune to death for x amount of time then so be it.
It is the one type of content that shouldn't be skippable by anyone.
And I think that is precisely the point the OP was trying to make. No matter what the situation is now with bossing, you need to face the actual root problems rather than just allowing a workaround to exist.
Looking at the costs involved w/ bosses/maps and concluding that the glass cannon build is the best method for success absolutely is a rational, economic decision that we can easily map out.
What is NOT logical is leaving all of the cost as-is AND only giving one chance at the boss per cost paid. Thats just predatory.
Either reduce the cost per chance drastically or live with 1-shottable bosses. If you make bosses too hard AND too difficult to get to people just arent going to bother with them and then NO ONE does the content they 'worked' so hard on.
Last edited by Doomhammer5#4010 on Jan 14, 2025, 5:50:16 PM
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Posted byDoomhammer5#4010on Jan 14, 2025, 5:49:47 PM
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GGG advertised PoE2 to be different, that's why they made a separate game. And the campaign overall feels different, but some part of the game (especially the endgame) is just PoE1 all over again. That's what I'm complaining about.
If you enjoy the PoE1 experience, why don't you play PoE1?
I play POE2 because I like Poe2 and Poe1 will go into a infinite sleep league at some point so I want this game to get perfected, just like you.
So you say its that you want the game hard, even though you blast through content as well. You are aware the trials and current end game are kinda placeholders right? My point is we are not even to difficulty yet. They are still trying to fix all the dup issues and such.
They do not care about the 2 week league population decimation. It is far less bad than any other ARPG with a player of the same skill. This has been the way since Tempest/Bloodlines. If they wanted people to continue after week 2, they would do incremental league additions instead of boom done bugs only.
If you could make one MAJOR change to Poe 2, what exactly would it be and please be detailed. I ask this because I genuinely want to know what would get you to a happy place.
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Posted byRotgarg#0212on Jan 14, 2025, 7:07:27 PM
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I think in a game of power fanatasy, which is what ARPGs are, you should always be able to one-shot bosses.
The issues is in how tightly you want to tune it. But you should never tune a game for the 0.01% of players; you should always tune the game for the 80% of players.
Because one-shotting bosses is the pinnacle of player power. It should always be a reasonably achievable goal.
As long as 80% of players aren't one-shotting bosses, it's fine.
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Posted bykumogakure#7381on Jan 14, 2025, 7:31:57 PM
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Players should not have to do an 18 minute fight either.
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Posted byRafkin4#7914on Jan 14, 2025, 7:36:45 PM
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I think in a game of power fanatasy, which is what ARPGs are, you should always be able to one-shot bosses.
The issues is in how tightly you want to tune it. But you should never tune a game for the 0.01% of players; you should always tune the game for the 80% of players.
Because one-shotting bosses is the pinnacle of player power. It should always be a reasonably achievable goal.
As long as 80% of players aren't one-shotting bosses, it's fine.
A highlight of PoE2 is engaging boss fights. It should be very hard to truly "insta-kill" a boss. Killing (or tanking) a boss with a strong build is simply good progression, but instantly killing an endgame boss should be on a whole different level.
Last edited by LVSviral#3689 on Jan 14, 2025, 7:38:18 PM
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Posted byLVSviral#3689on Jan 14, 2025, 7:38:02 PM
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I think bosses should be 1 shotable as long as we are and as long as we only get 1 shot at the boss.
I know more portals are coming and when those come it's going to be a very different risk for players to tackle a boss.
Right now, if you find an "Audience with the King" - cost of screwing up is 6 div.
To me, that's cost prohibitive - I am going to fully respect before the run into 1 shotting that boss because I can't afford to fail.
What I'm saying is that PoE2 is setting up a substantial series of barriers to bosses, making the mechanics extremely dangerous, and giving players 1 shot at a the boss which makes bypassing the mechanics pretty much a requirement.
Whenever people say they want the bosses to be 'souls like' - I'm all for that - I really enjoyed the bulk of the boss fights in the campaign (No not you Viper Napuatzi) - and I'd love to do more.
Here is the thing though, you know what happened when you failed a boss in the campaign? You were back at the checkpoint, and you tried again. And again. And again and again.
If we could try to kill the Atlas pinacles over and over until we got it right, I'm all for making them mechanically demanding and rippy as all hell.
The way access is gated to them today though, if I cannot 1 shot them - I wont' run them.
I am just going to quote this and leave because it is everything I would say about this issue.
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Endgame is a fail, so easy to get gear to one shot bosses.
They no chase item when you can one shot with 1-2 Div gear.
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Posted byneostars#6218on Jan 15, 2025, 3:27:46 AM
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