Players shouldn't be able to one shot bosses

"



I do NOT believe it should ever be possible to one-tap bosses. That is a complete failure of boss design, and upper scaling.



+1

i know its hard in poes spaghetti of mechanics, but this is a new game, ggg should try their hardest to get some kind of control of the nonsense and keep it under control.

do it now while it can be done.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"

+1

i know its hard in poes spaghetti of mechanics, but this is a new game, ggg should try their hardest to get some kind of control of the nonsense and keep it under control.

do it now while it can be done.



Now is the time to act. While I don't mind someone being able to trivialize a "low level" boss there should be a higher level boss where the game isn't trivial.

Lord help us balancing rewards, challenge, and everything else though. I suspect a game as wild-and-wooly (sp?) as PoE games are must be nearly impossible to deal with. You want to introduce cool & kick-ass stuff but you have to keep the "kick-ass" part from kicking every other build possibilities ass at the same time.
"
Bosses in FromSoftware games are fun because they are hard. They require the player to improve, to learn the patterns of the boss, to have a better control over their character and a proper build.


This is always an interesting take for me, as someone who loves FromSoft games starting with AC 2 and buying Dark Souls on release after my friend had great things to say about Demon Souls; and it's interesting because there's always been ways to cheese bosses super easily to mitigate their difficulty or outright negate their fights. Even just in Dark Souls 1 you have: NPC summons, player summons, soapstone messages, access to the Drake Sword early( though it falls off quickly), yeet Taurus Demon off the bridge, constantly loop the stairs on Capra, most bosses are made significantly easier by just hugging the boss and strafing, 4 kings is entirely negated by heavy armor/posture, almost all bosses get wrecked by magic/faith...they had to nerf lightning scaled weapons almost immediately because they tore through everything early on, and even later on I remember going into fights with lightning spear in DS2 and like 3 or 4 tapping a boss from range.

Even more recently in Elden Ring, sure they nerfed Sword of Night and flame but there are still plenty of magic builds that can pretty easily melt bosses.

Armored Core 6, a game I absolutely love, part of the strength is work in your hangar can pay off in battle. A simple weapon swap can trivialize some fights and that's without even mentioning how busted something like zimmerman and the shoulder mounted stun needle rifle is or double grenade launchers.

The only 2 games that are close to what you're describing are like Bloodborne and Sekiro which are much more restrictive systems.
Last edited by Lord Pinkleton#8277 on Jan 14, 2025, 3:40:01 PM
"
"



I do NOT believe it should ever be possible to one-tap bosses. That is a complete failure of boss design, and upper scaling.



+1

i know its hard in poes spaghetti of mechanics, but this is a new game, ggg should try their hardest to get some kind of control of the nonsense and keep it under control.

do it now while it can be done.


Yep, the perfect time to diverge the 2 games was 3 years ago and the 2nd best time is now.

I want the games to be different so the widest possible group of gamers can enjoy their preferred game and support the development of both.

It's going to take multiple hard-liner design decisions and end result will not be pleasing to a large group of current enjoyers, but I rather have 2 separate games than have poe1 and something that feels like poe1 but is slower unless you have Enigma, sorry, Temporalis.
I'd be fine with longer boss fights, if. And only if you delete 1 shot mechanics from them.

I have no intention of doing 1-3min boss fights dodging 1 shots every 5 seconds while trying to do damage.
"
Twanga#1842 wrote:
For some context, I played PoE1 for about 2000 hours and I'm also a big fan of every FromSoftware games.
I was very happy when GG announced their intentions with PoE2 as it looked like they took some inspiration from FromSoftware games. First feedbacks from early reviewers were also pointing out that inspiration. I was hyped.

Then I made my first character (Cold Chronomancer) and played through the campaign once. The first act felt really spot on, monsters are dangerous, bosses are great, you need to learn the patterns, build correctly, master the playstyle, ... This feeling progressively diminished during the campaign but remained none the less.

Then I reached the end game and all of a sudden it's PoE1 all over again. Just AoE as much as possible, forget about learning mecanics and dodging attacks, there is so much shit going on you have no time for that, killing mobs as fast as possible is both the best defense and the most efficient thing to do in order to progress. That's not the topic of this thread but here is some thought : there is no point in making PoE2 endgame the same as PoE1 endgame, if I want the PoE1 gameplay loop, I can just go play PoE1.

So because I did't enjoy the endgame but I enjoyed the campaign I made a bunch of different characters to experience the campaign all over again from different perspectives.
And the biggest issue I had is not with characters I don't know how to build yet and I'm under performing with (that's the fun part for me), it's with characters that are over performing.
Especially a very simple Titan I made, built around Rolling Slam, Infernal Cry and Perfect Strike. I finished the campaign recently with this character and I just one shotted almost every boss in the entire campaign. Even though this was not my first character so I had a better understanding of the game, in my opinion, this should not be possible.
I had almost the same experience with an Infernalist using Skeletal Snipers and Loyal Hellhound by just spamming the command skill that instantly explode on the boss since he is ignited by the hellhound. But at least the boss had the chance to use 1 pattern or 2 before getting heavy stunned and killed.


Bosses in FromSoftware games are fun because they are hard. They require the player to improve, to learn the patterns of the boss, to have a better control over their character and a proper build. Here I just used the exact same technique for the entirety of the campaign : 1 or 2 Rolling Slam to heavy stun => Infernal Cry => Perfect Strike => Boss Dead from the hit or from the ignite.

I guess a part of the community actually enjoy this power fantasy. But I personally find it boring and disrespectful towards the designers that worked on the numerous bosses of the game. The biggest success of PoE2 is the WASD playstyle making it a lot more dynamic and the bosses. Make players respect bosses, make them hard, make them drop a lot of loot and put them in every map. Nobody remember FromSoftware games for their trash mobs, the bosses are remembered.



I have like 20K? hours in POE 1. If you do not want to shred bosses, that's fine, I do. I have done it so many times that I have appreciated every single sound and animation from everything in these games. If you remove the ability to work on your character to get them to be able to rip the game to shreds, then you are losing out on a tremendous amount of us that go for a god characters through unending grinding. We deserve to be rewarded for dumping time and effort.

If you do not have the time to do this, I am sorry, maybe concentrate on whats important. Poe1 and Poe2 are incredibly important to me. This is where I dedicate my time. I want to be able to shred all of the game on a 500+ hour played character with ease. So do the rest of us.
"
Mordgier#6997 wrote:
Players should be able to 1 shot bosses with BIS gear.

That's not where we are today so I do agree with you - right now there are builds that can 1-3 shot bosses with minimal investment.

But that's not the issue by itself.

Lets look at WHY people are building to 1 shot bosses:

1 shotting the boss is the only way to guarantee success

Every pinnacle boss is full of 1 shot abilities and the penalty for failure isn't just respawning at checkpoint like it is in your favorite DS style game.


You're back in hideout and your key is gone. Go back to farming - for days.

Players are naturally going to focus on minimizing risk and leaving as little to chance as possible.

It is impossible to guarantee success through building defenses. It is possible to guarantee success through building offense. So here we are.

Also while you may like "underperforming" - for many of us, this is a power fantasy game and "underperformance" is unacceptable.


Ever heard of rocket tag? it's this lil arms race, first person to tag wins. That is what buff everything nerf nothing gets you, it's also how you get to just everything one shots... If player and boss damage was more managed then we wouldn't have rocket tag...
"
Rotgarg#0212 wrote:
I have like 20K? hours in POE 1. If you do not want to shred bosses, that's fine, I do. I have done it so many times that I have appreciated every single sound and animation from everything in these games. If you remove the ability to work on your character to get them to be able to rip the game to shreds, then you are losing out on a tremendous amount of us that go for a god characters through unending grinding. We deserve to be rewarded for dumping time and effort.

If you do not have the time to do this, I am sorry, maybe concentrate on whats important. Poe1 and Poe2 are incredibly important to me. This is where I dedicate my time. I want to be able to shred all of the game on a 500+ hour played character with ease. So do the rest of us.


This is not that I don't have the time, this is that it gets boring fairly quickly, there is not challenge, nothing to learn, just repeating the same routine of farming the same content over and over to increase the AoE per second or improve from a 2s boss kill to a 1.5s boss kill. But you seems to like that, and that's fine, but this is not the majority of the player base by a large margin. After the first couple of weeks of a new PoE1 league, 70% of players quit, because they are done, they are not going to do ubers or farm for a tiny upgrade or make 5 rerolls. I'm sorry to tell you, if you represent the most hardcore part of the player base, you do not represent a "tremendous amount" of it.

GGG advertised PoE2 to be different, that's why they made a separate game. And the campaign overall feels different, but some part of the game (especially the endgame) is just PoE1 all over again. That's what I'm complaining about.
If you enjoy the PoE1 experience, why don't you play PoE1?
Last edited by Twanga#1842 on Jan 14, 2025, 5:25:33 PM
"
Twanga#1842 wrote:


This is not that I don't have the time, this is that it gets boring fairly quickly, there is not challenge, nothing to learn, just repeating the same routine of farming the same content over and over to increase the AoE per second or improve from a 2s boss kill to a 1.5s boss kill. But you seems to like that, and that's fine, but this is not the majority of the player base by a large margin.


Can you please show me what data you have to support that the "majority" of the players are not exactly like that?

If POE1 is anything to go by - that IS in fact he very vast majority - and if you look at the class distribution in POE2 - guess what - again - vast majority are zoom and boom builds.


You think people are maining deadeye and stormweaver for that slow paced "different" poe2 style gameplay?


I get that PoE2 was marketed to be different from PoE1, but it's really not, and neither is the player base.

Lets be real, in 5 years we'll be doing the same zoom and booms in POE2 we did in POE 1 - we're already there really.
"
Twanga#1842 wrote:


This is not that I don't have the time, this is that it gets boring fairly quickly, there is not challenge, nothing to learn, just repeating the same routine of farming the same content over and over to increase the AoE per second or improve from a 2s boss kill to a 1.5s boss kill. But you seems to like that, and that's fine, but this is not the majority of the player base by a large margin. After the first couple of weeks of a new PoE1 league, 70% of players quit, because they are done, they are not going to do ubers or farm for a tiny upgrade or make 5 rerolls. I'm sorry to tell you, if you represent the most hardcore part of the player base, you do not represent a "tremendous amount" of it.

GGG advertised PoE2 to be different, that's why they made a separate game. And the campaign overall feels different, but some part of the game (especially the endgame) is just PoE1 all over again. That's what I'm complaining about.
If you enjoy the PoE1 experience, why don't you play PoE1?


i cant read that anymore. no challange and nothing to learn? in poe? there are so many things to learn in that game in order to get to a point to onetap pinnacle bosses. its not about doing it 50000 times, its about getting there to be able to do. that way is challenging and there is much to learn about the game.
the 2nd is, if you dont like doing things over and over again, maybe a grinding arpg from grinding gear games isnt exactly the right game for you.
yes, after 4 to 6 weeks most players quit a poe1 league, because they have achieved the goals they had and they had a blast doing it, waiting for the next round. and im sorry to tell you, most of the poe1 players that play for several years are that kind of players.
yes GGG advertised poe2 to be different. technicaly it wasnt a lie, but if you look at the base fundamentals of the game, it was.
its an arpg and its about getting stronger, faster and more effective in killing things fast. it always was and will ever be.
the campain feels different, yes. you know why? cause they took every freedom and possible player power people have in poe1, and gated it behind levels, acts and rng. act 1 to 3 are a controlled environment for ggg to railroad you the way through so it feels "balanced". you get a handfull chosen skills to chose from, you get a gemlvl upgrade when ggg says its time for you to get one and you may get one or two chosen supports for your links. thats enough power to hold you in balance. in the endgame this control and gating bricks and so does the game, it feels like poe1 again.
i would rather have freedom
Last edited by Pl4t1numX#4325 on Jan 14, 2025, 5:50:17 PM

Report Forum Post

Report Account:

Report Type

Additional Info