1 shot is just lazy game design

"
I respect your point of view that you find 1 shot mechanics to be a good design and a fun addiotion to this game.

My view is that its a horrible design, its lazy and gives a very bad feeling.


Ok.
"
Hecktoor#2386 wrote:

LOL what a funny view.
THEY would never produce something in just hoping *Maybe someone will like it and hopefully buy it". If a company works like this -> They are gone!

This view is just funny.
I am donating nothing. I paid hard cash for a service. And i received a very very good campaign and a BS Endgame.


I know you will probably not search this by yourself, but this is what Path of Exile 1s stats looks like:



https://steamdb.info/app/238960/charts/#max
Last edited by Climet#7103 on Jan 12, 2025, 10:57:16 AM
To me this is a telegraph issue , make the Aoe more aparent and give players 1-2 more secs to adjust and problem solved. It can stay a one shot just make it super clear so the player knows they messed up and not feel like they were cheated, or continue making the players feel like they have to create one shot builds to skip all the challenge.
still wondering why dev tried so hard to design & advertise the game as more tactical arpg, while endgame is pretty much POE 1.5

What is the point of cool boss design and lots of enemy type & design if all of them gonna get whacked in less than 5 second anyway?
"
still wondering why dev tried so hard to design & advertise the game as more tactical arpg, while endgame is pretty much POE 1.5

What is the point of cool boss design and lots of enemy type & design if all of them gonna get whacked in less than 5 second anyway?


The answer is simple: Endgame was an after-thought, it was literally designed in the last 6 months before EA release, while the rest of the development was happening since the last 6 years.
"
Climet#7103 wrote:
"
Hecktoor#2386 wrote:

LOL what a funny view.
THEY would never produce something in just hoping *Maybe someone will like it and hopefully buy it". If a company works like this -> They are gone!

This view is just funny.
I am donating nothing. I paid hard cash for a service. And i received a very very good campaign and a BS Endgame.


I know you will probably not search this by yourself, but this is what Path of Exile 1s stats looks like:



https://steamdb.info/app/238960/charts/#max


Yeah i get it. Maybe you not. They are delivering Seasons. Great. And Players are coming back for the seasons. Great as well.
Do you really believe that these players are buying their microtransactions all the time? 90 % of them already had all.
Lets imagine in peak you have 200 k players.
Now you have 200 k players ( just for an easy calculation)
And all that for 10 Years! Because if you bought something like stashes, you dont need them anymore.

and 50 % of them are buying something for more than 100 dollars / euros.
and 25 % for less than 100 Euros
and 25 % are buying nothing.
100k x 100 dollars
50 k x 50 dollars
50 k x 0 dollars
= 10.000.000 Dollars + 2.500.000 Dollars
= 12.500.000 € / 10 Years
1.250.000 p.a.

Costs
10 % at least for the servers, energy etc.
10 Designers (boss, profit and employees and buildings and their services) with payment around (new sealand intermediate income 90.000 Dollars)

If there are less than 10 designers - maybe 5 it should be bearly enough.
And you posted something what, is just as i wrote, in a peak !
Generally 10 k players are nothing ! If i supply a game for a live service!
it needs to be at least 80 k up. ( all over the world).
Aroung 200 countries and overall out of every country are playing 50 every day and in a peak 1000 Players. Find the mistake.

Now you could say: Well thats just Steam - Xbox / PS5 are existing as well.
In this case you could just double up the numbers and it would be enough neither. Furthermore is a prediction that PC Players are the majority. I would presume 75 %.
And this income isnt the reality because the most contries cant afford it.
Like many contries in south america or some coutries in asia or africa.
So these numbers are very well calculated.

So please dont come up with statistics if you dont understand their summary.

And they started POE 2 ( just remember how big that game is) with 500 k players and now its around 250 k.
50 % less in a huge game like that, is way to much.

Please remember as well, that their are a lot of players which have childrens and jobs and sometimes a second job, no vacations and so on. I would presume that 50 % of them ( maybe more) did not even finish the campaign. Because they simply do not have that much time. But they are playing constantly. And therefore 50 % loss in 1 month...

Believe it or not. If they do not have a yearly playbase more than 40 k / every day, they will just do small content as they did the last years in POE 1. I have played it and there were 80 % copy+paste.
And guess why: 10 k playerbase...
Last edited by Hecktoor#2386 on Jan 12, 2025, 11:28:00 AM
"
Climet#7103 wrote:

The answer is simple: Endgame was an after-thought, it was literally designed in the last 6 months before EA release, while the rest of the development was happening since the last 6 years.


Well the one sided beatdown actually start when you enter the 1st cruel act (most likely can be done earlier on very spesific build like spark, lightning arrow, etc).

Right now it feels like i am playing two different game once my character reach certain level and acquire gear with huge atk affixes. With the current state, GGG need to completely overhaul the whole character offense/defense scaling, enemy parameter if they want to keep Act 1-3 gameplay phase, and i don't think another 6 month is not going to be enough.
"
Hecktoor#2386 wrote:
"
Climet#7103 wrote:
"
Hecktoor#2386 wrote:

LOL what a funny view.
THEY would never produce something in just hoping *Maybe someone will like it and hopefully buy it". If a company works like this -> They are gone!

This view is just funny.
I am donating nothing. I paid hard cash for a service. And i received a very very good campaign and a BS Endgame.


I know you will probably not search this by yourself, but this is what Path of Exile 1s stats looks like:



https://steamdb.info/app/238960/charts/#max


Yeah i get it. Maybe you not. They are delivering Seasons. Great. And Players are coming back for the seasons. Great as well.
Do you really believe that these players are buying their microtransactions all the time? 90 % of them already had all.
Lets imagine in peak you have 200 k players.
Now you have 200 k players ( just for an easy calculation)
And all that for 10 Years! Because if you bought something like stashes, you dont need them anymore.

and 50 % of them are buying something for more than 100 dollars / euros.
and 25 % for less than 100 Euros
and 25 % are buying nothing.
100k x 100 dollars
50 k x 50 dollars
50 k x 0 dollars
= 10.000.000 Dollars + 2.500.000 Dollars
= 12.500.000 € / 10 Years
1.250.000 p.a.

Costs
10 % at least for the servers, energy etc.
10 Designers (boss, profit and employees and buildings and their services) with payment around (new sealand intermediate income 90.000 Dollars)

If there are less than 10 designers - maybe 5 it should be bearly enough.
And you posted something what, is just as i wrote, in a peak !
Generally 10 k players are nothing ! If i supply a game for a live service!
it needs to be at least 80 k up. ( all over the world).
Aroung 200 countries and overall out of every country are playing 50 every day and in a peak 1000 Players. Find the mistake.

Now you could say: Well thats just Steam - Xbox / PS5 are existing as well.
In this case you could just double up the numbers and it would be enough neither. Furthermore is a prediction that PC Players are the majority. I would presume 75 %.
And this income isnt the reality because the most contries cant afford it.
Like many contries in south america or some coutries in asia or africa.
So these numbers are very well calculated.

So please dont come up with statistics if you dont understand their summary.

And they started POE 2 ( just remember how big that game is) with 500 k players and now its around 250 k.
50 % less in a huge game like that, is way to much.

Please remember as well, that their are a lot of players which have childrens and jobs and sometimes a second job, no vacations and so on. I would presume that 50 % of them ( maybe more) did not even finish the campaign. Because they simply do not have that much time. But they are playing constantly. And therefore 50 % loss in 1 month...

Believe it or not. If they do not have a yearly playbase more than 40 k / every day, they will just do small content as they did the last years in POE 1. I have played it and there were 80 % copy+paste.
And guess why: 10 k playerbase...


https://imgbb.com/z5VPdbr

Just in case you wanna offending me again.
Any explonations therefore ? i choose thos 3 games for the hypelevel.
And POE 2 have to compare with games which are more than even 8 years older!
Last edited by Hecktoor#2386 on Jan 12, 2025, 11:42:27 AM
Bosses need to have mechanics, that is what makes them interesting.
You have way more than 1/2 second to react. You are supposed to start reacting when you see the boss jump up in the air not when you see the red circle from him coming down again.

Without one shots people could just heal up all the damage and learning any mechanics would be completely pointless.
"
Hecktoor#2386 wrote:
90 % of them already had all.


Brother you have some unique issues. You are wrong, and here's how:

2019 total profit: $50 million dollars

2020: $54 million dollars

2021: $31 million dollars (1 less league than previously)

2022: $48.9 million dollars (less league)

2023: $28 million dollars(3 leagues.+ exilecon)

Sources:

https://app.companiesoffice.govt.nz/companies/app/ui/pages/companies/1887410/documents

Explanation on GGG performance: https://www.pathofexile.com/forum/view-thread/3357654
Last edited by Climet#7103 on Jan 12, 2025, 11:50:44 AM

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