I might quit your game due to exp lose.

Instead of quitting the game, try quit dying.
It significantly improves the XP gain.
"
redrum76#4274 wrote:
Instead of quitting the game, try quit dying.
It significantly improves the XP gain.


Nope, people will quit a game that so severely disrespects their time. Because there are better games out there and better things to do than play this hamster wheel that is called PoE 2.
"
"
Valsacar#0268 wrote:
"
Changed my stance here and not look at leveling or reaching 100, but I will just
stay on point on the fact that XP earned should be untouchable. Player's time is a real world currency that should not be taken away.

Make each monster kill just give 1 xp, I don't care. But do not take away player's invested time away from the game.

Race to 100 is a notable challenge, but not all wanted to participate on it. Make it opt-in race for HC/SC/SSF/trade.


They aren't taking away any time when you die. Last time I checked you don't lose levels, you don't lose gold you've earned, you don't lose equipment you've found and picked up, you don't lose equipment you've bought since your last death, etc.

You lose a small amount of progress towards something you have not yet achieved, it's called a setback and it is a consequence of failure. Having consequences makes things more engaging and makes actions and choices matter. If you don't enjoy that, there are plenty of other options out there for you.



That progress that you lose is a time that you have spent earning it (could be hours). There are a lot of consequences already in the game (you lose drops, portals, waystone buffs, tower buffs, node events, citadels, fragments, etc -- not sure why these can't be called setbacks), and I do believe that SOME people wanted more things lost to make it more challenging. As Jonathan says, mainly they put it in for those racing to 100, that's why I'm suggeting to make that race an opt-in challenge, rather than a global one as one's idea of challenge is another person's idea of harsh unfair mechanics.).


But again, that time isn't lost. You spent that time, you (hopefully) enjoyed it while you were spending it. You obtained some xp, some items, some gold, possible some real life player skill, etc. Losing a little of that experience when you died did not invalidate everything else. You did not lose time.
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Toforto#2372 wrote:
"
redrum76#4274 wrote:
Instead of quitting the game, try quit dying.
It significantly improves the XP gain.


Nope, people will quit a game that so severely disrespects their time. Because there are better games out there and better things to do than play this hamster wheel that is called PoE 2.


You know, if people just quit a game that they think "severely disrespects their time" (whatever that means), it would be great. Instead some of them seem to haunt the forums spreading hate and disrest while stoking the flames as much as they possibly can.
"
MadSheo#0280 wrote:
I will be ok if they keep XP punishment but make 6 portals/deaths per map and keep content after death. If they don't, im out 100%. I might be playing new acts and new classes but no further then campaign.


This right here. I'm willing to compromise on xp loss on death IF I am given the opportunity to improve.

Under the current system, If I die I lose the map, I lose any loose loot, I lose the content and I lose the XP. I lose far too much for a death from an attack that was potentially poorly telegraphed, came from offscreen, was under screen vomit, or was caused by RNGesus being in a bad mood.

Most of the time when I die it's usually due to being undergeared so that hits the hardest. I cant drop to lower level maps because the loot I need to get better doesnt drop there...so its a stupid loop. I dont get to learn from my immediate mistakes, I dont get to collect gear that could help me be better and avoid that same mistake.
"
Valsacar#0268 wrote:
"
Toforto#2372 wrote:
"
redrum76#4274 wrote:
Instead of quitting the game, try quit dying.
It significantly improves the XP gain.


Nope, people will quit a game that so severely disrespects their time. Because there are better games out there and better things to do than play this hamster wheel that is called PoE 2.


You know, if people just quit a game that they think "severely disrespects their time" (whatever that means), it would be great. Instead some of them seem to haunt the forums spreading hate and disrest while stoking the flames as much as they possibly can.


This is a feedback forum, people are giving their opinion on whats bad in the game and what needs to change. And EA is the best time for that. GGG has to move on from these outdated archaic mechanics that should have been forgotten forever 20 years ago, and actually make a good modern game instead of one that wastes your time.
"
redrum76#4274 wrote:
Instead of quitting the game, try quit dying.
It significantly improves the XP gain.


Good take, but it's hard to not die in game if you spent 9 hours of the day at work, 2 hours of travel time, and a few hours with family and friends. Some people try their best to fit this awesome game on their schedule, but at the end of the day, people with the schedule I mentioned is prone to make some mental lapses or mistakes in the game.

Not all people can focus all their time for this game. And I don't think GGG intends it to be that way.
Someone's having a hard time 🥺🥺🥺
"
nitefox1337#3569 wrote:
1.You don't need "XP Loss" to improve.

A difficulty wall is more than enough to improve. Thats's how you get better in 99% of the games where there is no XP loss on char death.


2.You don't need to improve. It's just a game. It's not a competition. It's not like the first to get to level 100 gets 1 Million bucks.


PoEFanboys defending this mechanic is the weirdest thing in the game industry. Especially when they don't even bother playing "Hardcore".

PoE1 never became an AAA title because of its psycho mechanics. PoE2 will be the same.

For PoEFanboys only.

Yup, they think the game is already game of the year as is. If anything there's a lot of divide in the community from their failure to learn from the 10+ years of PoE1.
"
redrum76#4274 wrote:
Instead of quitting the game, try quit dying.
It significantly improves the XP gain.



bro i have over 92% evasion rating, my gear cost 40 divine orbs, im very powerful i even do lvl 18 maps, but when i die i lose too much progress, and i lose the stones, thats the issue, my resistences are 75% on everything and chaos res is 58% is very solid, friend of mine for example hes lvl 95, hes a sorc that can blast the entire screen, he stuck at lvl 95 for a week now since every time he die he get punished, even tho he clear maps instantly and can even kill the hardest bosses in the game under 3sec, well ye im not strong as he is, but i do feel robbed every time i die, i want to reach few more levels to be stronger, but i also have a job i come home and play and all my investment is wasted, i cant sit 24-7 and play anymore, and losing ur progress feels awful, not every1 plays monk with the best meta build u know, i could go for lightning archer and prob have it easier, but i dont feel like it, i play poison evasion build, my build is solid, and if the exp lose would be 3%-5% instead of 10%, i would not have problem with it, and it will still be rough on the higher levels obviously, but way less punishing than it currently is.

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