PoE 2 servers are restarting in: .
They should be back up in approximately .I'm okay with death penalty except...
" But it doesn't add difficulty, what adds difficulty is modifiers to waystones, and if you die you lose that. All losing exp does it make the game longer not more difficult. and c'mon its 2025 we can come up with more fun interesting ways to make the game more of challenge if people want that. Last edited by Yoakar#8952 on Jan 12, 2025, 1:28:52 AM
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" It makes it more difficult to gain further levels, and the reason for that death is your actions (be it build, skill, whatever). |
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Come on, it’s 2025! How do you all still not understand that a game made for everyone is a game made for no one? Stop trying to make GGG look like Blizzard or Ubisoft. Go play another game if you feel like this one is a waste of your time, or where you can find something more casual.
Jesus Christ... the popularity of this game has brought in so many crybabies... Look at this - you’re all crying, but you’re not playing Diablo 4 or any other game made by those AAA trash companies. Probably because they make games for everyone. Last edited by Fire_BERKUT#1769 on Jan 12, 2025, 2:48:49 AM
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" That won't already happen, because it would be extremely easy to abuse. Players would just setup one map to be exactly what they want, and then die at the end so they can repeatedly run the same thing. Originally GGG was going to make it so if you failed a map that node was blocked off and could not be run (or pathed through) again. Losing some bonus content is a much better option. You are basically given a bonus for your first attempt at a node, they take that bonus away when you die. There are no empty nodes, there are just less useful ones. You can extract value out of every node on the tree. I get at least 20-30ex out of a failed map node (so zero bonuses to anything) as I reblast through it on a lower tier so I can get to the juiced nodes behind it. |
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" Back in the day we didn't have no donkey kong and no quarters, we had a stick with a ball tied to it and there were a hole in the ball and you would try to catch the ball on the stick and if you complained you got a beatin'. |
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" ^^^ I'm actually with you on this. I've written a lot of posts about removing the death XP penalty entirely and faced the ire of the stans. But hey, we'll know by tomorrow's announcement who this game is really for. My gut isn't hopeful though: I think the devs are very prideful and won't cave in spite of the majority consensus. That'll please the stans. That'll enrage Tencent xD <prepare the popcorn> |
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i bet they dont give much fuck about the supposedly issue of losing xp, there's some more important stuff to work on :D
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if your petty little 10/15% xp loss at lvls what. 80, 85+ is the absolute biggest issue you see in the game. then clearly you are missing some of the way more mechanical and deeper problems that should be prioritized 300%.
I's also funny how no one seems to follow up with the more interesting and detrimental aspect; of map-juice and juice-loss. that's surely an aspect that has to improve in general. And is an aspect to be discussed which even more experienced players do not consciously realize. Now that's what I call an interesting and rather relevant contribution. For all the lads wishing for zero death-penalty and petty whining on absolutely irrelevant, superficial aspects I'll have some motivating and supportive words - the good news is, it's most often not a mechanical skill issue: "git gud?" |
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" That makes a perfects sense. So maybe just don't remove a map boss on player's death? As map bosses are quite mandatory for waystone sustain. |
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