Is Lightning damage the only viable thing as a caster?

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Nyon#6673 wrote:

You start of by saying that archmage isnt the problem and then you dont really explain why it isnt your just talking about life being bad and chronomancer being bad.

Archmage is overpowered because:

1. Its damage numbers are just way too high, if your playing any lightning or elemental damage build you can just equip archmage and it will be your highest damage spell.

I will give you an example. One of my characters is a fireball/frostwall Blood Mage. And as Im playing blood mage Im forced to stack life, so ontop of other defenses/resistances you need there is no room to stack mana ontop of it. I have no lightning damage affixes on gear or skill tree, only cold or pure elemental. Im using archmage on that character and in the skill sheet of my spells all of them do more lightning damage then cold thanks to archmage. And thats with zero attempt at stacking mana other then the non optional 200 int.

So basicly on Blood Mage (a life stacking class that archmage really shouldnt synergize with) I more then double my damage just by turning on archmage.
That is basicly as obvious of an example of something being overpowered as you can get. You can just equip it on any caster and your damage doubles, which makes it mandatory = bad for build variety.


2. It has no cost or downside to it (other then the spirit) because your alredy forced to get like 200 int for your lvl 20 gems. So you alredy by defualt have:
A) Enough int to use the gem
B) Enough mana to outweigh the downside
C) Enough mana that the damage increase from archmage is greater then any other spell you have

3. Its synergy with mind over matter. You get mind over matter, you turn on archmage, and mana is basicly the only stat you need. = Also bad build variety.


"I clicked the skill which eats up 100 spirit and gives damage, and I got damage. No other skill that eats spirit gives damage, so that skill is broken. Also, other than not understanding opportunity cost, I struggle with numbers"

There. I summarised your post for you.

With a level 19 Archmage, it only takes 1300 mana for Archmage to give you over 100% of your damage gained as lightning. That's a mana number that MOST casters will reach even with low investment simply due to having naturally high Int for gem reqs.

You also just lost all your base spirit and increased mana costs. That's called opportunity cost. The reason you may not see this as a problem is that GGG is shit at balancing and they gutted all the other useful caster spirit gems that improve damage on the first week as a kneejerk reaction to Jungroan videos.
Maybe you could be running Cast on Freeze, or Ignite, or something else. But you can't. Not because Archmage is OP. Nobody was crying on day 4. But you are crying now, because GGG removed EVERYTHING except Archmage.

Stop feeding into GGG's trash ability to balance. They need to bring the things they gutted up to speed, not dumpster everything. And that includes things they gutted in the transition from PoE1 to PoE2.
Love the games. PoE1 way more so than PoE2, but still enjoying both.

Hate the company. The scummy, lying, fake and shitty facade, the excuses, the failures, and most of all, the "Vision".

Keep both of those in mind when reading my posts.
Archmage could give +%elementary damage instead of +%lightning damage, based on the cast spell type, allowing any other spec to also benefit from the added damage without being only a highly positive for lightning build only.

Doing so would reduce a bit the possible multi elemental synergies of using only Archmage for shock on a freeze/cold build, but those could still use the tempest for that.
"

"I clicked the skill which eats up 100 spirit and gives damage, and I got damage. No other skill that eats spirit gives damage, so that skill is broken. Also, other than not understanding opportunity cost, I struggle with numbers"

There. I summarised your post for you.

With a level 19 Archmage, it only takes 1300 mana for Archmage to give you over 100% of your damage gained as lightning. That's a mana number that MOST casters will reach even with low investment simply due to having naturally high Int for gem reqs.

You also just lost all your base spirit and increased mana costs. That's called opportunity cost. The reason you may not see this as a problem is that GGG is shit at balancing and they gutted all the other useful caster spirit gems that improve damage on the first week as a kneejerk reaction to Jungroan videos.
Maybe you could be running Cast on Freeze, or Ignite, or something else. But you can't. Not because Archmage is OP. Nobody was crying on day 4. But you are crying now, because GGG removed EVERYTHING except Archmage.

Stop feeding into GGG's trash ability to balance. They need to bring the things they gutted up to speed, not dumpster everything. And that includes things they gutted in the transition from PoE1 to PoE2.


You obviously didnt read my reply since all you could do is make some childish insult and then repeat the things I alredy pointed out. I would repeat them but for obvious reasons that would be a waste of time.


The cast on freeze/shock/etc were correctly nerfed.
I was playing cast on freeze, it required almost no investment and you just auto kill anything around you with meteors, and people using level 1 flame wall to spam proc ignite to do the same. Thats a justified nerf.

Now its obvious to 95% of the playerbase that archmage is overtuned and your desperately trying to defend it (but all you can do is throw insults and then talk about unrelated things like life stacking) because your mad that its gonna get nerfed.

Just like you said yourself, you need 1300 mana (which all casters are gonna have) for archmage to double your damage. So you have an aura that by default more then doubles your damage, but you think its fine, they should just buff cast on freeze again so everyone can do all content wtih no challenge.

Even if they buffed cast on freeze again it wouldnt matter, because people would just use cast on freeze + archmage, like they did prenerf. And if one spell is so good that every single caster uses it, then its overpowered.
Last edited by Nyon#6673 on Jan 7, 2025, 4:59:22 AM
"
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Nyon#6673 wrote:

You start of by saying that archmage isnt the problem and then you dont really explain why it isnt your just talking about life being bad and chronomancer being bad.

Archmage is overpowered because:

1. Its damage numbers are just way too high, if your playing any lightning or elemental damage build you can just equip archmage and it will be your highest damage spell.

I will give you an example. One of my characters is a fireball/frostwall Blood Mage. And as Im playing blood mage Im forced to stack life, so ontop of other defenses/resistances you need there is no room to stack mana ontop of it. I have no lightning damage affixes on gear or skill tree, only cold or pure elemental. Im using archmage on that character and in the skill sheet of my spells all of them do more lightning damage then cold thanks to archmage. And thats with zero attempt at stacking mana other then the non optional 200 int.

So basicly on Blood Mage (a life stacking class that archmage really shouldnt synergize with) I more then double my damage just by turning on archmage.
That is basicly as obvious of an example of something being overpowered as you can get. You can just equip it on any caster and your damage doubles, which makes it mandatory = bad for build variety.


2. It has no cost or downside to it (other then the spirit) because your alredy forced to get like 200 int for your lvl 20 gems. So you alredy by defualt have:
A) Enough int to use the gem
B) Enough mana to outweigh the downside
C) Enough mana that the damage increase from archmage is greater then any other spell you have

3. Its synergy with mind over matter. You get mind over matter, you turn on archmage, and mana is basicly the only stat you need. = Also bad build variety.


"I clicked the skill which eats up 100 spirit and gives damage, and I got damage. No other skill that eats spirit gives damage, so that skill is broken. Also, other than not understanding opportunity cost, I struggle with numbers"

There. I summarised your post for you.

With a level 19 Archmage, it only takes 1300 mana for Archmage to give you over 100% of your damage gained as lightning. That's a mana number that MOST casters will reach even with low investment simply due to having naturally high Int for gem reqs.

You also just lost all your base spirit and increased mana costs. That's called opportunity cost. The reason you may not see this as a problem is that GGG is shit at balancing and they gutted all the other useful caster spirit gems that improve damage on the first week as a kneejerk reaction to Jungroan videos.
Maybe you could be running Cast on Freeze, or Ignite, or something else. But you can't. Not because Archmage is OP. Nobody was crying on day 4. But you are crying now, because GGG removed EVERYTHING except Archmage.

Stop feeding into GGG's trash ability to balance. They need to bring the things they gutted up to speed, not dumpster everything. And that includes things they gutted in the transition from PoE1 to PoE2.


We don't cry about archmage giving damage, we cry about archmage being the only god damn thing that deals damage AND gives you the ability to scale your damage with your main defensive stat with Mind over Matter. It's broken from the get go, this combo cannot exist without being meta defining. It's basic math, if you have to scale 1 stat your life is gonna be way easier than if you had 2 or 3 stats you need to scale.
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Nyon#6673 wrote:

random stuff


Sorry, I won't keep arguing with a PoE2 hidden profile tourist.

Your game understanding is lacking if you think 100% of damage as lightning is more problematic than the ES/Life Disparity, Rarity etc.

Which is the original point that you missed entirely.

Go back to League or whatever you were playing before please.
Love the games. PoE1 way more so than PoE2, but still enjoying both.

Hate the company. The scummy, lying, fake and shitty facade, the excuses, the failures, and most of all, the "Vision".

Keep both of those in mind when reading my posts.
"
"
Nyon#6673 wrote:

random stuff


Sorry, I won't keep arguing with a PoE2 hidden profile tourist.

Your game understanding is lacking if you think 100% of damage as lightning is more problematic than the ES/Life Disparity, Rarity etc.

Which is the original point that you missed entirely.

Go back to League or whatever you were playing before please.


Yes life/ES disparity is a meme, rarity I frankly don't understand/care about yet, my build has to work first.
The point of this thread tho' is not Life/ES disparity. It's that lightning damage is the only viable damage type, and it's obvious why: archmage is busted. It's stupid anyway to gate manastacking gameplay behind one element type.

Also, your only argument until now has been insults so unless you start improving that I'm just gonna read past your bullcrap.
Viable?

Spark playstyle is hopefully getting nerfed as it’s clear is way too strong

Pathing around corners and even behind your character while you briskly just walk foward

That’s not “viable” that’s just unintended

Expect it to be nerfed in multiple ways.

I’d start with its AI and also range. POE2 is not meant to be zoom like this skill is enabling
Last edited by Poe2WarriorMan#6401 on Jan 7, 2025, 5:56:55 AM
Wait, but there is a Cold Fireball build that is also very strong, isn't it?

I think the tech is to cast Ice Wall then use Fireball to destroy the Ice Wall and spawn projectiles. Each cast literally can fill the whole screen with derivative projectiles and clear whole screens even better than Spark.

Then there's a Chrono Temporal Chain curse bomber, slowing down enemies by up to 70-80%(?) and just spamming Curses for damage. This one I think was still WIP last I saw, probably doesn't scale well though.

Then there's also the cast-on-minion death comet build, using low level Summon Raging Spirits to spawn Comets.

I think Spark is just popular because it is a natural extension of Sorc leveling and takes little to get started.
Last edited by kumogakure#7381 on Jan 7, 2025, 6:01:58 AM
i mean, it's like poe 1.

if you want to play self casting -> archmage
if you want to play trigger and combo -> no archmage.

that's all for now.

i would like to selfcast without archmage, but i doubt it's possible.

we already know spell totem exist for poe 2, and i mean something look like trap and mine come in the futur.

so make the spell enough good for selfcast ( without archmage) have a big issue.
all trigger mech become instantly completly broken ( because you can trigger 5 spell at the same time instanly).

so have no idea how to fix that's issue.
archmage was solve this issue in poe 1.

i really love selfacst in general, here it's possible with archmage, that's fine.
in poe 1 with time even with archmage it's irevelant, cause too weak...

edit:

btw if play archmage with fire spell, you have still you ignite, and with cold the freez. ( after i don't know value about ignite)
Last edited by laurent67#6296 on Jan 7, 2025, 6:50:59 AM

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