Remove Rarity as Item Mod

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dali3254#4139 wrote:
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dali3254#4139 wrote:
tbh i like it, if you dont like it, dont use it. is simple AF. Idk why everyone cry about it.



Of course we have that option! But it always seems like we should also have this mod in the build, if not, we're falling behind in farming and everything!

After all, everyone wants to drop divine and rare items.


Isnt that point of it? you sacrifice your stats to be weaker, but you get rewarded for it. Or you can choose to be stronger but get less loot. But peple cry about everything in every game today. they all want everyting to be easy and rewards to be godlike.


This point cannot be dismissed and is not wrong!

I feel that Rarity should scale globally, without directly influencing your items.

This could be scaled in Atlas Passive, by Annoints in Maps or by Tablets, it would be better if it were through these options rather than mandated by its items.
Alan Leonardo Piovesan
Rarity was never removed.
Quantity was removed.

What we now have (need to be confirmed) is something in between more like "find more and find better".

BUT for real. There is no single build which can not afford 1-3 slots on the hole equipment for some Rarity. In many cases you have no better options anyway!

I played 4 chars. Invoker Monk, Minion Caster, very experementive Aura-Titan and now selve cast Meteor Stormweaver. And ALL of them have room for at last 30-50% rarity WITHOUT sacrifising any other stat.

Some more some less. Invoker Monk has just 40% (as I refuse to get a complet new outfit), Minion Caster close to 170% as there is just nothing better to put into the slots :(.

Therefore the Monk can clear maps 20 times faster and 20 times more pimped maps and get MUCH more loot that way! While the Minion Caster is slow (and clunky with the minion move bug) but much better for pure Exalt/Tablet farming as nearly every rare drobs some.
Monk can do T16 corrupted elevated boss maps with3 delirium and 500% waypoint find including Breaches.
Minion Caster can barly kill a T15 unpimped boss (except atlas).

Each one has its use.

I was first shocked too when Streamer came up with 600% MF builds. Now I know they WASTED alot of currency to get there :D.
I like a trade off of stat on gear for rarity. Maybe it should be tuned down a little or maybe its just perspective. I would be much more happy if there were more meaningful ways of spending earned CCY, this should also somehow make economy better by increasing value of CCY.
TRUST.

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