Path of Exile 2 is peak innovation

I chuckled :D

But on a more serious note - I wonder why they even introduced mechanics like strongboxes and essences, but watered them down so much they are basically useless? I ignore both of them (well, essences you have to click on, because you have to kill the rare in maps).

They could remove both mechanics and no-one would notice.

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But I'm not a cynic, yet - IMO GGG will revise all these watered down things, including crafting, which is as barebone as it can be.
When night falls
She cloaks the world
In impenetrable darkness
"
Alivkos#3986 wrote:
Everything about the game is fresh and new.
I really like how we even got the new item types and item slots to equip all the new gear, path of exile 1 could never.
The end game features introduced in path of exile 2 are also absolute fresh, breach is something never before seen in any arpg, so is expedition.
The strongboxes are absolute peak game development, i could go heat up some dinner, make a cup of tea, come back to my pc and i would be just in time to start clearing it out. Perfect content for a working man with a family.
Build diversity is also peak, in poe1 you really wanted to use one of the few ascendancies if you wanted to go energy shield, in poe2 anyone can use it, truly a build diversity for the years to come.
Anyway haters might not realize this, but everything in poe2 was done according the inspiring vision of capable developers from Grinding Gear Games.
Can't wait to see what kind of online record poe2 will break when new league launches.

LOL!

+1 for the laugh.

Carry on dear exile.
Essences are another example of Grinding Gear Games being on top of their game.
Regular Joe would assume putting points into things like +%chance to contain an essence would actually give you +%chance to contain an essence in a waystone.
Wrong.
This is not some outdated arpg where you get what you think you do, Grinding Gear Games make it so that every twist and turn is a surprise. Playing a game that keeps you awake at night and even more so by day is what playing Path of Exile 2 is.
"
RoninSJ#4948 wrote:


also, lets do really BIG maps, were you have to kill all yellows and have players backtrack over a whole empty map all the time because they oversaw some random yellow in some corner.

But I'm sure this will be totally addressed before they nerf anything what makes this crap bearable like ES, spark, minions ect. into the ground


Don't forget about slowing down players, but nearly every monster is fast as it was on meth.
Ah and those brilliant on ground after death effects like those from carrion carriers. I just love to wait till it dissapears to move forward.

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