Life vs energy shield question
" Idk your build or how you play you game. But it's clear you are not using CI, so poison and other chaos DOT is completely on you. Last edited by Exilion99#5481 on Feb 12, 2026, 8:15:07 AM
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so why say that ES is OP if it's CI that's the problem.
in my opinion its the untargetable meat patties that follow you around that are the problem. Last edited by TwitchGLHFsport#2155 on Feb 12, 2026, 8:16:21 AM
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okay let me see your sorceress build where you max energy shield and don't run out of mana while doing damage.
how much div are you going to buy on 3rd party for it? Last edited by TwitchGLHFsport#2155 on Feb 12, 2026, 8:34:19 AM
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" Because MoM can do the same thing Or a single mod on your chest piece can reduce their duration by half Or you can have high enough ailment threshold based on energy shield that they don’t even apply Or you have charms for them There’s a few reasons ES is the problem outside of CI Not knowing these is pretty baffling Mash the clean
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" Ok so do you think they should nerf ES then and leave health the same? how should they nerf it? on the passive tree or in items? I think people will still complain about health either way because they're dying at high levels and losing hours of XP. Last edited by TwitchGLHFsport#2155 on Feb 12, 2026, 12:23:18 PM
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" Life suggestions already made:
Spoiler
think access to 3-3.5k with all life rolls on gear, no shield, no titan. Should be a pretty good target for life. So we are talking a very small buff to help out the non titans and mercs with some cushion.
ES suggestions listed below:
Spoiler
•CI is too powerful. Should maybe just remove the chaos damage penalty not completely be immune to it...
Bleed should still work as well on energy shield itself. Not be immune to bleed. •MoM, not even POE1 gives you 100% from MoM. Im not sure why POE2 does. Its stupid broken with mana remnants. •Recharge/Start of Recharge. These nodes need completely gutted HARD. This has to be the most broken part of the entire skill tree right here: ![]() You get access to all within a few travel nodes 1) Recharge 2) Start of charge Both in the same cluster on top of eachother WHY??? 3) Massive ES with even more 2 entire travel nodes from that jewel socket 4) Full thresh immune. Stun and ailment. Both in the same cluster on top of %Increased ES THREE TIMES WHY??? 5) Jewel Socket 6) New Armour/ES Hybrid cluster, which is completely busted. CAN YA GUESS WHAT MODS ARE INSIDE THAT CLUSTER? OH LOOK MORE RECHARGE RATE. AND % ES. 7) MoM 8) And a bunch of damage in every direction for every archetype. Even minions lmfao Anyone who plays this part of the tree, if they dont come up here. Are trolling. Or intentionally trying to make their character worse/fair. These things should be an actual investment to get all of these mechanics. And you shouldnt GET so much either. The values are too high on recharge/start of recharge. On a single mod on a pair of boots you can get fucking 40% ES recharge rate. Thats how ridiculous this is. And these stupid nodes are all next to your %ES nodes on the tree, you dont have to travel at all for these. Comparatively, regen for Armour based builds. You have to actually travel to invest and sacrafice for regen, the nodes are so far out of the way that theres only 1 cluster worth going to. And it comes with HEAVY sacrifice. The others arent even worth going for. This cluster seen here: ![]() With its 10% increased small nodes and the notable. I have to spend 2 travel nodes and then 4 points to get the actual regen from this. You get like 20 life regen on average for a mod roll if you have space for it. •Convalescences+second wind No you dont get second wind with this mechanic. Its a joke, you get one charge of this. And up its spirit cost as well. 30? 30 spirit for full recovery on your massive ES pool? And then you can use it twice? No. Thats just blatantly broken. Mash the clean
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Nerfing the passive tree for ES would make a lot more sense to me than nerfing the items 100%. If someone found a way to exploit CI than change CI completely. alongside barrier invocation.
I think warriors are really tanky as is. Even with a 2 hand and maxing damage you can tank so much and still use a shield as a secondary. I just think a build with less armor, more health and health regen would be fun. Unless someone is maxing ES and exploiting it somehow, the gameplay is completely different for a mage. Positioning is more important than anything and it feels fragile. I'm maxing damage on sorceress, and I have seen some things from other classes that looks absurdly stronger. I don't think nerfing sorceress or witch is a good idea unless it's specifically an exploit like CI or barrier invocation. |
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1 strength = 6 Life points. End of the discussion. Don't make it science!
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