Storyline skip

This isn't a game where you're meant to play one character, it's a game where you're meant to play multiple, and has multiple aspects of design around that.

They do not want you to get a character to endgame then respec your way into the endgame state of different builds.
Spawning in a new character at high level with campaign complete, is functionally the same as respeccing your other character into the new build.

They want you to play through the full progression process as each build.
From fresh level 1 up to high level, with no level jumps or xp boosting, and from tutorial beach through every objective of the campaign with no skips or being carries.

They're adamant.
Being able to say "I have played this build" means you did the full game as that build, not only endgame. The entire campaign, not just mapping.
The devs do not have the mentality that end-game is real-game and leveling + campaign is just tutorial, they have the mentality that every spec of gameplay from waking up on the beach is the real game.

Personally I actually would advocate a degree of shortcut.
Not a magic "I am max level campaign complete" button, but like a side dungeon in each act that only secondary characters can enter, that spits you out somewhere in the next act if successfully completed. And /minute it would earn more xp than playing through normal campaign zones, so going through the alternate path would have you in the same level in the exit zone as someone playing normal campaign.
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It's simple. For example in trade, if skipping acts will be faster than doing them for like 5% everyone will feel stupid to do acts.
You clearly don't understand consequences of giving people choice.


But it does not have to be faster, you are still lvling from lvl 1, no head start, no xp boost, just a Simple lvl scaling to make it work. You lvl up in exactly the same speed, the same amount of xp, bonusses from bosses you just get on coresponding lvls, as you would get on campaing, it is not that hard to make it work, in Diablo it works perfectly fine, and no, im not a big fan of diablo, but this is the one thing that they really did better im my opinion, the choice if crucial in every game because everybody have right to play how they like.
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What part of "You don't have to use it" you don't understand? Nobody is telling you how you should play the game, then why are you telling other people how they should play?


Sure, bring this to SSF and I wouldn't care. But in a trade economy, it is pretty important with a leveled playing field. A fair fight. Everyone racing/competing/playing at the same track. And I think it's fairly utopic to believe that they can balance two completely different ways of leveling up against each other.

But another solution would be to make the 'alternative method' taking longer than doing the acts.

Anyhow, a few people asked for this for 10+ years in PoE 1. GGG do not want it.
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As a returning player who has spent 1200 hours in PoE 1, I believe that PoE 2 needs a way to skip the storyline. I know this is a controversial topic, but I think forcing players to repeat such a long storyline every time we create a new character in PoE 2 is simply a bad idea. The storyline blocks a significant majority of the game's content, and many players don't have the time to spend 20-30 hours to get through the storyline and reach the actual game content with each new character.

I want to emphasize that I am not advocating for any kind of shortcut or easier start. I'm talking specifically about the possibility of leveling from level 1 directly through maps so that every player has the choice of how they want to play. Let each player decide whether they want to level through the campaign or freely on maps, doing what they enjoy.

I would love to hear others' opinions on this topic, especially since this issue has already come up in PoE 1.


1200 hours on POE 1 ? Rofl

I think already spent around 200 hours on POE 2 or slightly more since DEC 6th.

Rofl you have to pump those numbers up.
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If campaign and endgame will have similar gameplay, this won't be a problem.
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no


we dont skip steps of the hero's journey in this franchise, learn to tolerate it or go play hello super easy rainbows and sparkles made-for-five-year-olds Blizzard games. . .


asking for stuff that has already been told a hard no to is not good feedback.


Yes. You can waste all the time that you want however please don't force your decisions/beliefs on me.

Plus I don't recall GGG ever saying that a campaign skip in PoE2 if not going to happen. If you have documentation to back up your assertion I'd like to review it.

As for your insulting remark it's YOU that's not leaving appropriate feedback. Pot meet kettle.

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Dxt44#4050 wrote:
It's simple. For example in trade, if skipping acts will be faster than doing them for like 5% everyone will feel stupid to do acts.
You clearly don't understand consequences of giving people choice.


If it matters I think it wouldn't hurt, as a compromise, to go through the campaign once every "league" [or even E.A. "reset"] -- optionally much more if one desires to experience the campaign content again.

If you want restrictions I wouldn't have a problem with limiting the number AND timing of any characters that are allowed to skip the campaign. Personally I am fine waiting a full week after league start if I want to roll into a second character. I'm also happy waiting a week [or two] between getting new characters that can bypass the campaign.

For me it's about convenience so I can avoid "old & tired" content that doesn't bring much enjoyment. Having some level of inconvenience so that we don't have people abusing the systems seems like a reasonable compromise to me.
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The_Song#4903 wrote:
Personally I actually would advocate a degree of shortcut.
Not a magic "I am max level campaign complete" button, but like a side dungeon in each act that only secondary characters can enter, that spits you out somewhere in the next act if successfully completed. And /minute it would earn more xp than playing through normal campaign zones, so going through the alternate path would have you in the same level in the exit zone as someone playing normal campaign.



While it's not a compromise that I'd want it seems like the sort of idea worthy of discussion. If nobody is fully happy [or upset] then it might turn out to be a pretty decent compromise :)

YMMV.
As someone with 10x your playtime, vehemently disagree. love the campaign.
Run the campaing once p/season its ok... But for every new character is trash

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