Disappointment with POE2 and Quitting
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I'm new to POE2 currently at Lvl60 ice sorcerer at cruel difficulty at the Dreadnought map.
My experience today broke me. I don't plan on playing this game anymore. The following reasons led to my disappointment: 1. Inefficiency of skills Most sorcerer class skills are designed to be ineffective. 1) The overall cast speeds are unbearably low. 2) Due to cast speed and passive point system, I tried and failed a ice+fire build because it's just uneffective, it just sounds cool and looks good. 3) Most skills are weak and inefficient, forcing players to play lightening because ice and fire are just unplayable. Here's an example of what I mean: Ice wall is incredibly hard to place and be effective. In most cases, they only stop some creeps, but not all. The skill completely misses the point of immobilizing creeps. On many occasions, creeps simply walk over the wall or jump over it with their own skills. Even more common is, the low cast speed causes the wall to be cast behind the creep.This is just horrible skill design that doesn't warrant the "get good" argument. Damage skills are either delayed (ice bomb/meteor/ice wall), or nonexistant (ice nova/eye of winter/ice bolts), or require preexisting skill combos (cold snap). These are horrible skill designs in and of themselves. Just look at the spell model of lightening sparks, these skills are inferior and weak. The crowd control ability is also inadequate. The chill debuff is useless in many situations. Debuff skills are largely useless (ice nova or eye of winter) because the buildup rate is too low and casting mechanism is too ineffective. Ice wall is the only semi-useful bugged control skill. For ice skill tree, there is no effective movement stopping + crowd control + damage model. 2. Map environment design. The map terrain is strangely uncomfy to navigate. There are some maps where I find myself randomly dying, only to rediscover an unnoticable obstacle in the way that I can't roll out of. Also, Ice Wall only creates 1 crystal and functions wierdly in narrow bridges and crossings, or at slopes. Despite that, smaller creeps can actually go around the wall's cracks, which is very confusing and frustrating. 3. Creep design is frustrating The Dreadnought is a perfect example of No.2 and 3. * I have to navigate a very clustered map with little space to roll around. * Large mosquitos blink into the map via game design, they are unavoidable. * Most humanoid creeps have movement abilities to jump behind me from out of sight, or jump across ice walls, and movement speeds vary from average to very fast. * Smaller mosquitos follow me everywhere and are basically unaffected by ice wall or slow. *There is a kind of humanoid creep that would put a melee class to shame, attacking 3 times per second. Once I'm targeted by more than 3 of these, I'm basically dead. There is no effective way to slow, immobilize or burst damage them. At its current state, the best mage experience would be spamming lightening sparks build, there are many videos to prove this point. This is bad and underwhelming and incompetent of game designers. You made a bunch of skills that look good and does nothing else. I am new to POE2 and am glad to quit before more time is spent in this disappointing product. I'm not new to this genre, however. Last Epoch did a much better job than this, I've spent over 300+ hrs in that and only hit a ceiling after max levelling, which I am comfy about. Last bumped on Jan 16, 2025, 10:28:34 PM
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You don't have to announce your exit.
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The map design with the dead ends really get crazy having to backtrack. Act 3 was never ending and the maps were almost double acts 1 and 2.
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You’ve barely the played the game.
No one cares about your feedback. |
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" Yes he does. This is a clear example of this game's complete failure to be more friendly for newer players. Which is what was advertised it would be by the way. If they can't even retain players through the campaign, something is seriously wrong with the game design then. More than half the players the game attracted already dropped it(and even the current 200-300k might be like 30% bots lmao). That's some really bad player retention. So yes actually this kind of feedback is very valid and valuable, because if the devs never hear from these players quitting what exactly made them quit then they can't fix the game can they? This kind of info and feedback is necessary, especially during Early Access. The goal of PoE 2 was to attract a wider audience, not make the people who paid 30$ to play it quit before even reaching the endgame. If people are quitting when the game costs money imagine if this game launched as f2p in its current state, soooo many people would drop it in a few weeks max. |
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While the feedback is very valid since that is the new players' experience there are a few things worth mentioning. This is early access. Look at it as a beta. They cannot cover all skills and combinations. There will be issues. Quitting over meeting one of these hurdles seems pretty rash. I recommend just pointing out your issues, maybe suggest a way to improve the issue and don't "threaten to quit" over something you should expect to happen in an early access. :)
Come back to the game in a few months or half a year if you want a better experience. Or wait until launch. Just don't give up based on fixable issues in EA. |
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I think it's a valid feedback, although I survived campeign with worst class.
To those veterans and defenders of GGG, the purpose of EA is to obtain feedback from players at all levels, especially new players. " Using harsh language in an attempt to suppress or depress someone to reduce feedback won't help the game, instead, you are poisoning the community and the game itself, stopping it from improvement. If you don’t know what feedback means, you should re-educate yourself. |
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" Well said, people take offense to a game in which they like that others are trying to articulate feedback on. I mean the point of early access feedback thread is to give feedback on the experience whether from a veteran of PoE1 or new exile altogether. The last I checked PoE2 is new to everyone and about 1 month in EA. |
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+1 OP
Good feedback and you've discovered how unbalanced some of the skills are versus the META. The same thing exists in the other character classes too. There are a handful of META builds as a result and if you're not playing one of these builds, you're basically screwed. |
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+1
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