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Xp loss on death has a huge impact on the gameplay, without it everyone could just be glasscannon, corpse walking their way to lvl 100.
Thats just entirely wrong because you look at it from an isolated perspective.
You currently have 1 try per map, so a glass canon would inheritely not work. Even if you had 6 portals it wouldnt work because the boss mechanics would just stop you. Its also not desireable as a player because deaths cause a downtime.
You can even see that your assumtion is wrong in the campaign. You have endless tries, still ppl dont build glass canons for this, because a balanced character is just way smoother.
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Besides i think they made it quite clear in their prerelease videos that this was going to be harder than poe 1 and they are ofc going to offset their league release dates so people can play both games which is clearly to keep the old playerbase engaged in both.
They want to sell you something to use in both games. So you would end up with higher cost for the same income. Doesnt make sense.
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It might not make sense to you and no matter how often veteran arpg players try to explain new players why mechanics like xp loss on death are necessary and has purpose they seem to completely ignore these issues because it doesnt fit their personal needs.
It does not make sense at all because every single reason given is covered by other parts of the game. You can even play LE, which does not have xp loss on death and the builds there are also balanced. ppl still build balanced builds because its alot less hazzle.
thank you !
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Posted byVinsdvalh#0247on Jan 1, 2025, 5:27:48 PM
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I am a glass cannon and it works.
A properly built Glass Cannon.
I don't have issues with t15 or t16s.
Last edited by QticaX#4168 on Jan 1, 2025, 5:30:46 PM
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Posted byQticaX#4168on Jan 1, 2025, 5:30:32 PM
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At level 89 it does not take hours to get back 10% xp unless you're doing a map then sitting in your hideout to take a nap in between each one.
You're assuming they're running nothing but T15-T16 waystones, aren't you? When I was lvl 88-89 I was barely able to run T15s without randomly exploding. So T12-T14s were what I stuck to mainly. And it takes hours to lvl up doing them.
And besides, not everyone is running 1-shot-kill-entire-screen builds, and neither should they.
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Posted bySandcubicle#5745on Jan 1, 2025, 5:37:14 PM
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At level 89 it does not take hours to get back 10% xp unless you're doing a map then sitting in your hideout to take a nap in between each one.
You're assuming they're running nothing but T15-T16 waystones, aren't you? When I was lvl 88-89 I was barely able to run T15s without randomly exploding. So T12-T14s were what I stuck to mainly. And it takes hours to lvl up doing them.
And besides, not everyone is running 1-shot-kill-entire-screen builds, and neither should they.
Yes, I'm assuming people are running content appropriate for their level. T15 are a level 79 zone, so yes that is where someone that is level 89 should be playing as it's the highest normal content available.
If you're not able to run T15 maps by the time you're level 89 you need to work on your build before you complain about xp loss from death.
You don't need to run 1-shot-kill-entire-screen builds to be able to clear T15 maps without repeated deaths at level 89.
Last edited by Valsacar#0268 on Jan 1, 2025, 6:07:07 PM
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Posted byValsacar#0268on Jan 1, 2025, 6:06:05 PM
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At level 89 it does not take hours to get back 10% xp unless you're doing a map then sitting in your hideout to take a nap in between each one.
You're assuming they're running nothing but T15-T16 waystones, aren't you? When I was lvl 88-89 I was barely able to run T15s without randomly exploding. So T12-T14s were what I stuck to mainly. And it takes hours to lvl up doing them.
And besides, not everyone is running 1-shot-kill-entire-screen builds, and neither should they.
Yes, I'm assuming people are running content appropriate for their level. T15 are a level 79 zone, so yes that is where someone that is level 89 should be playing as it's the highest normal content available.
If you're not able to run T15 maps by the time you're level 89 you need to work on your build before you complain about xp loss from death.
You don't need to run 1-shot-kill-entire-screen builds to be able to clear T15 maps without repeated deaths at level 89.
Dude just stop, people are tired of the elitist get good crowd. You just copied someone else's meta build guide and traded for the best gear, if you claim otherwise you're full of it. Everyone else who doesn't trade for the best gear or use the handful of guides(that even rely on expensive unobtainable gear for most players) need to run maps with monsters below their level. It takes hours to level up at 75+ unless you're running expensive gear with screen clear metabuilds that cheese the game.
Last edited by qQbonmjtAZ#7824 on Jan 1, 2025, 6:17:41 PM
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Posted byqQbonmjtAZ#7824on Jan 1, 2025, 6:15:37 PM
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For now, I’ve uninstalled the game. I’ll return if GGG realizes they’re losing players for no good reason.
Tantrum like that is not a way to provide feedback.
The XP penalty is there to make reaching very high level something for skilled players and good builds. If you could corpse run your way to level 100, it would detract from the achievement.
Every good ARPG has it. PoE1 has it, Last Epoch has it, Diablo 2 has it. The ones that do not, reaching max level is ridiculously easy and effortless.
It's valuable and valid feedback. Exp penalty doesn't make reaching 100 an "achievement". It just means people copy paste a meta build and do safe,boring content. What a display of skill that is. Just like how everyone in that gauntlet event played the exact same CI Trickster Ephemeral Edge build lmao, this is what death penalties do to a game. They make it bland and restrict player choice and freedom.
you wrong.. you can remove xp loss and give max lvl when you login, players still copy and paste builds.. only small % play by inself builds
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Posted byHsover#6583on Jan 1, 2025, 6:18:38 PM
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CovidPatientZero#0332 wrote:
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You're assuming they're running nothing but T15-T16 waystones, aren't you? When I was lvl 88-89 I was barely able to run T15s without randomly exploding. So T12-T14s were what I stuck to mainly. And it takes hours to lvl up doing them.
And besides, not everyone is running 1-shot-kill-entire-screen builds, and neither should they.
Yes, I'm assuming people are running content appropriate for their level. T15 are a level 79 zone, so yes that is where someone that is level 89 should be playing as it's the highest normal content available.
If you're not able to run T15 maps by the time you're level 89 you need to work on your build before you complain about xp loss from death.
You don't need to run 1-shot-kill-entire-screen builds to be able to clear T15 maps without repeated deaths at level 89.
Dude just stop, people are tired of the elitist get good crowd. You just copied someone else's meta build guide and traded for the best gear, if you claim otherwise you're full of it. Everyone else who doesn't trade for the best gear or use the handful of guides(that even rely on expensive unobtainable gear for most players) need to run maps with monsters below their level. It takes hours to level up at 75+ unless you're running expensive gear with screen clear metabuilds that cheese the game.
Hate to break it to you, but no I didn't follow any build guide. I designed my build before EA even started, and haven't looked at a single guide at all. I've also built a titan in the same way as a second character. I don't clear screens, I fight through them. Build still struggles on some bosses, but can get through them. I haven't done the final fight yet (still need 1 more citadel, I keep finding the same ones... grumble).
Gear isn't that expensive either, never really bothered trying to make currency. I just played through, until last night when I dropped the unique flask from deli, then I actually bought a few decent upgrades since I had the divines.
It does not take anywhere near hours to level up at 75, hell one untainted paradise at level 75 would net you about 3+ levels.
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Posted byValsacar#0268on Jan 1, 2025, 6:27:39 PM
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At level 89 it does not take hours to get back 10% xp unless you're doing a map then sitting in your hideout to take a nap in between each one.
At level 89 it doesn't, but at level 93+ it absolutely does. Especially if you aren't playing one of the busted builds that clear off the screen.
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Posted bywhowe1#7244on Jan 1, 2025, 6:35:55 PM
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At level 89 it does not take hours to get back 10% xp unless you're doing a map then sitting in your hideout to take a nap in between each one.
At level 89 it doesn't, but at level 93+ it absolutely does. Especially if you aren't playing one of the busted builds that clear off the screen.
I'd say more like around 95, but yes there does come a point where you are getting very little xp per map.
But those higher levels are more achievements than anything else (in fact there's an achievement every league in POE1 for getting to 100) it's not that serious. There really is no significant gain to power in going that high. Most builds are designed to be finished around 85-90, anything after that is extra.
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Posted byValsacar#0268on Jan 1, 2025, 6:42:29 PM
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No, people will not "deal with it". They simply quit. GGG will have to do something to attract back a large enough number of players otherwise this game simply won't make enough profits to survive as a live-service f2p game.
200-300k still playing and not complaining. 3 weeks in. Playing an unfinished, unpolished, buggy mess of a game with barely any endgame. Instead of one with 10+ years of history and endless content.
We will have 500k-1M league launches once the game is actually out. I'm not worried about GGG's future. In fact, they already made back the cost of making PoE 2 several times over.
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About the complaining. Of the reviews for players over 100 hours (which put alot somewhere into the campaign) 72% are positive. So much for the complaining part.
I have 200h and I left a negative review. And I love the game to death.
That's because actual Steam veterans understand what "Early Access" means over there. You're not supposed to pull punches because "it's not fully released yet". On Steam, far too many titles either sit in EA forever or get abandoned. So you're supposed to treat it as a FULL PRODUCT. Let other customers know what they're buying in case no more updates ever come.
And under those conditions, I (and many others) could not with a good conscience give a positive review.
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Posted byAnkh_13#4218on Jan 2, 2025, 5:35:44 AM
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