Why dedicate my time if I can lose all my XP with a death penalty?

The exp penalty should be removed. We already lose the map and/or boss token which is already enough punishment. This, on top of not being able to have access to maps that have monsters lvl 90+ really takes all the fun out of endgame. The exp penalty doesn't really start crushing my soul until I get to level 90. I've been level 91 for days now and I get randomly one shot 3x in a row and lost all of my experience. The exp loss is being amplified by how unbalanced the map modifiers are on maps, how little experience you gain because of monster level and how difficult it is to sustain maps at endgame, I feel forced to do extremely difficult maps then get killed lose all my progression. So if we need to keep xp loss we need to have access to higher level maps and have better waystone sustain and need to balance out the oneshots at endgame because even with insane 8k energy shield and capped resistances it is still very easy to die to unavoidable damage in maps and especially rituals in endgame that lock you into a small area and everything runs at you dies and explodes with no way to avoid it especially with the tornado that follows you in rituals.
Invest in omens that prevent losing exp.
"
Invest in omens that prevent losing exp.


check the price for them on tarde not everyone buys currency
Its their game

it they think:

You die = map lost
You lose exp
You need to redo the map anyway

= fun

I think alot of ppl will think its not my game

1 of 2 is enough

maybe a choice on death do you want to retry this map or take a ( smaller exp penalty )

Also add more conditions to finish map ... less the X mobs left= cleared map even on death.
'
Be creative this is a big deal.
'
I lost all lust to play tonight after another minion death by retardness. It only goes to a limit when done is over with,

time for some updates from GGG on many things.

happy days
Last edited by WoodkingHard#4366 on Jan 7, 2025, 2:12:09 PM
"
Mouser#2899 wrote:
"
dwqrf#0717 wrote:


HARDCORE is the easiest game mode ever, and surely not even challenging.

Riiiiiight.


Hardcore should be a rogue-lite. You roll your character, get as far as you can, then start the loop again.

Getting to endgame in hardcore should not be the norm until you have mastered the game.


???????? Hardcore players don't have the right to progress, grind, farm, trade, and such ? What ?
You think Hardcore players just play -to die- ??



"
"
I died 3 times today so I in a away I have more left to level 92 then yesterday.

I cant stay 100 focused every map all the time every day need som slack maps specially with the awful pathing in EA. Or only run white blue maps wich isnt gun. Just to get exp.

I think 91 will be my last level I havnt found 300 or more divines like to many others yet :D lucky ppl


If you died 3x today at 90+ then you have wasted the entire day, basically.

Welcome to the "fuck it, I quit" mechanic.


So by "wasting the entire day" you mean to say the player didn't : have fun ; progress in skill ; progress in knowledge ; dropped gear ; dropped currency ; progress in his atlas ; limit-tested his build.

None of it ???
"
dwqrf#0717 wrote:
"
Mouser#2899 wrote:
"
dwqrf#0717 wrote:


HARDCORE is the easiest game mode ever, and surely not even challenging.

Riiiiiight.


Hardcore should be a rogue-lite. You roll your character, get as far as you can, then start the loop again.

Getting to endgame in hardcore should not be the norm until you have mastered the game.


???????? Hardcore players don't have the right to progress, grind, farm, trade, and such ? What ?
You think Hardcore players just play -to die- ??



"
"
I died 3 times today so I in a away I have more left to level 92 then yesterday.

I cant stay 100 focused every map all the time every day need som slack maps specially with the awful pathing in EA. Or only run white blue maps wich isnt gun. Just to get exp.

I think 91 will be my last level I havnt found 300 or more divines like to many others yet :D lucky ppl


If you died 3x today at 90+ then you have wasted the entire day, basically.

Welcome to the "fuck it, I quit" mechanic.


So by "wasting the entire day" you mean to say the player didn't : have fun ; progress in skill ; progress in knowledge ; dropped gear ; dropped currency ; progress in his atlas ; limit-tested his build.

None of it ???


It depends on what their goals were.

But, realistically none of that has any real purpose if he's 90+ already.

Did you miss that part?

Plus progressing the atlas does... what? Give you a slight chance to uncover a citadel you can make one mistake and lose again? LoL.

Stop, really.
Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
*i know im gonna take allota heat from saying this?
buuuuut if they did remove xp pen on death altogether? there wouldn't be much to flex when you finally get to lvl 100 would there
Last edited by im_a_manatee#3304 on Jan 7, 2025, 2:25:44 PM
"


It depends on what their goals were.

But, realistically none of that has any real purpose if he's 90+ already.



I thought the goal of a game was to have fun, so I guess if his goals wasn't to have fun and now he complains he didn't have fun, then it makes a lot of sense why he didn't have fun.

Thanks for the insight I was confused as how he wasted time not having fun.

"


Most of us are adults that have limited time to put into a game. The XP penalty doesn't encourage players to figure out what they are doing wrong and to get better. It encourages them to go play another game. You can punish people without making them feel like time has been wasted. That is all anyone wants and that is all that is needed to keep the game healthy (in a player retention way). Its a game, how it makes people feel and what the mechanics incentivize is far more important for success than anything else.

Maybe you could keep XP loss but make loot tables or XP gains 10-20 times better or reduce loss to like 2% to make up for it. But those solutions sound like they would make the game far easier then just replacing XP loss with XP debt or another alternate punishing mechanic would.

Seen folks say that it conflicts with GGGs vision and okay, sure. You totally get to stick to your artistic vision and no one can tell you it is wrong. But you also don't get to complain that people "don't get it" or "don't like it". And enough don't like it you definitely do not get to complain when it doesn't make enough money to stay around.

Something that's also getting lost seems to be that the leaks we have gotten (assuming they are real) imply Tencent (GGG's owners) want the opposite of what the XP loss defenders want. Tencent seems to want POE 1 to be the hardcore game and POE2 to be the more casual cash grab. If POE 2 doesn't do that and fails, what do you think will happen? Either they:
Shut down POE 2 and POE 1 is made even easier to try to bring in the cash
2)POE 1 will be shut down to force everyone on to POE 2 and it will be made an easier game to try to keep them there or
3) they shut down the studio because its not making enough. Line must go up and all. If you want a more hardcore game it seems like you are better off hoping they make POE 1 the harder game or advocating for a replacement penalty that still makes death meaningful but that doesn't make people leave.

The current situation is just not something a company is going to like. Only 7 people at 100 after a month that included holidays and college kids having time off, Steams player base losing aprox 2/3rds of its members and dropping (https://steamdb.info/app/2694490/charts/#1m), the reviews saying they stopped playing at endgame. The current situation is not sustainable for a game in todays market.


If a group of investors starts to decide they are going to take over development decisions for ggg then the game has no hope. Nothing good comes from appeasing random bean counters besides getting money. Blizzard has proven this, Ubisoft has proven this. The entire state of triple a gaming has proven this. Pandering to your investors is the WORST reason to make game development decisions.

Tencent has done well so far because they DONT do this. Why would they suddenly start now? They already have their own client for China with the freedom to make swathing changes to the game for path of exile 1 (full blown auction house controlled by bots that have ruined every leagues economy at the speed of light). Why would they suddenly change the format that’s been nothing but successful for them?

People need to stop acting like they know what kind of impact their opinions have on the game as a whole. We provide feedback, it’s not up to us to decide we know what’s best for the game as a,”product”. As the consumer we shouldn’t even be looking at it from a business point of view. That shit has nothing to do with us. All this vocal minority, you will lose x amount of players, yada yada, has no basis when it comes to giving feedback. You’re just trying to make it sound like your opinion has more credence than someone else’s. Knock that dumb shit off.
"
*i know im gonna take allota heat from saying this?
buuuuut if they did remove xp pen on death altogether? there wouldn't be much to flex when you finally get to lvl 100 would there


There is no flex to it already since people just buy 100 (defenders have a vested interest to sell boosts, see poe1). It only really means that you have the ability to invest a lot of time to grind easy content. You can flex with it if you deem it as such but many, including those that made 100, don't see it as such.

No idea why you would get heat for that comment, perhaps from someone who takes this as a personal attack i.e. ego in which case that would be very unhealthy.

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