suggested Giants Blood And Titan Changes

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hideka#3579 wrote:
After playing titan for some time now, i'd like to propose the following changes to rebalance the class a bit.


The problem with giants blood

1. Everyone has access to it.
2. It can be used with shields
3. it makes onehanded+ Shield builds obsolete, and current pidgeonholes, and will pidgeonhole all future warrior/marauder/merc/duelist builds, into using giants blood. the node in its current state- while EXTREMELY Punishing, is too good to not take as basically anything that plans to "melee".


Improving Giants Blood

for these reasons id propose one of these two changes:

1. (prefered) Move giants blood into the titan ascendancy.
2. (Not preferred) Make giants blood Incompatible with shields (this necessitates implementing dualwield block, which was already too strong of a mechanic in poe1, because of how paper thin Armor/Life stacking is right now, basically necessitating a shield.

Moving Giants blood into the titan ascendancy

1. Move trunk out of the titan ascendancy.
2. Place giants Blood where Trunk currently is.
3. Allow hulking form to ALSO effect small passives.


The problem with armor

Armor sucks. you can never stack enough of it for it to actually ever matter. if the character screen says im negating 75% of physical damage, then thats exactly how much every physical hit should be cut by. There is ZERO reason my 20k Armor 4k life 75% block titan, should be oneshot by random T15 map trash. Zero. none.


The problem with life

you literally just cant stack enough of it. even with 150+ life and 20+ str on every single possible piece, i still barely reach 4k hp with the Life ascendancy passive. this is horrifically bad. this is a major reason why armor is so bad right now - there is no effective way to scale life via the tree.

i suggest, instead of adding cumbersome life nodes, one of two approaches are made to correct the state of life stacking.

1. Double the Life contribution from strength from 1:2 to 1:4 (or even 1:5). this would immediately and effectively fix the life issues. Right now your average titan is stacking 500-640 str depending on the main hand they are trying to use (most simply just opt for a lower level weapon due to the outrageous 212 str needed on level 79+ items. this means they get a MEASLY 1000-1280 life from str nodes currently. this means almost ALL of their life is coming from gear in order to hit the bare minimum 4k life needed to BARELY survive the weakest of end game T15+ mapping. a 1:4 ratio would simply give us another 1k-1.2k life, a 1:5 ratio would be preferable. this would take the 4.5k max life that titan has right now with basically perfect rolls, and bring them to a comfortable 5.7k or 6.2k life at a 1:5 ratio, bringing them more in line with the performances of energy shield right now.
2. incorporate 1%-3% maximum life into each armor node. (i hate this idea, but i hate the idea of pure life only passive nodes even more).

Stampede Changes

This skill feels great when there's an open zone for you to avoid collisions with monsters. not so great in cramped spaces (90% of maps right now). This skill needs to be able to push small to medium monsters out of its way naturally. give the Stomps Knockback that scales the more heavy armor you're wearing.

Also its bugged in that if you collide with a wall, your slam and aftershock cannot hit targets that are in its area of effect. it is registering the slam as being blocked by being on the other side of the wall.


Remove 630 str required for 2 hand mace and shield.

You need to gimp your passive tree and take str instead of dps nodes and you need to have max str on all items that can roll one.

At the same time,twitch/yt builds can have 400 magic find on their gear and still have 470 k main ability damage
If there is a berserker class in marauder that benefits from dual wielding i can forget all about the janky warrior class because ill never play it again. I dont even care if i rip 30 times a league ill play it.

Dual wielding 2hers might be nice with some strike skills.
Last edited by Lonnie455Rich#2087 on Dec 31, 2024, 6:41:50 PM
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Remove 630 str required for 2 hand mace and shield.


i mean thats only if you want to wear the highest requirement weapon. the distinction between a 135 stat level 70 hammer and a 210 stat level 80 hammer is not substantial at all.

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You need to gimp your passive tree and take str instead of dps nodes and you need to have max str on all items that can roll one.


Gimp? Strength provides life. life is your primary defensive layer. Strength is also used with the INSANELY good brute strength node that gives 1%:15. a 600 str warrior is getting a massive 40% increased damage there. Not to mention, again, Dex conversion is a thing- which in the polymathy node cluster, you can get enough DEX to also use Dex/Str pieces comfortably, along with iron reflexes to do full armor conversion, making you have access to two kinds of gear, making it much easier to gear out.

People see the 3x str and think penalty, when really its just not at all. its so conveniently positioned next to nodes that just alleviate it to such extreme degrees for relatively small investments.

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At the same time,twitch/yt builds can have 400 magic find on their gear and still have 470 k main ability damage


this is an issue with magic find, which should be removed from the game entirely. GGG putting it into this game, again lends to the shortsightedness i mentioned before. Giants blood builds are literally oneshotting most bosses using HOTG and dual 2h hammers to minmax a bleed or ignite.
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If there is a berserker class in marauder that benefits from dual wielding i can forget all about the janky warrior class because ill never play it again. I dont even care if i rip 30 times a league ill play it.

Dual wielding 2hers might be nice with some strike skills.



honestly, id agree with you if we had the POE Standard of "if you can clear it in six portals, its a functional build"
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hideka#3579 wrote:
The assumption i made, is that it completely invalidates pure 2h, and 1h Sword and board builds as pure irrefutably inferior builds.
That's fine, but that doesn't change that that node is not just for warriors, and so you can't move it into a specific warrior ascendancy. And even if you do, all you'll accomplish is to push people into that ascendancy.

But from what I'm reading, the problem then isn't with Titan's Blood being available to everyone, but instead, that the combo of shield and 2h is too effective, or, perhaps, too necessary with the current game balance. For the former, well, dual wielding reduces each weapon's effectiveness to 70%. Seems like Titan's Blood could have an added clause that does something similar, reducing the effectiveness of the shield if used with a 2-hander.

And for the latter, I think that any change of that type to Titan's Blood should wait until after they make adjustments for the current armour being lackluster situation, as that would change the viability of not using a shield.
Last edited by Axterix13#5693 on Dec 31, 2024, 7:12:10 PM
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hideka#3579 wrote:
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If there is a berserker class in marauder that benefits from dual wielding i can forget all about the janky warrior class because ill never play it again. I dont even care if i rip 30 times a league ill play it.

Dual wielding 2hers might be nice with some strike skills.



honestly, id agree with you if we had the POE Standard of "if you can clear it in six portals, its a functional build"


Berserker doesn't have to be glass cannon. Although svalin carried me this league. I may have hit 100 this league if i didn't get burnt out in guildsf sc.

99 was my record with earthshatter berserker in affliction league. Died in the burial chambers ghosted valdo map.
Last edited by Lonnie455Rich#2087 on Dec 31, 2024, 7:52:00 PM
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That's fine, but that doesn't change that that node is not just for warriors, and so you can't move it into a specific warrior ascendancy. And even if you do, all you'll accomplish is to push people into that ascendancy.


And i want sanguimancy as a Warrior. Do you see the issue? not every ascendancy ability should be available on the tree - that strips identity. I think it was INCREDIBLY short sighted to put something like this onto the tree first, and not a component of an ascendancy. its much easier to balance in the isolation of an ascendancy.

Furthermore, you can easily control for this by doing things like locking a Maul version to warrior, an axe version to Marauder, and a sword version to merc ascendancies without stripping the identity from any of them (and i would still remove the ability for them to be used with shields unless there was a 2h spear weapon type implemented, and then i'd have just that one able to be used with shields). there is nothing wrong with saying if you want X ability, play Y ascendancy.
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hideka#3579 wrote:
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Remove 630 str required for 2 hand mace and shield.


i mean thats only if you want to wear the highest requirement weapon. the distinction between a 135 stat level 70 hammer and a 210 stat level 80 hammer is not substantial at all.



What the actual fuck? I don't even care about anytihng else here, but this is just comically wrong if you're talking about a phys build.

Advanced Great Hammer is 94-127, Expert is 119-161. 140 vs 110 base, 27% more damage baseline. How is that 'not substantial'?
Last edited by Shayd#6683 on Dec 31, 2024, 9:28:16 PM
It's early for this kind of feedback without seeing the other classes and ascendancies.

You run into the whole issue with what is going to happen with Marauder? Duelist?

Giant's Blood could be a big thing for both of them.

Maybe the answer becomes that Giant's Blood only works with Maces.

Lots of questions, too many to provide answers right now.
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It's early for this kind of feedback without seeing the other classes and ascendancies.



My brother in christ......


you are in the Forum Index»Early Access Feedback forum.
Last edited by hideka#3579 on Dec 31, 2024, 11:23:51 PM

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