Getting stun threshold with CI sucks
ES builds need to invest in a solution for stun/ailments and ES recovery.
Armour builds need to invest in regen, max res, chaos res. This is the balance (and ES is still much stronger until they buff armour) |
![]() |
" But every single monster is not able to stun the player, not at all. This is a specific choice the player makes when making an entire, hyper-specialized build around CI. |
![]() |