Getting stun threshold with CI sucks

ES builds need to invest in a solution for stun/ailments and ES recovery.

Armour builds need to invest in regen, max res, chaos res.

This is the balance (and ES is still much stronger until they buff armour)
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_ZLoBny_#7128 wrote:
Every single monster being able to stun the player is honestly an archaic and unfun mechanic and should be gotten rid of ages ago. Make it an affix for some rare or magic monsters.
Same with monster crits. You can't make a balanced game when any monster can randomly hit the player twice as hard.


But every single monster is not able to stun the player, not at all. This is a specific choice the player makes when making an entire, hyper-specialized build around CI.

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