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+1
No one has any excuse as to why they should be in the game. If I may politely say so, anyone who says "dying to on death effects" is skill issue, is frankly an idiot.
Just because you don't die to them, doesn't make you a better player, same as how reaching max level is not an achievement, so please grow up
Anyway, they should all be promptly removed. Or turn them into pools of oil which you can light on fire to use against enemies. THAT, is how you use on death effects, not some stupid high damage explosion. No one likes Blizzard doing it, so why would ppl like GGG doing it, except for tryhards
its not stupid to learn that some mobs have on-death effects, to remember what that mob looks like, and when you kill them...to move out of the way.
I would say the dumb people are the ones who keep dying from on-death effects and don't change their gameplay style.
How do you see death effects behind walls?
How do you avoid insta death effects?
I don't know how to do that, so I just get away and count to 12 and hope my evasion saves me from insta explosions.
Last edited by kamiknx#1162 on Dec 28, 2024, 10:08:09 PM
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Posted bykamiknx#1162on Dec 28, 2024, 10:07:50 PM
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+1
No one has any excuse as to why they should be in the game. If I may politely say so, anyone who says "dying to on death effects" is skill issue, is frankly an idiot.
Just because you don't die to them, doesn't make you a better player, same as how reaching max level is not an achievement, so please grow up
Anyway, they should all be promptly removed. Or turn them into pools of oil which you can light on fire to use against enemies. THAT, is how you use on death effects, not some stupid high damage explosion. No one likes Blizzard doing it, so why would ppl like GGG doing it, except for tryhards
its not stupid to learn that some mobs have on-death effects, to remember what that mob looks like, and when you kill them...to move out of the way.
I would say the dumb people are the ones who keep dying from on-death effects and don't change their gameplay style.
Cool, now do this when you're in breach or when you have 40+ mobs swarming you and can't differentiate them.
Like I said, this take is full of shit
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Posted byConradN7#7540on Dec 28, 2024, 10:11:49 PM
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+1
No one has any excuse as to why they should be in the game. If I may politely say so, anyone who says "dying to on death effects" is skill issue, is frankly an idiot.
Just because you don't die to them, doesn't make you a better player, same as how reaching max level is not an achievement, so please grow up
Anyway, they should all be promptly removed. Or turn them into pools of oil which you can light on fire to use against enemies. THAT, is how you use on death effects, not some stupid high damage explosion. No one likes Blizzard doing it, so why would ppl like GGG doing it, except for tryhards
its not stupid to learn that some mobs have on-death effects, to remember what that mob looks like, and when you kill them...to move out of the way.
I would say the dumb people are the ones who keep dying from on-death effects and don't change their gameplay style.
I refuse to accept that one of the most creative game studios in the world right now can’t come up with a better skill check than, “GOTCHA! SHOULD HAVE STOPPED TRYING TO PICK UP LOOT IDIOT!”
If that’s what you want to think, go ahead. And sure, you might shrug and say, “early access,” but let’s not forget this is the feedback forum for POE2—where players leave feedback to help the developers make the game better. That’s the whole point of this space, and I’m using it for exactly that.
Are you commenting on this post just to do the opposite of what’s being discussed? Not entirely sure, but feel free to explain how on-death effects—something no one has liked since POE1—actually make the game better. I’d genuinely love to hear the reasoning behind that.
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Posted byRootwallaTL#1578on Dec 28, 2024, 11:23:32 PM
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+1
No one has any excuse as to why they should be in the game. If I may politely say so, anyone who says "dying to on death effects" is skill issue, is frankly an idiot.
Just because you don't die to them, doesn't make you a better player, same as how reaching max level is not an achievement, so please grow up
Anyway, they should all be promptly removed. Or turn them into pools of oil which you can light on fire to use against enemies. THAT, is how you use on death effects, not some stupid high damage explosion. No one likes Blizzard doing it, so why would ppl like GGG doing it, except for tryhards
its not stupid to learn that some mobs have on-death effects, to remember what that mob looks like, and when you kill them...to move out of the way.
I would say the dumb people are the ones who keep dying from on-death effects and don't change their gameplay style.
Cool, now do this when you're in breach or when you have 40+ mobs swarming you and can't differentiate them.
Like I said, this take is full of shit
You keep moving during breach. Clear the mobs and move. Its really not that complicated. Almost all the on-death effects have a delay of at least 1.5-2 seconds. If you cant move out of the way or have enough sustain to survive then its a skill issue...git gud
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Posted byHyperspacing#5593on Dec 28, 2024, 11:32:56 PM
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How do you see death effects behind walls?
How do you avoid insta death effects?
I don't know how to do that, so I just get away and count to 12 and hope my evasion saves me from insta explosions.
What map and what mobs are you killing behind a wall?
there are no insta death effects. They all have a delay
Stop juicing your maps cause its clearly to hard for your current build and set up to handle.
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Posted byHyperspacing#5593on Dec 28, 2024, 11:33:58 PM
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Personally, I think if I'm not allowed to enjoy the fruits of my labour after I die (loot lost, portal gone, exp loss) then why should the mob enjoy the fruits of its labour after it's dead (on death effects, the chaos shrubs that shit out chaos projectiles, the periodic explosions etc. etc.)
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Posted byStuddley#3178on Dec 29, 2024, 2:15:24 AM
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I dunno why people keep defending this garbage. I'm doing juiced T-15s with top gear, 80+ EV, 75 PDR, 2400 hp and 1500ish ES, all res capped and there is no way to even see what is going on half the time, it's a flashing bullet hell of a mess. I'm alive and then I'm dead. Sometimes I don't even know if it was a mob dying or one of the many purple flowers or circles of explosions overlapping from rares. Look at the modifiers on the rares if you actually get a chance... every modifier has something to do with explosions ffs. I'm playing a monk and the only way I can clear these maps is by essentially playing ranged using charged staff and blasting like mad. It plays nothing like the campaign. Rolling around doesn't matter, none of it does. The only tactic for end-game is not some elaborate skill dance with the enemy, it is just stacking the crap out of DPS and blasting everything in the 1.5 seconds you have before it explodes either from itself or something under your feet. That is literally what all the "professional" players are doing. Lots of damage really fast. Kripp pretty much had a meltdown because of how badly armour got butchered. And with the gamba style of rolling maps and no scour either, when I see mobs having crit or resistance to ailments, I just throw the map away.
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I wish they'd just delete on death effects. I've never felt good from dodging an on-death effect. It's simply an inconvenience that delays picking stuff up.
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Posted bydamo93#7365on Dec 29, 2024, 3:37:21 AM
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+1
When I played demonform with literally 30% res max and every enemy died from 1 spell but I could dash away I died 10 times less than on monk who does the same but has maxed resistances, evasion and protect me from harm. Resistances and defence layers do not matter, aoe and dps matters.
Everything is an explosion and nothing is safe around these parts.
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Posted byGrayCubeU#2739on Dec 29, 2024, 3:52:02 AM
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