Hopeless degenerate gamblers economy

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Cosmusik#5171 wrote:


Tell me. When someone complains about crafting and trading.

How is SSF a solution to either of those?

SSF removes the emotionally stressful component of comparison and competition. I played SSF, SSFHC, and SSFHCR because I felt Path of Exile's trade-based economy had become totally degenerate, builds had been persistently degenerate, and permanent leagues were beyond salvation, so I checked out.

In the strictest sense, one could play without SSF enabled and still play SSF with mental discipline alone.

There are enough currency drops to support solo progression through the game. Just not at the rate some individuals believe they ought to be making by comparison to others.

How do the same players end up on the leaderboards every league? They are able to progress through hard content on budget items, then they leverage the advantage they created.

They also do it in SSF, and in SSFHC, and in SSFHCR. Different individuals, but the pattern remains.

I was hard stuck on my first character at level 70 in Act 3 Merciless because it didn't have enough chaos resistance. Very slowly, I got better at the game, and learned how to make characters that were not shit.
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Cosmusik#5171 wrote:
SSF removes the emotionally stressful component of comparison and competition. I played SSF, SSFHC, and SSFHCR because I felt Path of Exile's trade-based economy had become totally degenerate, builds had been persistently degenerate, and permanent leagues were beyond salvation, so I checked out.

In the strictest sense, one could play without SSF enabled and still play SSF with mental discipline alone.

There are enough currency drops to support solo progression through the game. Just not at the rate some individuals believe they ought to be making by comparison to others.

How do the same players end up on the leaderboards every league? They are able to progress through hard content on budget items, then they leverage the advantage they created.

They also do it in SSF, and in SSFHC, and in SSFHCR. Different individuals, but the pattern remains.

I was hard stuck on my first character at level 70 in Act 3 Merciless because it didn't have enough chaos resistance. Very slowly, I got better at the game, and learned how to make characters that were not shit.


Majority of people aren't complaining about crafting or trading because of comparison or competition.

They're complaining because they don't like engaging with those mechanics.

SSF does nothing to help with this. Infact, it makes it worse.

A leaderboard? I wonder, how much does the average player cares about a leaderboard. Oh wait. This is a ARPG. So basically no one. Game isn't, and will never be competitive for like 98% of the players in it.
Last edited by Akedomo#3573 on Dec 28, 2024, 5:21:12 AM
If you don't want to engage with the crafting mechanics, perhaps find a different genre. The crafting system is one of the major draws.
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Cosmusik#5171 wrote:
If you don't want to engage with the crafting mechanics, perhaps find a different genre. The crafting system is one of the major draws.


Says who? You?

You know, I've played many different ARPG's over the years, and the one thing that I've never had to do, was craft or trade. In any of them. It was optional. And by in large, ARPG's are best enjoyed with a friend, or solo. So there was even less need for them.

Why is crafting a draw to a game about killing thousands of enemies and bosses, and having them explode with good loot?

Have you.. played other ARPG's?

And why does PoE 2 need crafting/trading? PoE 1 has it. Go play that if you like crafting so much. Simple solution. PoE 1 can be for all the people that like the tedious meticulous gameplay of spamming orbs on items and whispering people to buy stuff. And PoE 2 can be for everyone who well. Doesn't like that stuff.

win win, right?

I think you'd be surprised when you go read the steam reviews for this game and see just how many people dislike these mechanics. Tons of those positive reviews are from accounts that magically stop playing the moment they get hit with the reality that they need those mechanics to progress. You can see it clear as day if you actually open your eyes and look. They clear the acts once or twice and then stop.
Last edited by Akedomo#3573 on Dec 28, 2024, 5:43:45 AM
crafting is also more painful in poe 2 because you have to find new bases everytime an item is "bricked" because no way to restart the crafting process. and with the state of filtering in this game, fucking painful. no way from ingame to tell the game you want to highlight this base or this base. i can see why people would mald about this.

i hope in poe 2 they plan at least give some basic in game filter configuration.
Last edited by SerialF#4835 on Dec 28, 2024, 6:20:31 AM
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Cosmusik#5171 wrote:
If you don't want to engage with the crafting mechanics, perhaps find a different genre. The crafting system is one of the major draws.


No, no its really not. The "crafting" (which is really just gambling) system is terrible and is not a draw at all.
Poe2 short story:
Open a map, clear it and loot, 99,99% drops are useless, back to hideout, drop all the garbage on chest, repeat.

It seems the pay wall it's in premium stashes. If the game were fun I would buy 50, 100, all of it no problem.

Devs must learn this, a happy customer always come back, it's always spending!

Either they have no idea what they are doing, or they really hate players.
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Wusten#2940 wrote:
Poe2 short story:
Open a map, clear it and loot, 99,99% drops are useless, back to hideout, drop all the garbage on chest, repeat.

It seems the pay wall it's in premium stashes. If the game were fun I would buy 50, 100, all of it no problem.

Devs must learn this, a happy customer always come back, it's always spending!

Either they have no idea what they are doing, or they really hate players.


The problem is. They have a huge amount of whales in the game. So, they know they can bring in more people, but keeping the whales happy is more important to them. In that regard, this is basically a phone game. The crafting system is gambling, and addictive, and most of the game over the years was made to reinforce this, and the spending that these players do.

You can see it on the forums with the people that have 20 supporter packs. Guarantee most of them also have 50 stash tabs, and tons of cosmetics too.
It makes sense. I spent the whole day trying to farm currency to buy gear and progress, all I get is junk.

Everyday I play feels like moving backwards, itens price keep going up, it's just stupid.

I decided to quit.

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