0.1.0f Hotfix 1

You forgot a few :

-All characters start at level 100.

-In order to rebalance death penalties, Life (and Life Flasks) are now removed from the game. Getting hit only show your character getting hit and bleeding for a few seconds.

-In the sake of Damage and Skill Gem balance, all enemy monsters, including magics, rares, and bosses now have 1 HP, and all gems deal 1 Damage. Pinacle boss have 2 HP for balancing purpose.

-Trading revamped : now any item you chose to sell will be instantly sold at the price of your liking, and a vendor with the gear of your choice will always be available for 1 gold per affix.

-Crafting still exist ! With the newly added "Edit" currency orb, you can add, change (value & tier), or remove any line of any item. "Edit" orbs can be dropped on enemies or bought for gold at your vendors.

-To combat the highly sought "movespeed" affix on boots and teleport meta, maps are now arena where your characters spawn in the center, stay immobile, and can loot at any range. Enemies will come from one, two, three or four sides depending on difficulty. Bosses will only have "ground" mechanics that you can manually dodge by pressing space to jump above ; for style points.

-Opened maps never close.
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dwqrf#0717 wrote:
You forgot a few :

-All characters start at level 100.

-In order to rebalance death penalties, Life (and Life Flasks) are now removed from the game. Getting hit only show your character getting hit and bleeding for a few seconds.

-In the sake of Damage and Skill Gem balance, all enemy monsters, including magics, rares, and bosses now have 1 HP, and all gems deal 1 Damage. Pinacle boss have 2 HP for balancing purpose.

-Trading revamped : now any item you chose to sell will be instantly sold at the price of your liking, and a vendor with the gear of your choice will always be available for 1 gold per affix.

-Crafting still exist ! With the newly added "Edit" currency orb, you can add, change (value & tier), or remove any line of any item. "Edit" orbs can be dropped on enemies or bought for gold at your vendors.

-To combat the highly sought "movespeed" affix on boots and teleport meta, maps are now arena where your characters spawn in the center, stay immobile, and can loot at any range. Enemies will come from one, two, three or four sides depending on difficulty. Bosses will only have "ground" mechanics that you can manually dodge by pressing space to jump above ; for style points.

-Opened maps never close.


Sarcastic posts really never help. This doesn't contribute anything at all to the discussion... If you are against these hotfix sugestions, then at least provide your own reasonable feedback/experience instead of posting something provocative.
Last edited by AceNightfire#0980 on Dec 27, 2024, 1:53:52 PM
I dont mind how trading is, I just think that they should add another section which do the adding for us. For example, whenever any currency is added to the trading window. lets say 55 exalts and 2 divines, no matter how the currency is placed the final value will be shown, no need to count in your head and adding each stack and so on. If it costs 55 exalts and 2 divines, then you want to see that exact value displayed. This will simply streamline the process, if the dude is taking 30 sec to place the amount then cancel and kick.

https://imgur.com/a/vokQPG8

Image Examples:

https://imgur.com/a/uLnD502

https://imgur.com/a/dm4kH9h

Last edited by Laserty1#4156 on Dec 27, 2024, 2:16:46 PM
"
"
dwqrf#0717 wrote:
You forgot a few :

-All characters start at level 100.

-In order to rebalance death penalties, Life (and Life Flasks) are now removed from the game. Getting hit only show your character getting hit and bleeding for a few seconds.

-In the sake of Damage and Skill Gem balance, all enemy monsters, including magics, rares, and bosses now have 1 HP, and all gems deal 1 Damage. Pinacle boss have 2 HP for balancing purpose.

-Trading revamped : now any item you chose to sell will be instantly sold at the price of your liking, and a vendor with the gear of your choice will always be available for 1 gold per affix.

-Crafting still exist ! With the newly added "Edit" currency orb, you can add, change (value & tier), or remove any line of any item. "Edit" orbs can be dropped on enemies or bought for gold at your vendors.

-To combat the highly sought "movespeed" affix on boots and teleport meta, maps are now arena where your characters spawn in the center, stay immobile, and can loot at any range. Enemies will come from one, two, three or four sides depending on difficulty. Bosses will only have "ground" mechanics that you can manually dodge by pressing space to jump above ; for style points.

-Opened maps never close.


Sarcastic posts really never help. This doesn't contribute anything at all to the discussion... If you are against these hotfix sugestions, then at least provide your own reasonable feedback/experience instead of posting something provocative.


???
I'm serious. Haven't you read ? Everybody on the forums hate Deaths, Losing XP and Maps, Trading, Gems lacking damage and over tanky Bosses, Too big maps with slow movespeed and lack of teleporting, clunky Crafting and Selling.
These are fine and fair changes. Let's see big and make a good game together. Don't be mean to me for proposing stuff.
Improved minion AI and pathing. Minions will no longer get stuck on each other trying to go through doorways or cross bridges.
"
dwqrf#0717 wrote:
???
I'm serious. Haven't you read ? Everybody on the forums hate Deaths, Losing XP and Maps, Trading, Gems lacking damage and over tanky Bosses, Too big maps with slow movespeed and lack of teleporting, clunky Crafting and Selling.
These are fine and fair changes. Let's see big and make a good game together. Don't be mean to me for proposing stuff.


... everyone can check your post history
On Probation Any%
"
"
dwqrf#0717 wrote:
You forgot a few :

-All characters start at level 100.

-In order to rebalance death penalties, Life (and Life Flasks) are now removed from the game. Getting hit only show your character getting hit and bleeding for a few seconds.

-In the sake of Damage and Skill Gem balance, all enemy monsters, including magics, rares, and bosses now have 1 HP, and all gems deal 1 Damage. Pinacle boss have 2 HP for balancing purpose.

-Trading revamped : now any item you chose to sell will be instantly sold at the price of your liking, and a vendor with the gear of your choice will always be available for 1 gold per affix.

-Crafting still exist ! With the newly added "Edit" currency orb, you can add, change (value & tier), or remove any line of any item. "Edit" orbs can be dropped on enemies or bought for gold at your vendors.

-To combat the highly sought "movespeed" affix on boots and teleport meta, maps are now arena where your characters spawn in the center, stay immobile, and can loot at any range. Enemies will come from one, two, three or four sides depending on difficulty. Bosses will only have "ground" mechanics that you can manually dodge by pressing space to jump above ; for style points.

-Opened maps never close.


Sarcastic posts really never help. This doesn't contribute anything at all to the discussion... If you are against these hotfix sugestions, then at least provide your own reasonable feedback/experience instead of posting something provocative.


???
I'm serious. Haven't you read ? Everybody on the forums hate Deaths, Losing XP and Maps, Trading, Gems lacking damage and over tanky Bosses, Too big maps with slow movespeed and lack of teleporting, clunky Crafting and Selling.
These are fine and fair changes. Let's see big and make a good game together. Don't be mean to me for proposing stuff.
The only thing I want changed is onhit deaths and portals..

I like the current crafting system and that's coming from a mirror team crafter..
Just saying in its current state it makes it difficult for any team to monopolize certain items.

The farther we get from POE1 crafting and the closer we get to Diablo 2s crafting/itemization I think the better off the community and economy will be.
Last edited by QticaX#4168 on Dec 27, 2024, 2:07:13 PM
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QticaX#4168 wrote:
The only thing I want changed is onhit deaths and portals..

I like the current crafting system and that's coming from a mirror team crafter..
Just saying in its current state it makes it difficult for any team to monopolize certain items.

The farther we get from POE1 crafting and the closer we get to Diablo 2s crafting/itemization I think the better off the community and economy will be.


But the current system makes it also nearly impossible to craft something useful at all as someone, who played like 10 hours a week. If all I get is like 2-3 divines in endgame over some weeks, I will never be able to actually use the "crafting" system. There are simply not enough orb drops to be self-sufficient.
"
0.1.0e Hotfix 4

- Portals are now 4 for white waystones, 3 for yellow waystones, 2 for red waystones.
- Added new currencies to improve crafting experience.
- There is now an auction house, you do need to have Premium stash to list item but there is no need to interact with the player directly to buy or sell items.
- Currencies drop are increased by 300%.
- Magic find is now removed from the game, drop is improved along the difficulty of the waystone.
- We added scarabs, it's now possible to focus endgames mechanics you do like to farm.
- Altar zone is now 30% bigger.
- Improved map generation, map is now 30% smaller and dead ends are now heavily reduced.
- Fixed various bugs in the game
- Loading times are now gone.
- Act 1 and 2 are easier, however crual acts are now slightly more difficult.
- Failing a map doesn't remove the map bonus, you will just have to pay another waystone to retry.
- Each maps have a boss at the end, it was a bug and we fixed it.
- Move speed is now implicit on boots, 35% MS is now really rare.
- The default move speed is now increased by 25%.
- Mac client is now available.
- Labyrinth has been adjusted, there is now a third option similar to POE1.
- Vendors can now be rerolled with an Orb of Reroll, rarity is similar to Exalted Orb.
- Improved performances, reduced CPU/GPU usage.
- Tujen now allow to buy currencies and haggle for them.
- Added Kingsmarch, a little city where you can mine, send shipments.

(feel free to add your wishes to the patch note)





This is the best hotfix ever.

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