Why POE2 is dying
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And for anyone who thinks the game "isn't dying", it slowly is.
See that little "Avg. Players" number? Since launch that has been consistently and only going down. Never going up. So people are leaving the game, for one reason or another. And they're leaving this early. When they paid 30$ to play it.The game having a peak only about a few days into EA is really really bad. This tells you that the peak was mostly just hype generated from twitch and content creators.They are leaving before even reaching the endgame which is what is supposed to keep you as a long-time player in this type of game. This should be extremely concerning to GGG and to anyone who wants this game to succeed. I know people will still disagree, but that's because they aren't looking at this game as a seasonal live-service f2p one, but as a "one-time purchase" one playthrough triple A title which it isn't and never will be. |
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I think nothing dying but definetly somethinks must reworked. For example leveling at some point i mean i'm currently 93 lvl and %52 xp and my build nearly immortal and 1 81 lvl map gives just about %1 xp if i kill all maps. it is feels like 99 to 100 instead of 93 to 94. And citadels definetly must have a pattern not random in 2 week i could find just 4 citadel ( 3 iron 1 other and still looking for bronze or cooper citadel didn't remember that one's name ) and doing full delirium it gives 3 shitty fragment and 3-4 delirium mirror piece and all other mechanics same. Crafting definetly random so we can say basily there is no crafting, there is just luckcraft. Asendancy was easy for me i can't complein about that but that bugs... in trial of chaos sudden game crushes, and in sanctum end bosses time mechanic bugs; sometime it didn't count even u collect all orbs or somethimes boss just random touch u with touch of deaths even as soon as after start time mechs and reward soo bad. I was sanctum farmer for last 3-4 season in poe 1 bcs it gives realy good currency reward but poe 2 just u can hope for it maybe u can find some decant gear for selling. My personal idea sanctum for just asendancy points and then u newer go back there. And 1 think more why we can't teleport to our hideout at some way points why we must go somewhere else firs and also when press U in game too long loading time.
After saying all of this i believe the ggg team, they will find some solutions for these issues before the offical release. |
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Nearly 2 million current players across multiple platforms. Game dying. Lol
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" Nice copium , what happened with player retention on the last league occurred every single league for all of this game existence : ![]() "Go buy a supporter pack and I might take you seriously." ~ Generic PoE whale https://www.pathofexile.com/forum/view-post/25976591 ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version https://www.pathofexile.com/forum/view-thread/3705057 Last edited by Ashyev#5110 on Dec 26, 2024, 6:32:18 AM
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" First off the game isnt dying. Please provide evidence to the contrary. Other then that I actually agree with most of your points, these are areas they need to work on. I dont play melee so cant comment on that, but I disagree with endgame being a oneshot fest, thats not my experience. I also disagree with the loss of map and exp on death, i think that should stay. The rest I agree with, endgame bosses are too scarce, armor/life is so much worde then es, crafting is almost non existant. But most people understand that the game is in early access and these points im sure will be fixed. | |
"Unfortunetly you dont understand how game releases work.When an early acces launch has such a huge success that they reach almost 600k players on the first day, and then go into winter holiday where alot of people are away from home and playing less or not at all, there is no universe where the number of players arent going to be less.Please provide one example of a game launch that looks different. | |
" Yeah? Your point? This is literally the game's business model. People are done with a league max 1 month into it. Most are done by week 1-2 with all their goals and quit till the next one. You simply don't understand a thing about PoE's player retention at all. Last edited by Toforto#2372 on Dec 26, 2024, 6:36:53 AM
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" People play games even more during this time lol, everyone's at home during the holidays. And your "600k huge success" of players is most likely never happening again on this game btw. Last edited by Toforto#2372 on Dec 26, 2024, 6:37:54 AM
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Every point you made gets negated with sensationalist statements like, "PoE2 is dying".
It's not. It's holding numbers stronger than most full releases for longer than most full releases. Yes, those numbers will dip. That is the arpg nature. Until GGG releases new stuff. Then the numbers go up again. |
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" So you need to frame feedback constructively instead of dismissing people based on the characters they play as well as calling people bootlickers I’m not sure why anyone is even entertaining feedback from this account as you have now made multiple posts with the same passive aggressive tone. Something Johnathan says he won’t even give the time of day if it’s framed in this manner Assuming what people do is also something that has no bearing ok anything and only serves to antagonize and dismiss others your posts are getting reported |
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See that little "Avg. Players" number? Since launch that has been consistently and only going down. Never going up. So people are leaving the game, for one reason or another. And they're leaving this early. When they paid 30$ to play it.The game having a peak only about a few days into EA is really really bad. This tells you that the peak was mostly just hype generated from twitch and content creators.They are leaving before even reaching the endgame which is what is supposed to keep you as a long-time player in this type of game. This should be extremely concerning to GGG and to anyone who wants this game to succeed. I know people will still disagree, but that's because they aren't looking at this game as a seasonal live-service f2p one, but as a "one-time purchase" one playthrough triple A title which it isn't and never will be.





























