Why POE2 is dying

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eldheim#2436 wrote:


Problems:
1. Ascendancies are bottlenecked behind bad mechanics and RNG
2. Crafting is meaningless and random
3. Magic find ruined the economy completely, you are now either rich or poor
4. Maps and areas are way too big
5. Melee is dead, it feels clonky, bad, slow, and punishing
6. T1-T10 maps feels pointless and has little or no rewards
7. Endgame is a one-shot fest unless you run a meta 15k energy shield build
8. Armor is effectively pointless when it comes to mitigate dying
9. Building life builds are punished heavily, ES builds rewarded heavily
10. Build diversity bricked due to all the problems above
11. Campaign too long to incentivize multiple runs/leagues for most people
12. Death penalties makes no sense in normal game mode
13. Bosses too scarce in endgame


PoE 1 or any other ARPG don't have most of these problems, but still "dying" every league, soon after league starts. Maybe they are all "dying" not because maps are too big and campaign is long?

Isn't this ridiculous that you sure you know how to keep player base at 500k forever — just remove campaign, magic find, bosses, trials and add tons of loot from every monster?
Last edited by Suchka_777#4336 on Mar 4, 2025, 6:28:42 AM
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All businesses exist solely for profit. Success is not exclusive from the pursuing of profit. Always remember that.



In the business of Art, I'd say the passion should come before the pursuing of profit.
It's a field where not all businesses exist solely for profit.
And many conclude that the biggest downfalls in video game industry came after focusing too much on the profit rather than the passion.

The focus on profit part is frequently credited to greedy investors who don't care about video games and art in general but want X amount of money back on their initial investment. They will never look involved in the process of making a game, because they have investments everywhere and they only care about the results.

That being said, nobody knows Tencent's expectations with GGG, maybe they are satisfied maybe they want more. Maybe they yell in GGG ears every minutes, maybe they don't care and will sell at first setback, all is speculations.


"
Interestingly, you are strongly suggesting business should not exist solely for profit,pursuing profit will only end up with bad products, while at the same time, believe Tencent is behind the failure without any evidence.


All businesses exist solely for profit. Success is not exclusive from the pursuing of profit. Always remember that.


Always remember that most successful games are made with "Lets make an excellent game" goal. Mediocre and bad games are made with "let's make a lot of money" goal first. Recent outstanding examples: Baldurs Gate 3 and two last Zeldas.
Simple solution for more money is more things in the micro store and maybe price them like the way something should be... more like casual $5/10 gaining more splurges from more people than chargung $40 to $50 for armors. Im a whale myself in these examples and easily spent $400 or more on PoE in total but Im not the norm. I am not so confident the majority playing PoE2 are as financialy secure as I am wuth disposable income so why target a single rarer stereotype/customer instead of allowing more people to enjoy the offerings?
Last edited by rhalbhub#0570 on Mar 4, 2025, 11:15:35 AM
57,939
players right now

and going down

Next month, 1.2 of another game is coming out, and I'm looking forward to playing it. After treating us like this all this time, they can do some juggling here...
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rhalbhub#0570 wrote:
Simple solution for more money is more things in the micro store and maybe price them like the way something should be... more like casual $5/10 gaining more splurges from more people than chargung $40 to $50 for armors. Im a whale myself in these examples and easily spent $400 or more on PoE in total but Im not the norm. I am not so confident the majority playing PoE2 are as financialy secure as I am wuth disposable income so why target a single rarer stereotype/customer instead of allowing more people to enjoy the offerings?


Just look what happened with No Mans Sky. A mediocre game turned into something incredible based on their passion to make the game great. It went back on Steams top seller chart after the last update. No cash grabs, the game sells itself and continues to after being released almost a decade ago.
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CovidPatientZero#0332 wrote:

Just look what happened with No Mans Sky. A mediocre game turned into something incredible based on their passion to make the game great. It went back on Steams top seller chart after the last update. No cash grabs, the game sells itself and continues to after being released almost a decade ago.


Good point. "No Man's Sky" was a full disaster at launch and turned completely.
Furthermore, it's crazy how ppl pretend like the PoE2 Early Access is as horrible as "Fallout 76" release.
[Removed by Support]
"
"
Interestingly, you are strongly suggesting business should not exist solely for profit,pursuing profit will only end up with bad products, while at the same time, believe Tencent is behind the failure without any evidence.


All businesses exist solely for profit. Success is not exclusive from the pursuing of profit. Always remember that.


Always remember that most successful games are made with "Lets make an excellent game" goal. Mediocre and bad games are made with "let's make a lot of money" goal first. Recent outstanding examples: Baldurs Gate 3 and two last Zeldas.



You mistaken greed with profit. The previous two posts also made the same mistakes. Greed is what most customers have problems with - including me. But profiting and greed should not be confused as one. This is a pretty common misunderstanding with people who see things in a shallow bad and good. Perhaps think for a moment before replying might help.

You, like some people here, seems to think profit = no quality and its bad. When in reality a few things can exist at the same time. Profit in mind, quality in making, and set up reasonable customers expectation.


Both Baldur gate 3 and Zelda are made with profit in mind, at the same time, a quality product. These factors are not exclusive from each others.

Then again, to expect logical conversation is hard because of this inability to get away from the narrative profit = bad. Calling these kind of thinking childish isn't harsh. And this seem to be the third attempts to get away from the original post - racism. No one want to address the fact the original post highlight the Chinese. Not Tencent. You might want to remember that, always.


Last edited by DutchMilk#4689 on Mar 5, 2025, 7:07:13 AM
"

You, like some people here, seems to think profit = no quality and its bad. When in reality a few things can exist at the same time.

In reality, quality and long-term profit usually go together.
"
"

All businesses exist solely for profit. Success is not exclusive from the pursuing of profit. Always remember that.



In the business of Art, I'd say the passion should come before the pursuing of profit.
It's a field where not all businesses exist solely for profit.
And many conclude that the biggest downfalls in video game industry came after focusing too much on the profit rather than the passion.

The focus on profit part is frequently credited to greedy investors who don't care about video games and art in general but want X amount of money back on their initial investment. They will never look involved in the process of making a game, because they have investments everywhere and they only care about the results.

That being said, nobody knows Tencent's expectations with GGG, maybe they are satisfied maybe they want more. Maybe they yell in GGG ears every minutes, maybe they don't care and will sell at first setback, all is speculations.




You first statement is not about business. You are talking about interest and having pride in one's work. Do not be confused. And do not confuse greed - which you are against, with business, a practice solely exist for profit. How you run the business is entirely up to you.

To put it simple, the moment you do not run a business with profit in mind, it is called a non-profit organization, and to some degree, a charity.

You can run a honest business which only exist for profiting while having pride in it. Interestingly, this company's game forum seems to attract group that only does binary thinking.
Last edited by DutchMilk#4689 on Mar 5, 2025, 7:10:12 AM

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