Game is dropping like a stone
" What on earth does Kripp's POE related video viewer number have to do with actual numbers pulled from steam themselves? 150k left in two weeks, BEFORE xmas, BEFORE Kripp released his video too. So many people confidently express their own estimates with nothing than "trust me bro" to go on. I study graphs, metrics, medians and averages, and compare them to similar game over weeks. Do that and you'll find a rather nasty estimated trajectory. And even if that prognosis does not come to fruition, just the baseline decline alone will tank the game completely, it will just take another two weeks more. GGG really needs to act. |
![]() |
OP, settle down. Most normal people are enjoying time off with their families.
|
![]() |
The biggest issue in this thread is generalization and I will not partake.
I will agree to the message by giving my own personal example: I've stopped playing this game. I desperately try to play it but after trying to reroll to a sorc, I am straight up not having fun(Previous char was a level 80 monk) It took me 3 days to get to level 33 because of the absolute need to get higher gem levels which in turn bring on an impossibility to sustain mana. I would play the game this entire period, 23-27 december. People suggesting that people take days off to spend with family are not wrong, but I feel they're exaggerating. People have a holiday in this period, to do what they feel like doing, and I doubt the percentage of people that want to relax and play is small. And I doubt they're not playing, just not POE2 atm because it's in a really bad place. |
![]() |
I quit an hour after wasting 3 hours trying to trade for gear, last week. My friend also quit without touching trade, but he hates trade as well, he just got sick of the death penalty.
|
![]() |
" 1. Don't screw drop rates with magic find gear. 2. Don't let the economy get screwed by botting/do SSF with better rates 3. Fix crafting and currency 4. Make ascendancies accessible, at least easily so including point 5/6. 5. Make maps smaller, drop more in lower tiers, and last more than 1 death 6. Include bosses in all maps and more endgame content 7. Gatekeep late endgame items through said bosses 8. Let the rest of the game be fairly accessible for the majority of the players 9. Profit. This isn't boring. This will lead most players feel progression up until the very late endgame. Then you ramp up juicing and pinnacle/uber bosses difficulty but keep 6 portal for 6 tries to let players actually enjoy and learn the content mechanics. Do you know what the WORST possible outcome of this would be? That the vast majority of the endgame gets play-tested. That the vast majority of players actually try out the full game, more or less. And perhaps the biggest point of it all -to encourage players, and enable players to try out a plethora of builds! Discovering even more bugs, sampling more skills, getting more feedback. The early access portion is where GGG wants MORE people having more access, not less. To get the best feedback, have the most players try the content. This is OBVIOUSLY better for the game, then the opposite. The only people who gets upset by this are the people that finish all of endgame content and do not want to reroll with another build to go at it again. And guess what? That teaches GGG something about the game too! Last edited by eldheim#2436 on Dec 25, 2024, 2:29:20 AM
|
![]() |
" Settle down, I wasn't including xmas in this analysis at all. Nothing past December 22 included. |
![]() |
" Yep. I didn't even include xmas in my statement, but other games and steam suggests MORE people on average play during xmas/new years, not less. |
![]() |
" I had similar experiences with data extrapolation, only with the film industry not gaming, and it's maddening whenever I see a bunch of people try to make sense of a movie's box office numbers without having the first clue about what they talking about. Whether it's Christmas+New Year in the western hemisphere or Chinese New Year (world's 2nd largest movie market), you have a week-long golden window for entertainment time because, despite the fact that a lot of people are travelling to visit their families/relatives, this is also the time of year when you're most likely to have the free time to do what you want, esp. entertainment like movies and gaming. It's like watching people trying to justify a film that's on its way to becoming an expensive flop. Not saying poe2 will flop but its numbers the last few days has been an outlier among the top 10-15 on steam charts and in an ideal world it shouldn't be, it's obvious. |
![]() |
Wake me up when it hits poe1's player count. Then we can just call the game a success on poe1's caliber, rather than a breakout success.
|
![]() |
" Yeah, that sums it up quite well, I guess. GGG fumbling almost 600k into a POE1 retention is like winning the lottery and wasting everything into the Hawk Tuah girl's crypto, tho. |
![]() |