Game is dropping like a stone

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eldheim#2436 wrote:
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Daric#6294 wrote:


The amount of hyperbole in your posts is astonishing.

If you dislike it so much, stop playing and move on.


Well I paid 100 bucks supporting a game advertised to be built upon POE1, and had "fixed melee".
After playing four ascendancies in melee and found it all broken, boring and unfairly disadvantaged even worse than in POE1.

How about I stop playing, give it my feedback and then move on?

This forum DOES say "early access feedback".

If my feedback is so bad, how about contending with the arguments rather than engaging in hyperbole yourself, and then telling me what I should and should not do?



The problem is that in your whole thread you didn't write 1 sentence with constructive feedback and maybe a suggestion how to fix it.

Instead you "mimimi", flame around, insult people and call the devs "disrespectful" because they dared to take a vacation during the holidays.

As he said, if you hate the game so much simply move on.

How many hours did u play?...200?...That's 50 cent entertainment per hour.

You've beaten the game [Removed by Support]...It's OK to sail to other harbors if a game doesen't suit you.

I tried to get into Elden Rings f.e. multiple times and couldn't get into it, even if it's the best game ever made for so many people. ;)
Last edited by Jacob_GGG#0000 on Dec 26, 2024, 7:59:33 PM
+1 to all
Also armor sucks. Can't play the game in T3+ maps due to not being able to lvl beyond lvl 80. I just die all the time, coz i only use armor as defensive layer. (have 70% phy dmg redu)
Because of all that squishiness i don't have time to use more than 1 type of grenade coz i need to shoot + dodge all the time
Last edited by jabeleta#2439 on Dec 25, 2024, 11:16:18 PM
There are some truly miserable people in here.

No one has posted a game that's bucked the trend as I asked, just a bunch of excuses and copium. Little ones are done with their christmas presents so it's back to the fam, try and be less miserable of people is the only advice I have left to give.
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eldheim#2436 wrote:
The hype train audience that came from one hit wonders and told everyone we should find it fun or go back to POE1, will take their leave around that time too.
They will move on to the next great big thing, that isn't POE1 or 2.

+1
With the community actively shredding itself apart, this was a disastrous time to launch EA, pat themselves on the back, and say "Great job bois, lets go home" for several weeks, especially when all the people absolutely hammering the ones that kept GGG's lights on for over a decade are going to leave as soon as the next big thing comes out and all their twitch streamers play it instead.
U THAR, LET ME BEND YOUR REAR FOR A MINUTE
Sekhema/Sanctum enjoyer
"

Your irony doesn't refute the fact that the game has already lost 60% of the players it had at launch.


Hmmm lets look at steam charts: 578,562 -all-time peak / 336,683 -24-hour peak (and this is with people on holiday/celebrating christmas and not playing)

So unless you want to claim that all players from consoles or the standalone client quit the game... I would suggest you shoud stop making up numbers to support your claims. Unless you do actually think that the numbers reflect a 60% decline in which case you should either consider getting back to school or getting your brain checked for medical problems.
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jabeleta#2439 wrote:
+1 to all
Also armor sucks. Can't play the game in T3+ maps due to not being able to lvl beyond lvl 80. I just die all the time, coz i only use armor as defensive layer. (have 70% phy dmg redu)
Because of that all squishiness i don't have time to use more than 1 type of grenade coz i need to shoot + dodge all the time


You most likely die to elemental dmg.

Also idk why you play a grenade build with armor, probably not the only issue with the build.
+1 to all the arguments in the original post.

Played Monk and Warrior. As expected, dying erasing everything on the location was the legit most dogshit part of doing acts. I'm not sure what idiot played souls games and thought THAT was the go to difficulty mechanic. This is NOT difficulty, it's tediousness.
This is even worse in maps. What idiot would waste their time in mapping and risk losing progress? Death? Map gone, xp gone, loot gone, waypoint gone and time wasted. That should be a demotion at GGG alone for that BS.

It's weird, cuz the gameplay is so damn fun as a monk, not to mention smooth and reactive. Monk is something I hope marauder and duelist will play like.

Oh yes, let's not forget trials. 1:1 anti melee mentality, outright insulting me as a player by wasting my time in the extremes. Sorry but why tf would I play a waste of time? I thought you want me to have fun in your game, not feel like I'm wasting time playing your game?
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+1 to all the arguments in the original post.

Played Monk and Warrior. As expected, dying erasing everything on the location was the legit most dogshit part of doing acts. I'm not sure what idiot played souls games and thought THAT was the go to difficulty mechanic. This is NOT difficulty, it's tediousness.
This is even worse in maps. What idiot would waste their time in mapping and risk losing progress? Death? Map gone, xp gone, loot gone, waypoint gone and time wasted. That should be a demotion at GGG alone for that BS.

It's weird, cuz the gameplay is so damn fun as a monk, not to mention smooth and reactive. Monk is something I hope marauder and duelist will play like.

Oh yes, let's not forget trials. 1:1 anti melee mentality, outright insulting me as a player by wasting my time in the extremes. Sorry but why tf would I play a waste of time? I thought you want me to have fun in your game, not feel like I'm wasting time playing your game?


I'm not even sure they played any of the souls games because I feel like they don't understand any of the mechanics they seemingly are borrowing from them. Even in the Souls series, dying is frustrating but if you can make it back to where you died you're rewarded by getting your Souls back and if you're really struggling you sorta auto-overlevel the area slowly and you can always turn any souls you've collected directly into character power through upgrades or passive points and those can't be taken away from you.
Just posting to agree with OP. I adored POE1 and poured years of free time into it, POE2 is just really unbalanced especially with currency orbs and loot
Hardcore
It's no surprise a lot of gamers have zero understanding of how business decisions are made so talking 'corpo lingo' isn't gonna work here. Please stop comparing apples to oranges, different genres, different target audiences, different business models. A lot of wishful thinking, instead of trying to interpret data.

The AAA RPG titles are single player, single time one-and-done experiences, your average Joe casual gamer merrily spends a couple of months, maybe even using cheats, to finally beat the game once and that's it, the idea of NG+ or starting a new character sound weird to them, like why would I do that I already beat the game. Even 2.5 years after release, just look at the steam achievements on what percentage of players beat Malenia or Elden Beast. Your Souls or AAA action game crowd typically hardly touch ARPGs or live-service games, poe and Diablo are looked down upon as inferior, 'not skill based' games made for nerds who like looking at a skill tree all day doing maths.

PoE's live service model is revolved around the core concept of infinite replayability, not infinite boring unrewarding grind or infinite punishment. Right now the game is not the former, it's much closer to the latter. The game is NOT built around the campaign, even if the campaign is the best part of the game (also, with a bigger budget, can we stop imitating Diablo 2 in so many ways and have some originality for once? The acts and settings are still so close to D2's that if PoE2 campaign is a dissertation, it wouldn't pass the plagarism check).

GGG themselves stated that the campaign should take about 40h (still too long for the seasonal multi-char model most veterans of the genre are used to) and endgame about 200h. So please stop comparing Elden Ring, which is much better, much harder, and for 90%+ players has no endgame, to poe2. In this regard, the endgame right now is failing quite badly. Unless you're no lifer, most people who have already reached endgame won't be able to stomach grinding maps for 200h, not even close. Most casuals haven't even reached the endgame yet, and since most of them don't check these forums, they'll be in for a nasty surprise when they get there.

Which is why PoE2's peak player dropoff from 500-600k at launch which was fantastic btw, to 400-420k which was still good, suddenly this week to 300-320k when other top live-service games are stable or getting a holiday boost is not a good sign. The holidays are a major BOOST to entertainment activities, travelling only impacts businesses significantly on the 24th. Christmas -> New Year is the biggest window for film box office for decades and it's traditionally the same for MMOs. Last weekend PoE2 still had 400-420k, there's no reason it should be at 300-320k now. You don't lose 200-300k or close to half the launch players in the first 3 weeks of your endgame heavy (as in 80% heavy, according to GGG themselves) live-service game when most people haven't reached endgame yet. This is paid EA not f2p, customers who have spent money on this EA in theory are more motivated to stay put until at least they feel they've gotten their money's worth. It's not the launch of a new poe1 season, we have a lot of data on how that goes in a 3 month period.

Pre-release there was a lot of hype, lots of fans expected a masterpiece that is 'the true D2 succeesor' like BG3 was to BG2, and were fully prepared to invest a lot of entertainment time to play this game. I was one of them, but I didn't spend nearly as much time playing poe2 as I thought. The more you put deliberate time wasting and unfairly punishing mechanisms in a game, the more people reject the idea and play less, it's basic human psychology.

And I must stress here, instead of some users spending a lot of valuable time arguing with others pointless in the FEEDBACK forum, all of you should go check out the 2 major magic find threads. Increased item rarity/magic find is SEVERELY BROKEN right now and is destroying this beta's in game economy for everone, this is a much more urgent issue. If you're in maps, you need to know this.

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