Death Penalty System - EXP Loss in particular
" Because some obsolete thing was in Diablo 2, is it mandatory to be in PoE? Tetris inventory was also in Diablo II; it was irritating there and is irritating in here. PoE2 was a great opportunity to get rid of it finally, but they decided to keep it probably because "D2 has it" It was a stupid idea then, and it is stupid now. And for all "you need to have XP loss, or you do not lose nothing when dying", you lose time, and any resources used. XP loss idea is even more ridiculous now with the checkpoint system, where you lose your actual progress in the content. "War's over, soldier. You just don't know it yet. Everybody lost."
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" YESS THIS GAME MADE ME MORE ANGRY AND STRESSED OUT THAN ANY DARK SOULS. AND ITS REAAALY NOT FUN WITH ONE MAP TRY. MAYBE FOR YOUTUBERS OR STREAMERS SITTING 15H/24H WITH EQ WORH 1000DIVS.I JUST WANT TO PLAY, LOOT DROP, KILL BOSSES, MAYBE DIE AND TRY AGAIN. IF I WOULD LIKE TO PLAY HC I WOULD GO PLAY HC! THAT MECHANIC WITH LOSING EVERYTHING ON DEATH MADE ME QUIT. game for masochists sitting 16hours per day and for people who like when someone is spitting in their face. AND dont write go play diablo becouse its like mobile game. poe2 is really cool until maps. AND RNG WITH CITADELS AND MANY OTHERS THINGS I HATE IN "ENDGAME" EDIT: DOING ACT3 MORE THAN 2 TIMES IS PAIN IN THE BACK. WHEN I WANT MAKE NEW CHARACTER AND IMAGINE GOING THROUGH ACT3 AGAIN I HEAVE POST-TRAUMA STRESS AND I GIVE UP INSTANTLY(i made it 6 times) Last edited by mordo_czlowieku#9111 on Dec 31, 2024, 11:01:33 AM
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Why do you keep insisting on doing content with higher difficulty than your character is currently fit to do? And when you fail expect to be rewarded for it?
" I have already acknowledged multiple times in this thread that there are some unfair one shot mechanics in the game currently. The correct way to handle this is to fix those. Not to remove the XP penalty. Dying to one of these unfair one shots from time to time will not prevent you from leveling. It will just take you some maps longer. There are not that many of those left in the game by now. Some have already been addressed. Furthermore, many players think that a death is due to one of those unfair mechanics but in fact if you really look at the death it was either lacking defense or a misunderstanding of a mechanic. Like trying to block ground effects. If you insist that you die all the time to only those unfair one shots, then I can guarantee that you also wrongfully attribute some deaths to those one shots when there is another reason for them. And here we are again at the point where many players have the misconception that they are the top god gamer who never makes mistakes and it always has to be the games fault. " This is not Dark Souls. Games like PoE revolve around improving your character. Strong Character > Skill. Except for maybe bosses. There are some bosses that can be defeated by pure skill. But certainly not maps, where you have hundreds of projectiles flying around. And for the thousands time. You are free to take any risk you want. Just don't expect to be rewarded for failing. " Yes, pinnacle bosses are meant to be difficult. Not basic farming. Do you expect to break your leg 1 in 4 times going grocery shopping? No, because it is a basic thing you do to get the food you need. Same with farming in maps. You are not supposed to die that often in maps. How is that so hard to understand? " We are talking about constantly dying in maps. Not bosses. Also I don't know what you mean with "apply Souls difficulty logic". The logic I apply is that games like PoE evolve around improving your character. The stronger you make your character the harder content you can farm and the more efficient you can farm. Having a strong character is almost always more important than being a skilled player for mapping. Which makes sense because when there are hundreds of enemies on your screen, shooting projectiles, leaping at you ... there simply is absolutely no way to dodge every single one of those attacks. So you have to build a character that can tank some of those and then be able to replenish lost Life/ES/Mana in order to sustain the incoming damage. I would argue that it is the opposite in a game like Dark Souls. So either I misunderstand what you mean with Souls difficulty logic or you misunderstood me. Last edited by Avaricta#4758 on Dec 31, 2024, 12:13:13 PM
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" BECAUSE THAT'S WHERE THE FUN IS!!! Beating content my character is geared and leveled to consistently defeat is boring. I don't expect or want to be rewarded for FAILING the content. I DO want to be rewarded for CLEARING the content. You keep on comparing this game to Path of Exile: This is a different game with different design goals. Player skill should be at least as much of a factor in clearing content as character gear and builds are. The player skill is acquired by failing. The more you fail, the better you become. "If at first you don't succeed, Die, Die, Again!" It sounds like you really like Path of Exile. Great - that game still exists for you. Run all the maps you want without dying and slowly building your character. This game is for those who want to face a challenge. The entire dev presentation for the endgame is about managing risk vs reward: How hard will you make the maps, how far will you keep going in the challenges? Death penalties negate all of that once the reward isn't worth the risk. But thank for you continuing to engage with this topic and keeping it squarely in view. |
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Experience Loss is a pivotal game mechanic whether it stays 10%, lowers to 5% or is raised to 15%.
Multi-Demi Winner
Very Good Kisser Alt-Art Alpha’s Howl Winner Former Dominus Multiboxer |
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" The only thing that xp loss on death is discouraging is dying itself, and the message it sends is don't do content you will die in at all ever until you are level 100. Fear and avoidance of playing the game in a fun way does not make a good game, and it will 100% drive away and potential success for this game. The "natural progression" for people is not natural at all for casual play, its getting to maps, and then pushing the same button until you hit level 100, and then continuing past the first level of maps. |
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[Removed by Support] they seriously need to get rid of XP loss on death. It's an incredibly stupid and archaic mechanic that shouldn't be in the game. It's just awful game design.
Last edited by Lisa_GGG#0000 on Dec 31, 2024, 9:09:51 PM
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I'm fine with the XP loss if MF wasn't the only way to play and the god F'in awful map sustain. D4 got so much hate for nightmare dungeon sigil sustain and rightfully so.
If they want to keep cheesy one shot death mechanics from ultra zoomed in view and no way to turn down the effects to see what killed you AND penalize me with XP loss, lose my map and all modifiers. At least drop some high tier maps. Why am I getting tier 5 maps in a tier 15? I'm so bored with this lame end game, might have to check back in a year see if they change anything. |
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" There's also the option of: Softcore ( no punishment at all, let people just chill ) Standard ( the current state for whoever likes a bit of a challenge ) Hardcore ( your typical hardcore ) As a proposal. And everyone is happy and can play their own "version" of the game as they see fit to their way of life. Why simply limit it to "lose xp" & "hardcore" when you can also cater to the absolute casuals? It's a win in my opinion from all perspectives. More people happy, bigger player base, more diverse opinions and feedback overall throughout the rest of the games expansion & eventually more cash in the pocket I suppose. Why does it have to be "either this, or that", I don't understand? Pretty much everyone is super fixated on "fighting" unfortunately defending their case and trying to prove points for their "team", when in fact both sides are correct in their own way. And fyi before everyone starts to jump me, I'd be playing Standard ( so the current system is pretty much ok with me ) because I like a challenge but I'm not really built for hardcore, I just understand why all the frustration about the xp loss as well... :) . So the solution is always somewhere in the middle, but that's up to GGG to decide at the end of the day. Last edited by mrxkon#5764 on Dec 31, 2024, 9:45:04 PM
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" +1 but people think blasting t15-16 juiced with some of the deadliest mods is suppose to be normal and that they shouldn't be dying from this.. lmao how wrong could they be? Every person who complains about dying isn't dying 1 out of ever 15 or 10 or 5 for that matter they're probably dying every other map. If you die 3 times out of 5 times in any tier you should either look at the mods you're running or go down a tier. Generally it isn't even the tier that is the issue it is the modifiers you're running that make the map deadly. Death Penalty is there so you learn. As a matter of fact start by being humble because on Path of Exile (especially 2) you cannot afford the luxury of being complacent right at endgame. Last edited by QticaX#4168 on Dec 31, 2024, 9:58:17 PM
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