Path of Pain – It May Be a Great Game, But Not for the aRPG Fanbase

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+1, these new accounts are such a joke they wont even be here in six months let alone a year when leagues start.


Yeah. Have you stopped to think about why that might be the case?

There's tons of people who obviously want a good game. Dated PoE and archaic ARPG mechanics aren't exactly enticing people in.

PoE 1 stopped being a good game about 4 years after it was released.

It became bloated with complexity just to appease sweaty nerds that played the game for 16 hours a day, 300 days a year and dropped thousands of dollars on special wings and foot prints. Tons of people quit. I LOVED PoE in the beginning. I stopped playing when playing was standing around in town using stacks of chaos and exalts on an item to eek out another 2% fire resist so I wasn't getting one shot on a map.


Lets keep these games separate. There's nothing wrong with PoE 2 changing the formula for more casual players. You can always go back and play PoE 1.

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Have you noticed how every prominent streamer review goes? "PoE2 is great, the best aRPG on the market, here’s my list of 100 complaints"—they all sound exhausted.


It's crazy how unhappy the players that are left over, are. PoE 1 was tailor made for people that spend 10,000+ hours in the game, and most of them are utterly miserable. The addiction is real. You can see people raging over games like this.

I think everyone needs to step back and take a look at what is, and what isn't fun. Because that's what we all want. Fun. Not PoE 1, version 2.

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BrainVs#6980 wrote:
but the only thing ggg cares about is "end game" cause thats all streamers complained about. becuase they will spend countless hours of their lives grinding "end game" so its all the care about

ggg built this game from the ground up for streamers.


They damn well better listen to the more casual playerbase if they want this game to be a long term success.

Either way, even if it's not. They've made like 50 million on early access. And another 50 million off addicted whales buying the huge supporter packs.
Last edited by Akedomo#3573 on Dec 21, 2024, 2:59:25 AM
PoE2 does some improvements. I love WASD, I want more challenge than PoE1 but there is just mostly tedium added.
Some people write they like this new game. Some people like to feel pain to feel gain and that's fine, there should be a game for them it's a shame this game happened to be PoE2 that's all.
My thesis is there are less of you than "classical aRPG" fans, too little to keep this title alive.
If they had harder skill based fights (Hades style) on smaller, clearer maps. Without cheeky onershots. Kept crafting as it was or improve it, not dumb it down. Added QOL (small inventory, no sorting, identification, pointless running around the town, fing WELL!!?? Etc. etc. etc.) I would enjoy ACTUAL difficulty increase.
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I’ve been playing aRPGs (or hack-and-slash games, as we 40+ yo players used to call them) since their beginning. Titles like Diablo 1, 2, 3, Sacred, Torchlight 1 & 2, Grim Dawn, Last Epoch, and PoE1. I’m no tourist in this genre. But PoE2? It’s just a chore.

I hoped PoE2 would be a better version of PoE1. Instead, it’s a completely different game for a completely different audience. That’s fine for diversity in the genre, but it’s not what I or most traditional aRPG fans are looking for. GGG made a big gamble, but I doubt it will pay off. As Kripparian said, “there is no chill in PoE2,” and chill is something the aRPG audience values.

Here are the main issues that make PoE2 frustrating for me:

-Skill cast times: Casting another skill even 0.01 seconds too early cancels the current one. It’s punishing and unfun.
-One-shots: They feel cheap and take away from the enjoyment.
-Unreadable maps: Everything blends together, maps are too large, and even the world map is messy compared to PoE1. Respawning monsters only make it worse.
-Illusion of build freedom: Most builds don’t work. If you’re not playing the meta, you’re going to have a bad time.
-Poor optimization: worse than PoE1, it still suffers from serious engine issues.
-Running a 10-act campaign every season in PoE1 was already repetitive, but it had its moments. I can’t imagine playing PoE2’s campaign over and over—it’s just exhausting.

This game clearly targets a new audience. To confirm my feelings, I reinstalled Last Epoch. It’s a relief: clear maps, smooth gameplay, and real build freedom. You can tweak your builds on the fly without grinding for hours to respec, items drop identified (becasuse why not?), sort button in large inventory. And this is just Last Epoch, which isn’t even my favorite aRPG (Grim Dawn holds that spot).

I’ll check back to see if they change direction, but it will probably take a few failed seasons for them to realize they designed the game for the wrong audience.

And yes, I know, git gud, skill issue, I get it. If I wanted a skill-based game, I’d play an arcade title. I don’t have the time to retry the same boss ten times or grind just to reach a map boss and get one-shot because I didn’t learn the mechanics beforehand or missed a single dodge.


+1

I'm playing poe-2, but the good things about it are far outweighed by the bad, and I'll stop playing it as soon as I have something better to do if they continue down this path. Poorly copied poe-1 mechanics, poor game performance, non-existent movement skills, huge maps with only one chance, ugh, this isn't the game I liked despite making my life miserable from time to time, this one will tire me out like D3 did and I quit after two months... I see this coming.
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I’ve been playing aRPGs (or hack-and-slash games, as we 40+ yo players used to call them) since their beginning. Titles like Diablo 1, 2, 3, Sacred, Torchlight 1 & 2, Grim Dawn, Last Epoch, and PoE1. I’m no tourist in this genre. But PoE2? It’s just a chore.

I hoped PoE2 would be a better version of PoE1. Instead, it’s a completely different game for a completely different audience. That’s fine for diversity in the genre, but it’s not what I or most traditional aRPG fans are looking for. GGG made a big gamble, but I doubt it will pay off. As Kripparian said, “there is no chill in PoE2,” and chill is something the aRPG audience values.

Here are the main issues that make PoE2 frustrating for me:

-Skill cast times: Casting another skill even 0.01 seconds too early cancels the current one. It’s punishing and unfun.
-One-shots: They feel cheap and take away from the enjoyment.
-Unreadable maps: Everything blends together, maps are too large, and even the world map is messy compared to PoE1. Respawning monsters only make it worse.
-Illusion of build freedom: Most builds don’t work. If you’re not playing the meta, you’re going to have a bad time.
-Poor optimization: worse than PoE1, it still suffers from serious engine issues.
-Running a 10-act campaign every season in PoE1 was already repetitive, but it had its moments. I can’t imagine playing PoE2’s campaign over and over—it’s just exhausting.

This game clearly targets a new audience. To confirm my feelings, I reinstalled Last Epoch. It’s a relief: clear maps, smooth gameplay, and real build freedom. You can tweak your builds on the fly without grinding for hours to respec, items drop identified (becasuse why not?), sort button in large inventory. And this is just Last Epoch, which isn’t even my favorite aRPG (Grim Dawn holds that spot).

I’ll check back to see if they change direction, but it will probably take a few failed seasons for them to realize they designed the game for the wrong audience.

And yes, I know, git gud, skill issue, I get it. If I wanted a skill-based game, I’d play an arcade title. I don’t have the time to retry the same boss ten times or grind just to reach a map boss and get one-shot because I didn’t learn the mechanics beforehand or missed a single dodge.


speak for yourself. My very first PC Game was diablo. I remember arguing with kids at school about whether warcraft 2 or diablo 1 would get online play first.

this game is a breath of fresh air, what it did show me is that the level of entitlement amongst the me me me crowd is greater than ever. May I suggest another game like maybe diablo 4 or stardew valley? You don't speak for everyone, in fact you speak for a loud minority while others who enjoy the game don't spend time posting on repeat the same crap over and over.

ciao
Step 1 is to self reflect.
I think a standout for me is how bland and uninteresting the actual core of building your character feels right now. Your passive choices all feel very generic and uninteresting. I know this can change and GGG can do better but it really feels so half baked. Then you have the way skill gems are locked to weapons and extremely bland support gems to add it all up. WHile it's just my opinion, I genuinely feel no real creativity in any of the choice making. Then you throw some ridiculous stat requirements on Skills and item with only +5 on travel nodes, so trying anything new comes with massive draw backs. It feels very linear atm for builds, compounded with the fact that the balance is absolutely terrible.
I am an ARPG fan and i like POE2 i did not like POE1.
I've been playing ARPG's since diablo 2.


All the problems i have with the game are related to poor/half assed necromancy implementation. (like always in almost every single game...) Also terrible loot/ complete lack of unique items.

Love the bosses, love the environments, love the difficulty, dont mind the large maps but wish there was a little bit more hidden stuff in them so that i have more incentive to explore.

Though i've only finished ACT2 before i stopped after i learned the soul binding gem isnt in the game yet.


If you guys hate POE2 so much why not just go back to POE1? GGG did say they will continue making content for it.
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As Kripparian said, “there is no chill in PoE2,” and chill is something the aRPG audience values.


This!

I get it; for a game to be "hardcore" and "difficult", it has to be somewhat punishing. But it really takes its toll on you while playing. I haven't played hardcore since my D2 days and there are several reasons for that. When you get THIS punished for ONE mistake in maps, not only losing XP, but also actual content and maybe days for farming, you are forced to be on your toes all the time. In PoE 1 I played hundreds of hours of mapping every league and I looked forward to it. In PoE 2 I can't see myself doing that, and it has nothing to do with slower, more methodical combat. It has to do with losing actual content if you die and map layouts. The layouts aren't really suited for doing them for hundred+ hours every league.

If PoE 2 wants to be a game where you sink hundreds of hours every league, it needs to be a little more chill in the endgame. It needs to be more... Streamline in terms of map layouts. At least for me.

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If you guys hate POE2 so much why not just go back to POE1? GGG did say they will continue making content for it.


We don't hate it. How far are you into the endgame? And can you truly say that the map layouts add anything to the game? Are there really a sense of progression in your 238th map designed like a maze?
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Dec 21, 2024, 4:08:52 AM
for the guy above - im level 91. Have done a few different pinnacle bosses. Ran over 30 ascendancy 4 carrys, tried group play, crafted a few nice pieces, died more times than id like to admit in the first 2 acts day 1 and am enjoying the game.

Everyone is in such a rush NOT to play the game (smaller maps, faster move etc) that they should just play something else they don't want to skip through.

ciao
Step 1 is to self reflect.
Last edited by RKxZlcLUUF#5704 on Dec 21, 2024, 4:32:33 AM
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Phrazz#3529 wrote:
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As Kripparian said, “there is no chill in PoE2,” and chill is something the aRPG audience values.


This!

I get it; for a game to be "hardcore" and "difficult", it has to be somewhat punishing. But it really takes its toll on you while playing. I haven't played hardcore since my D2 days and there are several reasons for that. When you get THIS punished for ONE mistake in maps, not only losing XP, but also actual content and maybe days for farming, you are forced to be on your toes all the time. In PoE 1 I played hundreds of hours of mapping every league and I looked forward to it. In PoE 2 I can't see myself doing that, and it has nothing to do with slower, more methodical combat. It has to do with losing actual content if you die and map layouts. The layouts aren't really suited for doing them for hundred+ hours every league.
Heck, I play a lot of hardcore game genres like Bullet Hells and Traditional Roguelikes. I've always stated that in Traditional Roguelikes the laziest way to create challenge is just stupid instant kills. It creates a really tiring loop of dying to things you can't control and can't plan around. But GGG takes it a step further and semi hardcore rules to standard, thankfully they didn't keep the singular attempt on each node on the map, but even then I feel like they've still heavily the missed the mark on the experience being enjoyable. Most of my deaths felt very stupid, particles I can't even see in the massive visual spam of things like fire on the ground. It's frustrating design.

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If you guys hate POE2 so much why not just go back to POE1? GGG did say they will continue making content for it.
Try actually reading what people are saying in the thread. PoE2 is the reason POE1 has had no content in several months and won't have any new content until probably around February. While the game is fun, there's not much reason to go back until a major patch which won't be for another 2-3 months at this rate.
Last edited by Auralysist#4050 on Dec 21, 2024, 4:16:12 AM
It just occurred to me that what everyone would enjoy is a Hades-style PoE 2. The mechanics are already there. I absolutely love the WASD movement, and some arcade-style gameplay could work really well—if it’s done right (no clunky mechanics like accidentally canceling your own spells).

Keep the complexity of PoE 1, cut out all the tedium (refilling flasks at a well? Seriously? WTF!), and make the maps readable again (half the time, I can’t even distinguish between the ground, obstacles, and enemies). Do that, and you’d have an ARPG everyone could enjoy.

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