d2 release player very happy to have the chance playing poe2
" no zeal is the wrong skill to use, and life tap you can get that from a wand from an npc in act 1 so no need for a necro. fight the ubers one at a time if you want to be all weird it is actually possible to kill the ubers at lvl 19 but that does require alot of pre work and i have managed to kill all ubers with a lightning sorc, but that does require an infy merc edit: anyway the original post wasnt exactly about d2 game play. so lets stop talking about d2 game play for now :D a bear druid can also kill the ubers with out much problems, necros can solo them too, an ama can also do so but that also requires an infy merc, its not as hard as you make it out to be Last edited by Battle_Baboon#3734 on Dec 19, 2024, 10:47:15 PM
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" Agreed! This is a great post, and such a breath of fresh air compared to listening to people ask the devs make the game easier rather than them figuring out how to overcome it themselves. |
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" i already pointed out how subjective "feels" are. if i like hamburgers do i need to justify by saying i like the taste and texture? even if i did someone could disagree and say "but i think hamburger taste and texture isnt that good and doesnt feel anyway similar to hotdogs" etc its pointless for me to list down 1001 points. if we're being real, if you dont see any similarities from d2 in path2, me pointing it out would NOT change your mind over anything. you already have your opinion and your choice of language seems hostile. and with you just brushing it off as saying its "nonsense", that my cue to acknowledge that you're arguing in bad faith. i m not going to waste my time on you any further. [Removed by Support]
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I agree that D2 was hard when I was a kid because we didn't have youtube, we didn't have as many build guides, and we didn't have any streamers. We just jumped in blind and went on our merry little way.
D2 was hard for me when I was a kid. It was the first arpg I have ever played. I couldn't make it past act 4 when I was a kid. POE 2 is the only every arpg to replicate that feeling and thats why we want it to stay the same. We don't want it to be easy. We want the feeling of wonder and mystery we used to have before games were ruined. And poe 2 just feels like that. That's why I don't want the game mechanics to be nerfed to the floor so every tom dick and harry can beat the campaign | |
" Again; nobody is saying you can't like hamburgers. You're not saying that; you're saying "hotdogs feel like hamburgers" without any context as to why. " Taste and texture isn't that good - yes, of course they can disagree, because that is a subjective measure. Doesn't feel similar to hotdogs - by what objective measure? Similar in what way? Things can't be "subjectively" similar - similarity is based on observable relevance to one another. " How about you start at literally 1 point? Who asked for 1000? " It's unlikely to, but given that you are accusing me of arguing in bad faith, how about you give literally a single instance of accountable talking point that is discussable? " I'm brushing off your method of argument of nonsense, because it is. You are attempting to paint objective comparison as subjective, when it isn't. If you say "x feels similar to y" to me, about any two things on Earth, then fail to give a single demonstrable point about what makes them similar in any way, your opinion on the matter is essentially irrelevant. It may even be the case that the comparison is reasonable to some degree, but if you are unable to elucidate a single part of the reasoning that leads you to such a claim, why should anyone pay any creed to your opinion? In my first post in the thread, I discussed a number of points where D2 and PoE2 are wildly different, in game-defining ways. I am yet to hear a single argument from any party as to where they are similar, in ways that every ARPG in the genre isn't also similar. The closest was the OP's reply to me where he said "they are difficult for noobies".. which is a point, I guess? " What you do is up to you; the detail is here for all to read. Sorry if you think I'm "hostile", but it's probably because it annoys the shit out of me when people "claim" D2 for a given perspective, especially when the parallel they are drawing simply does not exist. PoE2 is nothing like D2, for all the reasons I mentioned already in this thread. So far the argument for why it is is.. "because feels". " So your argument for the "prime era" of D2 was when you were pvping 18 hours a day... which is why you think D2 is similar to PoE2, which literally does not have PvP at all? Ok, it's making total sense now. Rack up another massive similarity between PoE2 and D2! Wait.. no, it's not. Go on? Last edited by Pathological#1188 on Dec 20, 2024, 1:09:59 AM
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PoE2 definitely feels like a modern version of D2 in my opinion, thankfully PoE devs were not lazy enough to implement the poorly designed abomination of multiple damage type immunities. Although in recent years with GGG's decisions, build diversity feels very much like D2 if you want a good experience.
Last edited by dupie#7991 on Dec 20, 2024, 1:14:40 AM
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" i saw your reply and as i said. i already identified you as debating in bad faith so i skipped all of it except the bit in the end. [Removed by Support]
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Has anyone who think this game is like D2 played past act 3?
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" Yes, and as I said, your behavior is the definition of bad faith and visible in perpetuity for all to see. So please, go on telling me how you wont reply. |
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Oh yeah, having to walk for ages in each area is so great. Glad you so "d2 loving people" having fun in wasting your time walking 10 minutes straight through one area to just search for 1 rare mob to continue.
Keep it real, comparing something that old to something that new doesn´t make any sense. You liked playing d2 thats cool but this is poe2 and nothing else. Also I don´t understand a lot of these changes which reddit wanted but indeed this game needs a lot of QoL changes as soon as possible. 1. The gem system is horrible. You need low level uncut gems to get low level gems instead of you choosing up to a specific level from any uncuted gem. If they wanna keep this system there should only exist 3 different kind of uncutted gems with only 1 version: Active Skill Support Spirit The level of the chosen gem should depend on your current character level 2. Areas... I mean why are they so huge? This adds an additional layer of tediousness for literaly no reason. It doesn´t make the game harder its a disrepect of the player´s time. And nothing else. I´m also fine with the 1 Portal per try but what are those 6 seconds levers for? Dying for being animation lock also doesn´t increase difficulty. There is no reason having such useless and time wasting mechanic in a modern game. 3. Blocking each other in coop: I mostly did play SSF but just recently started playing fresh with a friend and the body blocks are insane in this game. Sometimes we both almost died because we blocked each other by just walking ahead. I mean what is this mechanic for? Again you call that difficult? 4. Gold cost / drops: I didn´t complain a single time about gold drops in Settlers league but in poe2 gold is everything till later campaign or even in maps for respeccing. Well at lvl 35 a single point of respeccing did cost me almost 600 gold which was 1/8 of my total gold till that point. And this is after the cost reduction... If this was the only thing you could spend gold on that would be alright but in this game you need to check vendors constantly after a level up if they have an upgrade for you. The need of buying of socketed items is also there. It doesn´t fit the cost to drop ratio at the moment. And again I was fine in Settlers with gold but this is a different game with different need. There are still more things left like Ascension which is mentioned like in every 2nd thread so I will skip that. Archtypes are pretty much unbalanced during leveling without twink gear. Ranger having a blast while Monk and Warrior just feels clunky and tedious. There are probably people who like it but I think they should all have a good way of leveling. Everything until Ascension I wrote need a big QoL change, the leveling is obviously debatable since it was just my experience. And I really don´t wanna start about the endgame. |
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