path2 is the nearest game to the original d2 right now but with a lot of modern improvements.
many people dont realize the choices ggg made with poe is made because of how d2 was.
for example item mods. in d2 getting a magic item with 2 desirable mods with high rolls are much better than a rare item with 6 random mods that barely give anything.
alot of people need to understand and accept path2 is more akin d2 than poe1. in fact its more like poe1 had an affair with d2 and now path2 is their forbidden lovechild.
crafting in poe2 is non deterministic and i love it. the game is now balanced around decent items where good items are a bonus to the player.
alot of people are stuck with the mindset of "if i cant craft epic 6 mod high rolled items i cant do end game content" which is what poe1's end game is at. you dont need that in path2. you dont need millions of dps if the game is balanced around thousands of dps.
i never knew how much i missed d2's "feel" until i played path2.
path2 is the sequel d2 deserved. deckard cain lives on as sin in my headcannon
poe1 have the d2 feel in the beginning that why so many player play poe1 , after the dev add a lot of content and be a lot innovative to keep the game fresh , sadly all this end ,the game go out of control , but still a very good game for the team first experience , knowing all experience gain with poe1 ,poe2 is really promising .
play my first rpg on the intellivision :)
Chris Wilson"I want to make sure that melee classes are as good as they can be"
In what universe is PoE2 remotely like D2? I'd love to know how you create such a fiction in your heads.
D2 was a literal joke compared to PoE2 in terms of difficulty, tedium, risk, etc. 99% of gameplay was telestomping bosses, javazoning cows or smiting ubers ad infinitum to get wealth to buy items. None of these things was REMOTELY challenging or held functionally any risk AT ALL outside of hardcore. Please point to what you consider to be the analogue of that gameplay for you in PoE2.
Even if you are talking PURELY about the leveling process alone, in D2 normal and cruel were a complete joke with essentially no difficulty at all, and then hell was extremely difficult because of immunities and difficulty obtaining gear. In PoE2, the game is never more difficult than the moment you start a new character, and only gets easier as you get closer to maps, only to THEN spike difficulty in higher maps. The game is monumentally easier at cruel act 3 than normal act 1 purely from number scaling of builds.
So again; in what universe do you draw any sort of comparison between PoE2 and D2? Because whatever it is, it exists only inside your head.
to answer you yes i`m a d1 player
just speaking about ubers show you play the game after the original team leave
mean not the prime era
on release you have no mana potion no respec also you get damage reflect 1 time you die again iron maiden , you have to party for decent xp compare poe you solo most of the time . sure is not the same era ,you dont have the same level of gameplay 1 game make 1 gb vs poe maybe 40 gb , d2 use to be on cd and make around 1.2 gb with 3 cd
the game use to be hard because player have 0 knowledge back them and you have 0 streamer or any guild to copie and past on auto pilot ,
back them i pk player and loot they body . d2 use to be very brutal for new player
play my first rpg on the intellivision :)
Chris Wilson"I want to make sure that melee classes are as good as they can be"
Last edited by charley222#3935 on Dec 19, 2024, 10:15:43 PM
In what universe is PoE2 remotely like D2? I'd love to know how you create such a fiction in your heads.
D2 was a literal joke compared to PoE2 in terms of difficulty, tedium, risk, etc. 99% of gameplay was telestomping bosses, javazoning cows or smiting ubers ad infinitum to get wealth to buy items. None of these things was REMOTELY challenging or held functionally any risk AT ALL outside of hardcore. Please point to what you consider to be the analogue of that gameplay for you in PoE2.
Even if you are talking PURELY about the leveling process alone, in D2 normal and cruel were a complete joke with essentially no difficulty at all, and then hell was extremely difficult because of immunities and difficulty obtaining gear. In PoE2, the game is never more difficult than the moment you start a new character, and only gets easier as you get closer to maps, only to THEN spike difficulty in higher maps. The game is monumentally easier at cruel act 3 than normal act 1 purely from number scaling of builds.
So again; in what universe do you draw any sort of comparison between PoE2 and D2? Because whatever it is, it exists only inside your head.
to answer you yes i`m a d1 player
just speaking about ubers show you play the game after the original team leave
mean not the prime era
on release you have no mana potion no respec also you get damage reflect 1 time you die again iron maiden , you have to party to have decent xp compare poe you solo most of the time . sure is not the same era ,you dont have the same level of gameplayer poe have , d2 use to be on cd and make around 1.2 gb with 3 cd
the game use to be hard because player have 0 knowledge back them and you have 0 streamer or any guild to copie and past on auto pilot ,
back them i pk player and loot they body . d2 use to be very brutal for new player
Ok, so you're talking about D2 when it was garbage. You probably should have lead with that I guess. I'm wondering how many of your buddies here in this thread are talking about the same, because it's certainly not what most people mean when they talk about D2.
There was never a time where there weren't guides and knowledge available, or when the game was hard. Tedious and hard aren't synonyms. GAMEFAQS (or their predecessors) predated D2 significantly.
Last edited by Pathological#1188 on Dec 19, 2024, 10:14:56 PM
In what universe is PoE2 remotely like D2? I'd love to know how you create such a fiction in your heads.
D2 was a literal joke compared to PoE2 in terms of difficulty, tedium, risk, etc. 99% of gameplay was telestomping bosses, javazoning cows or smiting ubers ad infinitum to get wealth to buy items. None of these things was REMOTELY challenging or held functionally any risk AT ALL outside of hardcore. Please point to what you consider to be the analogue of that gameplay for you in PoE2.
Even if you are talking PURELY about the leveling process alone, in D2 normal and cruel were a complete joke with essentially no difficulty at all, and then hell was extremely difficult because of immunities and difficulty obtaining gear. In PoE2, the game is never more difficult than the moment you start a new character, and only gets easier as you get closer to maps, only to THEN spike difficulty in higher maps. The game is monumentally easier at cruel act 3 than normal act 1 purely from number scaling of builds.
So again; in what universe do you draw any sort of comparison between PoE2 and D2? Because whatever it is, it exists only inside your head.
you know, i actually understand that maybe we (people like me) are playing with rose tinted glasses. i ll be very honest with you, the last "real" experience i had playing with d2 was way back on release and then maybe in 2006 when i was in college on my friends "private bnet" server which had skill synergy patch included. i got to level 99 iirc.
before that, when i played on release i was a more casual scrub, create a character finish normal, reroll. this was back when we couldnt respec our skill points easily. i never liked the idea of playing on a harder difficulty back then.
i would say i played a great deal. but i dont know if the feel has changed with the most recent patches.
i will acknowledge that there are things that are definitely different from d2 and never existed in d2, but in my subjective experience, it feels very d2 ish. or at least it feels like path2 has some of d2's flavour somewhat.
i dont speak for everyone but i've spoken to a few other people who have played d2 and share the same sentiment.
when using the word "feel" and "flavour" this is highly subjective terms and of course different people have different experiences or have different definitions.
i would say your opinion that you feel path2 does not have the same feel as d2 IS valid. from your perspective it doesnt feel like d2. but for those of us who do, it simply does. theres no need for any hostility as saying it only exists in our head. thats like saying hamburger lovers have dead tastebuds because hotdogs obviously taste better. you simply prefer hotdogs. its subjective.
In what universe is PoE2 remotely like D2? I'd love to know how you create such a fiction in your heads.
D2 was a literal joke compared to PoE2 in terms of difficulty, tedium, risk, etc. 99% of gameplay was telestomping bosses, javazoning cows or smiting ubers ad infinitum to get wealth to buy items. None of these things was REMOTELY challenging or held functionally any risk AT ALL outside of hardcore. Please point to what you consider to be the analogue of that gameplay for you in PoE2.
Even if you are talking PURELY about the leveling process alone, in D2 normal and cruel were a complete joke with essentially no difficulty at all, and then hell was extremely difficult because of immunities and difficulty obtaining gear. In PoE2, the game is never more difficult than the moment you start a new character, and only gets easier as you get closer to maps, only to THEN spike difficulty in higher maps. The game is monumentally easier at cruel act 3 than normal act 1 purely from number scaling of builds.
So again; in what universe do you draw any sort of comparison between PoE2 and D2? Because whatever it is, it exists only inside your head.
D2 was fun. There is no comparison here about the specifics. just about the mood.As for D2, the 'end game' (rather limited by today standard) was really rough (a paladin and a support necromancer was what you needed to complete it, and there was nothing much of it).
Last edited by Suhuy#2176 on Dec 19, 2024, 10:18:15 PM
i really have a blast playing this game is just so addictive
the ambience is so good love the music :)
i`m so exited for the full release and content of this game , already this EA version is far superior and complete compare other full release game .
i like the skill tree everything is super good for only EA with update everything will just go better
very appreciate your hard work , this game really give me the same level of fun of d2 give me on release something very addictive
sure poe2 is not for everyone and is ok
not everyone like pizza
so plz stick too your vision you can not plz everyone
some bad player will just never be happy anyway,
the best exemple just look how retail world of warcraft turn out over the year(dead) because change for bad player,and classic or vanilla version have more player today.
this game fix a lot of abuse issue from poe1 have, some complain is something too expect from soft player anyway
poe1 from forsaken masters era or before never be a easy game anyway
i never expect to play a arpg that good again .to be honest a longtime ago i have lost hope , great work and game thx
good to hear your happy and enjoying it :)
but your comparison with wow well it is actually pretty good, changing path of exile from vanilla to a newer version of poe will get people to quit and go back to poe1 ?
some changes need to be made for poe2 if it wants to live for longer, and i mean changes as in. change some things back, and put something new in..
Item listing Npc for trading, better crafting system, no all portals lost when you die once in a map, and dont let loot disappear when you die and come back to that place, and there is no reason for the mobs to respawn in the same instance. if you wanna do that instance all over there is already a way to do so :)
In what universe is PoE2 remotely like D2? I'd love to know how you create such a fiction in your heads.
D2 was a literal joke compared to PoE2 in terms of difficulty, tedium, risk, etc. 99% of gameplay was telestomping bosses, javazoning cows or smiting ubers ad infinitum to get wealth to buy items. None of these things was REMOTELY challenging or held functionally any risk AT ALL outside of hardcore. Please point to what you consider to be the analogue of that gameplay for you in PoE2.
Even if you are talking PURELY about the leveling process alone, in D2 normal and cruel were a complete joke with essentially no difficulty at all, and then hell was extremely difficult because of immunities and difficulty obtaining gear. In PoE2, the game is never more difficult than the moment you start a new character, and only gets easier as you get closer to maps, only to THEN spike difficulty in higher maps. The game is monumentally easier at cruel act 3 than normal act 1 purely from number scaling of builds.
So again; in what universe do you draw any sort of comparison between PoE2 and D2? Because whatever it is, it exists only inside your head.
you know, i actually understand that maybe we (people like me) are playing with rose tinted glasses. i ll be very honest with you, the last "real" experience i had playing with d2 was way back on release and then maybe in 2006 when i was in college on my friends "private bnet" server which had skill synergy patch included. i got to level 99 iirc.
before that, when i played on release i was a more casual scrub, create a character finish normal, reroll. this was back when we couldnt respec our skill points easily. i never liked the idea of playing on a harder difficulty back then.
i would say i played a great deal. but i dont know if the feel has changed with the most recent patches.
i will acknowledge that there are things that are definitely different from d2 and never existed in d2, but in my subjective experience, it feels very d2 ish. or at least it feels like path2 has some of d2's flavour somewhat.
i dont speak for everyone but i've spoken to a few other people who have played d2 and share the same sentiment.
when using the word "feel" and "flavour" this is highly subjective terms and of course different people have different experiences or have different definitions.
i would say your opinion that you feel path2 does not have the same feel as d2 IS valid. from your perspective it doesnt feel like d2. but for those of us who do, it simply does. theres no need for any hostility as saying it only exists in our head. thats like saying hamburger lovers have dead tastebuds because hotdogs obviously taste better. you simply prefer hotdogs. its subjective.
I mean saying it "feels" similar with literally no qualification or clarification is the epitome of a cop-out to me. I don't care if you like hamburgers or hotdogs, but if you're going to say that hamburgers taste like hotdogs and provide zero clarification as to what you mean when they are demonstrably and obviously different is nonsense.
There is no part of PoE2 that "feels" like D2; nothing is demonstrably or measurably similar between the two besides very obvious genre tropes that exist in pretty much every arpg.
To be clear, if I'm coming off as hostile it's because people are using this D2 "real successor" nonsense as some sort of justification of what PoE2 "is", while simultaneously providing literally zero drill-down specifics about which to engage on the topic. It's like taking "ownership" of the legacy of D2 without a single candle to hold as to why. PoE1 has been called the real successor of D2 for a decade too, with equally as little in the way of real comparables that aren't just genre tropes.
Stop leaning on D2 as a crutch for keeping PoE2 the way that it is unless you can specify what specifically about PoE2 you think makes it a parallel to D2. Every ARPG fan over the age of 30-something played D2 and remembers it, probably fondly - the memory isn't yours to lord over people. I played D2 and I liked it, but nothing existing on the market today is anything like it (besides D2R, and even that is moving away) - nor should it be. Such a game would catastrophically fail.
In what universe is PoE2 remotely like D2? I'd love to know how you create such a fiction in your heads.
D2 was a literal joke compared to PoE2 in terms of difficulty, tedium, risk, etc. 99% of gameplay was telestomping bosses, javazoning cows or smiting ubers ad infinitum to get wealth to buy items. None of these things was REMOTELY challenging or held functionally any risk AT ALL outside of hardcore. Please point to what you consider to be the analogue of that gameplay for you in PoE2.
Even if you are talking PURELY about the leveling process alone, in D2 normal and cruel were a complete joke with essentially no difficulty at all, and then hell was extremely difficult because of immunities and difficulty obtaining gear. In PoE2, the game is never more difficult than the moment you start a new character, and only gets easier as you get closer to maps, only to THEN spike difficulty in higher maps. The game is monumentally easier at cruel act 3 than normal act 1 purely from number scaling of builds.
So again; in what universe do you draw any sort of comparison between PoE2 and D2? Because whatever it is, it exists only inside your head.
D2 was fun. There is no comparison here about the specifics. just about the mood.As for D2, the 'end game' (rather limited by today standard) was really rough (a paladin and a support necromancer was what you needed to complete it, and there was nothing much of it).
why do you need both a necromancer and a pala? you can clear d2 with any of the characters some are faster than the others, but all of them can
bow ama can do so with magic arrow and or freeze arrows + strafe/guided arrow/multi shot
all classes can and could do that with a merc and and the skills used at the right time
sorceress i do that still its easy :) and i play ssf
why do you need both a necromancer and a pala? you can clear d2 with any of the characters some are faster than the others, but all of them can
bow ama can do so with magic arrow and or freeze arrows + strafe/guided arrow/multi shot
all classes can and could do that with a merc and and the skills used at the right time
sorceress i do that still its easy :) and i play ssf
Because the uber were definitely not fun. All mobs in uber tristram where immune to all elements. So the method was to have a paladin use zeal on target bosses and a necromancer crowd control all beasts with revives and skel army, and sustain the paladin with life tap curse (I was the necromancer then. I'm still a necro. Still waiting for a game with good synergies between character classes).
Last edited by Suhuy#2176 on Dec 19, 2024, 10:46:17 PM
In what universe is PoE2 remotely like D2? I'd love to know how you create such a fiction in your heads.
D2 was a literal joke compared to PoE2 in terms of difficulty, tedium, risk, etc. 99% of gameplay was telestomping bosses, javazoning cows or smiting ubers ad infinitum to get wealth to buy items. None of these things was REMOTELY challenging or held functionally any risk AT ALL outside of hardcore. Please point to what you consider to be the analogue of that gameplay for you in PoE2.
Even if you are talking PURELY about the leveling process alone, in D2 normal and cruel were a complete joke with essentially no difficulty at all, and then hell was extremely difficult because of immunities and difficulty obtaining gear. In PoE2, the game is never more difficult than the moment you start a new character, and only gets easier as you get closer to maps, only to THEN spike difficulty in higher maps. The game is monumentally easier at cruel act 3 than normal act 1 purely from number scaling of builds.
So again; in what universe do you draw any sort of comparison between PoE2 and D2? Because whatever it is, it exists only inside your head.
to answer you yes i`m a d1 player
just speaking about ubers show you play the game after the original team leave
mean not the prime era
on release you have no mana potion no respec also you get damage reflect 1 time you die again iron maiden , you have to party to have decent xp compare poe you solo most of the time . sure is not the same era ,you dont have the same level of gameplayer poe have , d2 use to be on cd and make around 1.2 gb with 3 cd
the game use to be hard because player have 0 knowledge back them and you have 0 streamer or any guild to copie and past on auto pilot ,
back them i pk player and loot they body . d2 use to be very brutal for new player
Ok, so you're talking about D2 when it was garbage. You probably should have lead with that I guess. I'm wondering how many of your buddies here in this thread are talking about the same, because it's certainly not what most people mean when they talk about D2.
There was never a time where there weren't guides and knowledge available, or when the game was hard. Tedious and hard aren't synonyms. GAMEFAQS (or their predecessors) predated D2 significantly.
funny you ask (Has anyone in this thread actually played D2?) but saying the game turn good after the original dev leave :) trying to dismiss my point saying oh back them the game are garbage ,personally make me smile knowing is the prime era of this game , a pvp back them 18 hour a day , i think you try talk about a game and era you dont know much and is very easy to verified , anyway have a nice day , to much time in the forum for me, going enjoy poe2
play my first rpg on the intellivision :)
Chris Wilson"I want to make sure that melee classes are as good as they can be"
Last edited by charley222#3935 on Dec 19, 2024, 10:39:57 PM