A3/A6 Silverback slam is incredibly overtuned

Act 3 version hit me for roughly 1500 HP while I had about 1200 armour. I survived it on my third HC run bc I died to him on the run prior with 1226 hp and 900 armour and decided to wait until I had 1800 hp in A4 before trying him.

Now I just ripped to act 6 version, from 2525 hp with close to 2k armour. It wasn't even a direct hit of his slam, I rolled away when I saw he was about to do it, and got caught by the upheaval portion of it.

For perspective, my friend playing titan is in t5/6 maps with less hp than that, and my friend playing a deadeye just finished a6 with ~1200 hp.

There is no counterplay. If you roll the wrong direction, or roll slightly early, or slightly late, you are just dead. From full hp. Even with an overleveled character invested extremely heavily into tankiness. I suppose I could have tried to finish A6 before trying him, maybe I would have had close to 3k hp? Who knows if that's even enough. He was also intimidated (using shield that gives permanent intimidate on block) so dealing 10% reduced damage. Nothing in cruel difficulty had taken me below 50% health at any point.

No campaign boss should be able to hit for an amount of health higher than one can reasonably expect to have at that point in the campaign. But this guy is hitting for amounts that people have in maps...
Last edited by ABedroomGangsta#6134 on Dec 18, 2024, 8:22:54 PM
Last bumped on Dec 19, 2024, 10:55:19 AM
I do agree the aoe damage needs to be tuned down on all red attacks, but you can dodge behind him to survive. Although, I may have a better build to deal with him, because I think dexterity or movement speed increases the rolling distance.
Last edited by Assababud#2808 on Dec 18, 2024, 8:42:42 PM
And now imagine doing them on juiced maps with everything else than 1-shot-builds ^^
My Hideout -> https://hideoutshowcase.com/hideout/show/2881 (PoE1)
I think it's fine for a massive, extremely well telegraphed slam to one shot. Not everything should be survivable if you get hit
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AintCare#6513 wrote:
Agree about him being one of those bosses that needs a bit of tuning. His attacks are just too quick imo, and he can even start off with a slam, off-screening you, or slam back to back.


I'm pretty sure he can't slam back to back.
He does have two patterns, one where he attacks once (or is it twice?) before a slam, but that slam isn't a one-shot like the red one, unless you're badly geared or missing some HP already.

I actually think it's one of the easier bosses in the campaign. Yes, you can die to the one-shot slam, but everything is really well telegraphed and he only has 3 patterns. You just have to dodge the big one at the right time and in the right direction
Warrior perspectives below:


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Devaurer (ACT1): His slam should not be tracking after telegraphing, making it possible to side-step it. then increase his hp by 50%. This fight could be really fun if not for the tracking.


Are you referring to the head slam or the tail? The head slam, it does stop tracking you near the end of it, allowing you a window to roll to the side. It's actually safest to stay close to this boss, melee have the advantage versus ranged i imagine, seeing how all the attacks are strafed. If you mean the tail,if it's not on screen you're usually safe from it slamming you. If it is on screen, reposition the boss to keep it as far as possible and deal with the adds as they come.

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SilverFist(ACT3): Attacks feel to quick. While you can kite him I feel it could be more fun that it is currently.


This boss does in fact telegraph the slams pretty clearly, and for melee, the hardest thing to get used to is the roll that he does when he gets lower on HP. Again, this is GENERALLY the boss you're safer to be closer to, as the slams all seem to dramatically extend at the end, so strafing rolls to get around that issue seemed to be the safer altnerative.

When it comes to the roll...i think the best method to 'get used to it' is punishing every slam attempt he goes for and fails, and then backing off to wait for the next slam. By doing this, you'll keep enough distance to see the first 'roll' once he reaches the HP threshold to use it. Once he does, he will not use it consecutively; you are going to be free to get a couple larger windows of damage in on him before i'd suggest backing off again and waiting for the next roll to be used. Rinse/repeat.

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BlackJaw(ACT3): Straight up dps-check boss at this point. His tripple attack (with projectiles) can stun you and the last hit will one-shot you. Read about many ppl skipping him for later.


When he makes the circle of fire around himself, you can use the pillars in the room to block the fire projectiles his swings will throw at you. Past that, note that he does NOT charge his weapon with fire and instead goes for a quick slam followed by a rolling slam combination when lower on life. It's VERY dangerous, but it doesn't have great turning capability, just like a warrior, so you can dodge through it.

White Monkey is obviously bugged right now, the same way Colossus is. Its not just the slams that 1 hit KO you, the monkey has a close range monkey roll which comes out without any warning. That ability sometimes hurts you just a little bit, often it kills you in one hit and sometimes it makes your character fly all over the place. Its probably an issue with a wonky hitbox that counts 1 damaging hit as multiple damaging hits all at once.
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but i think its too early of a boss for such shenanigans


It's only 'too early' if it's unpassable with what you get there with, and that's not the case.

also tested this, once the warning sound goes off, if you're against the boss, you can dodge the slam by simply strafing, the roll isn't necessary if you're still moving by the time he hits.

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yes projectiles are stopped by pillars, but the ground effect from his slam doesn't. you get hit by any 1 of 3 of these and you sure are stunned enough to receive the final 3rd slam that is a KO slam.


From my experience, if you're outside the circle, you're out of the way of the swipes. Are you fighting him with both your faces on the pillar or something/inside the ring of fire? I'm pretty sure outside the ring you can just use the pillar to avoid anything from that attack as long as said pillar isn't, you know, right on the boss.

I'll go back and check this, i'm not doing much tonight so i'm curious if you're right now.
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AintCare#6513 wrote:


i'm not speaking of the swings- maybe i'm referrng to the wrong attack he does, there is a tripple attack that triggers shorty after he is below 50%, three long ground slams, i get stunned by any 1 of the three and i'm KOed by the last one since i cent strafe after that


Stick close to the white monkey, he turns rather slow with the combo attacks so if you're right next to it, the 3-swing combos 3rd attack will always miss. Just hope he doesn't use the buggy monkey roll.

Same tactic also works on Blackjaw. He's ironically easier if you stick close to him. Go behind him like in a Dark Souls game.
Use the environment. He spawns by some pillars. Roll behind them when he does the slam.

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