POE 2 loot filter via pathofexile.com profile account

The implementation of this would be highly appreciated, so console players and cloud players can implement loot filters. Thank you in advance
Last bumped on Dec 24, 2024, 12:02:43 AM
Upped for visibility, its badly needed functionality in the current endgame of PoE 2
Bump
I can’t believe people are making weirder and weirder suggestions instead of pushing devs to add a native in-game filter.
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I can’t believe people are making weirder and weirder suggestions instead of pushing devs to add a native in-game filter.


How is it weird? It was already implemented in POE1.

Online filters are needed asap.
+1

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I can’t believe people are making weirder and weirder suggestions instead of pushing devs to add a native in-game filter.


What an awful take. People are asking for online filters because they were a thing in PoE1, and because they want to play with a filter. If they were to add a way to make your own filters in-game, that would take infinitely more time than adding something that was already a feature in the previous game. Don't get me wrong, I would love a way to make my own filters in-game, but I would much rather have the ability to play with a filter in the current state versus waiting for them to build that.
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+1

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I can’t believe people are making weirder and weirder suggestions instead of pushing devs to add a native in-game filter.


What an awful take. People are asking for online filters because they were a thing in PoE1, and because they want to play with a filter. If they were to add a way to make your own filters in-game, that would take infinitely more time than adding something that was already a feature in the previous game. Don't get me wrong, I would love a way to make my own filters in-game, but I would much rather have the ability to play with a filter in the current state versus waiting for them to build that.


Not an awful take, a realistic one. Having to use third party loot filters only serves to add another level of unnecessary complexity to the base game already known for its massive knowledge ceiling. New players aren’t gonna bother with it, and gonna suffer for it.

And it is in GGGs best interest to reduce user pain points as much as possible.

And your comment about it taking away too much time from development is misinformed. The game can already read the filters. All the devs need to do is make a graphic interface for it. It’s really not that difficult. I reckon a senior dev could do it in under a week.

In fact, what you’re all suggesting is probably going to take more of their development time. Because that means they need to develop API for the game to hook into their website and then make the user interface on the website to access and control it. That’s a lot harder to do.
Last edited by Sandcubicle#5745 on Dec 17, 2024, 10:45:04 AM
Neversink came out with a filter already and its great.
Yes, we need it!
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Neversink came out with a filter already and its great.


Is it online? Lots of players cant modify game files.

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