XP Penalty on Death is detrimental to the game health. Tripple Punishment on Death is bad.
With the intent of the high difficulty the game has and the added punishment of losing out on completing the map and losing out on the loot while mapping the xp death penalty needs to be removed. You are triple+ punishing players on death.
This makes for un-fun end game interaction. It only feels good to a small % of players 3x the punishment is absurd and hurts the game. GGG please rethink this. Last bumped on Dec 17, 2024, 8:30:42 AM
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Not really
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Not really
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Do you even lose xp on death? I keep seeing people say so but I don't really notice it. I swear there were times I died over and over to a boss and didn't lose any.
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you start losing exp on death after lvl 70+.
then it is punishing indeed. Dying once will discard exp per hour from 45mil to 30 mil. so basically 20 minutes time penalty. at higher levels even more |
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Do Not Change.
This finally adds some level of difficulty to SC Trade, without this change you may as well just add a god-mode and item import toggle button. |
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" It starts after level 70 and its only a punishment mechanic. It has no place in today's gaming industry or in any community. It only hinders your progression and destroys your morale. It basicly a scam which steals your time and efforts, throws you back hours or days and most likely cause you to quit the game.It has no benefits to any parties, only one guy could benefit from this for once in the entire lifespan of the game and its probably azmongold who race for world first level 100. |
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or you could get better at the game and not die.
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Losing XP more than the ammount you got in the map makes little sense
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it makes absolute sense, the goal of the game not dieing... If your dieing in every map you have not understood the game mechanics, have a bad build and need to try something new.
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