The campaign is too easy imo
" That's like saying PoE1/2 is the same as D4, because you also rush through campaign and then have endgame content. Many games have the same gameloop, but feel very different. The exact same gameloop doesn't automatically mean that the game plays/feels the same. It's more slow paced, bosses usually take way longer to beat (except for some brutal meta builds that get nerfed soon) and you actually need to dodge in order to beat the bosses. |
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" Sorry, but that's absolutely not true. Over half of the content is still missing. We are talking about many weapon types, their respective skills, 6 playable character-classes and their ascendencies and another 3 acts. And this content is only for the actual full release. After that, we will get new seasons, new game mechanics, new orbs, new gems/skills, new passives. You expect PoE2 to be big as PoE1 is currently, but PoE1 had 11 years of development, while PoE2 is still in EA. So yes, players will return to this game every season, similiar to PoE1, because GGG will introduce enough new content that players want to try out. Last edited by AceNightfire#0980 on Dec 17, 2024, 2:15:48 PM
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That's like saying PoE1/2 is the same as D4, because you also rush through campaign and then have endgame content. Many games have the same gameloop, but feel very different. The exact same gameloop doesn't automatically mean that the game plays/feels the same. It's more slow paced, bosses usually take way longer to beat (except for some brutal meta builds that get nerfed soon) and you actually need to dodge in order to beat the bosses. [/quote] The game feels like PoE1 but slower. The bosses are not special and get nuked easily in campaign (even as early as act1) if you get lucky with gear. Even non meta builds have a much much easier time and become faster as the build fills out. It is why Cruel is considered easer than non cruel. It is the nature of ARPGs that efficiency and speed become king at endgame farming. To stop this you would have to nerf not just meta builds, but virtually all builds that are remotely successful in the game. Or make everything drastically harder. Neither of which will fly. |
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the acts are super easy just boring and tedious every boss is just walk in circles and hit till its dead. omegaboring
Add Scion To PoE2
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" Then show me a game where bosses feel "special". Right now, many reviewers clearly say that PoE2 feels way more challenging then PoE1 and that bosses feel great. And I've seen enough people here and ingame saying the same. Ofc there will always be these 2-3 builds the rock everything. Or players that are way to skilled to feel challenged at all. But in PoE1 I can have the shittiest build and trash equipment and still beat all 10 acts without much problems at all. And btw.: you don't know if Act 4-6 will be as easy as cruel Act 1-3. Last edited by AceNightfire#0980 on Dec 17, 2024, 3:05:09 PM
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" I can think of none in ARPGs like PoE2. Any boss in FFXIV raids (described as more of a dance, than a fight). The solo bosses there in Bozjan in FFXIV. Elden ring bosses feel special since it entirely comes down to player skill and have a wide variety of range of attacks and how they can link together allowing for much more player skill expression without the need for special mechanics. As to why people find them special? I can't say. Maybe it is because they look nice, which sadly is all it takes for a lot of people to think something is special. An ARPG with only a spamable dodge (and shield block if you have a shield) has a lot less tools to make bosses actually something special than a full 3d game. Throw in that gear has so much player power tied to it, if you do manage to make an actually special boss, simply getting lucky drops allows you to pretty much ignore the engaging parts of the boss. This means their difficulty is largely just reliant in big numbers rather than mechanics. Last edited by Nothv13#0740 on Dec 17, 2024, 3:12:36 PM
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Not everyone has been able to play 24/7 since launch.
Just sayin' |
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" Raids do not really count. They are not meant to be killed by a solo-player and they often require alot of organization, so that the raid can succeed. And Elden Ring Bosses can be as easy as PoE2 bosses. Once you know the movements, it's piss easy. You can literally kill any boss in Elden Ring with the starter stats/equipment. Yes, you get one-shotted by anything, but there are players who even managed a no-hit run. And there are some one-shot builds in Elden Ring too, but most players don't use them, because it takes the fun out of Elden Ring. See here: https://youtu.be/6r0go801BBo?t=129 I bet this boss felt really special for the player... A game that offers much freedom in character building will always offer certain over-powered possibilities. But GGG tries to deliver a different experience compared to PoE1. Ofc you can use those 2-3 meta builds to crush everything, but many players seem to enjoy the game with other skill layouts that may not be so effective. " Well, then please make a video of a full hardcore run in PoE2 without dying once. If everything is so easy as you mention here, that should be no problem at all, right? Last edited by AceNightfire#0980 on Dec 17, 2024, 3:24:24 PM
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Poe2 does NOT deliver any freedom for builds. All that large scale skill tree is an illusion, not reality. In reality skills and support skills have the same descriptive texts that does not explain anything to new players. These texts are copypasted. Even the leveling builds suggested everywhere are 1:1 copies of poe1 mechanics. This game is poe1 with stronger bosses, longer walking and no crafting.
I hit a barrier when building my char. Because i didn't exspect the game to be the exact copy of poe1. It takes a while to understand that. 40h of fun and then 60 hours of struggle in act 3 cruel and nothing can be done to reset this. So i end up not reaching end game. After wasting 100 hours into figuring out why this happened. I will never play this campaign again. Not for a new char, nor for a new season, because i already had. And given the absurdity of non existing freedom in an illusion full of freedom, i'm really upset that a game company ruined the time i tried to enjoy. Don't get me wrong, i LOVE challenging gameplay. But building dead ends for players and bloating things up to keep up the player time: No. No way. For that, the content must have true variety and enjoyment. And going a specific path, poe2 is missing both. Last edited by AngryGekko#0233 on Dec 18, 2024, 4:24:36 AM
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" The only thing I know is I want you to write a full on how to play guide. Clearly I'm not doing it right. :D |
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