"
campain is good. But closer to end game the more it looks like poe 1 and loses it's identity. First 3 acts are good but merc is just copy of poe 1.
So first 3 acts are poe2s identity and the cruel acts gameplay and mapping isnt.
Seems to me you just decide on the games "identity" regarding to what you personally prefer.
The cruel acts gameplay and mapping seem intentional so why isnt that poe2s identity?
Btw when GGG first showed videos of poe2 people complained because it looked too slow for their tastes and GGG explained that those videos were taken from the start of the game and that it would get faster later on.
So it seems that it gets faster by design and maybe poe2s identity is not what you think it is.
|
Posted byjersch_#2179on Dec 17, 2024, 9:46:01 AM
|
"
Hello!
Background: I'm an experienced PoE 1 player with a full time job, dedicated the last 2 weekends and weekday nights to just playing PoE2 EA.
I've now progressed through the campaign twice. First a Chronomancer on HC Trade the first weekend, because I believed loot was going to be scarce enough to warrant trading with others. I had a little over 1k HP and good resistances at the end of Act 3, and like 1.5k HP with 1k mana and MOM at the end of Act "6". The damage that bosses were doing felt super fair, and it was the coolest gaming experience I've had in a long time, dropping to low health any time I played poorly and ate a slam. After getting to maps with the help of some farming and trading, the loot buff patch dropped and I thought I may aswell try SSF.
I made a HCSSF Mercenary and noticed how much more items were dropping. I capped out my resistances (not chaos) in act 2 and never ever struggled with them again. My health was absurdly much higher and I basically had no chance at dying throughout the campaign unless I ate attack combinations on purpose.
Now I'm in maps and I have progressed to t6 maps on my HCSSF merc. My stash has more currency than I know what to do with, since I'm pretty happy with my gear and still seem to have zero chance of dying in the current maps I'm playing. The upcoming removal of resistance penalties in maps is a great intuitive change, but also means that I don't really need to switch my gear for a while.
I know this post may come off as me trying to make myself sound good at the game, but the point I'm trying to make is that I'm not that good. Never close to winning events, not a speedrunner!
My main point of this post is that it's too easy to trivialize the campaign with just the gear we find from vendors and throughout the acts, currently.
The reason I'd like the game to be harder is because I had way more fun on the first character. I felt like fully exploring zones gave me a chance to over-level and gear up, whereas I just rushed through every zone on my second character because I didn't need any more power. I'd love end-of-act bosses to be a big milestone during league lanches, and for people who get past them to feel great accomplishment.
Do we want this game's campaign to be like PoE1, being supplied with everything you need by just rushing from boss to boss in the shortest, most optimized, pathing possible? Just something to get through before the actual game begins?
I sure don't.
GO PLAY HARMODE and get out of here trying to imply how good you are
|
Posted bypunahou#7038on Dec 17, 2024, 9:49:26 AM
|
"
"
If you don’t like it, you can always stick to playing PoE1.
Oh I will. And many others will. I'm just looking forward to the inevitable sharp drop in player numbers in january/february when this hype phase eventually ends and people get to maps and realize how bad the game is and how much it wastes your time. And it doesn't help that they keep nerfing literally every fun build, but oh well.
First of all: Where does your confidence come from? Where are these so-called “numbers”? If you claim that “many others will,” you need to back it up with some evidence. I think your issue is that you believe, “If I don’t like it, many others don’t like it either.” This is called the False-Consensus Effect—a cognitive bias where people overestimate how many others share their opinions simply because they believe their opinion is the “right” one.
Secondly: The people who might leave are most likely PoE1 players who expected a classic PoE experience with better graphics and more innovative content. It’s clear now that PoE2 will not be that game. And that’s okay. Those players can stick with PoE1 or even move to D4. But think about it: if PoE2 was just PoE1 with better graphics, would anyone still play PoE1? Very likely not. And yet, GGG has to keep both games running.
What GGG needs to stay profitable is new players — players they couldn’t reach with PoE1. The communities for PoE1 and PoE2 will likely be quite different, and that’s a good thing. It allows GGG to reach a much broader audience without compromising on their core design principles or making the games overly casual like so many others today. For that reason, two games are necessary. So yes, some people will leave, but many new players will join and stay.
Third: Despite all the criticism floating around, PoE2 already has very positive reviews on Steam. The majority of players clearly like the game for what it is right now. And let’s not forget: the game will receive a lot more content, additional class options, new acts, balance updates, and potential changes to certain mechanics (like trial mechanics) before full release. Looking ahead, it’s very likely that the game will hit around 90% positive feedback on Steam, which is more than enough to ensure its success."
"
The player numbers in Ruthless PoE 1 is a sneak-peek at what the future of this game is if it doesn't get some fast changes lol
And this is exactly the problem: you’re comparing a single mechanic from PoE1 with PoE2 as a whole. Ruthless in PoE1 wasn’t well-received because it didn’t align with the tastes of the existing PoE1 playerbase.
But what about a new playerbase? A playerbase with different preferences and expectations? Maybe they would enjoy the Ruthless experience. It’s important to consider that PoE2 is reaching out to new players who might have a very different perspective and taste compared to long-time PoE1 players.
|
Posted byAceNightfire#0980on Dec 17, 2024, 10:05:25 AM
|
"
Secondly: The people who might leave are most likely PoE1 players who expected a classic PoE experience with better graphics and more innovative content. It’s clear now that PoE2 will not be that game. And that’s okay. Those players can stick with PoE1 or even move to D4.
How do you explain all those threads complaining the game is actually too much like poe1?
There really does not seem to be any consense if the game is too much or not enough like poe1.
I do enjoy the game btw but i do think it still has a lot in common with poe1
(which imo is a good thing).
|
Posted byjersch_#2179on Dec 17, 2024, 10:10:52 AM
|
How did you manage to cap your resistances at act2? Was it just luck or can you do that consistently?
Maybe I am missing something, but crafting seems like it's a gamble. All I can do is find or buy a base item and add random stats to it using the orbs. Am I missing something?
And if I'm unlucky then I'm quickly out of orbs.
I'm asking because I find the campaign very difficult!
I am currently on act 3, and by now, my skills and items has finally caught up with the difficulty. I can blast through the maps and melt the bosses, but up until recently I was struggling big time. I suppose it was because I had worse gear and my skills just wasn't powerful enough.
So just wondering, if people that say that the game is too easy, is all lucky or has bought powerful gear trading, or if there actually is a way to consistently craft good equipment?!
|
Posted byAwesome0ne#7787on Dec 17, 2024, 10:18:21 AM
|
"
"
"
If you don’t like it, you can always stick to playing PoE1.
Oh I will. And many others will. I'm just looking forward to the inevitable sharp drop in player numbers in january/february when this hype phase eventually ends and people get to maps and realize how bad the game is and how much it wastes your time. And it doesn't help that they keep nerfing literally every fun build, but oh well.
First of all: Where does your confidence come from? Where are these so-called “numbers”? If you claim that “many others will,” you need to back it up with some evidence. I think your issue is that you believe, “If I don’t like it, many others don’t like it either.” This is called the False-Consensus Effect—a cognitive bias where people overestimate how many others share their opinions simply because they believe their opinion is the “right” one.
Secondly: The people who might leave are most likely PoE1 players who expected a classic PoE experience with better graphics and more innovative content. It’s clear now that PoE2 will not be that game. And that’s okay. Those players can stick with PoE1 or even move to D4. But think about it: if PoE2 was just PoE1 with better graphics, would anyone still play PoE1? Very likely not. And yet, GGG has to keep both games running.
What GGG needs to stay profitable is new players — players they couldn’t reach with PoE1. The communities for PoE1 and PoE2 will likely be quite different, and that’s a good thing. It allows GGG to reach a much broader audience without compromising on their core design principles or making the games overly casual like so many others today. For that reason, two games are necessary. So yes, some people will leave, but many new players will join and stay.
Third: Despite all the criticism floating around, PoE2 already has very positive reviews on Steam. The majority of players clearly like the game for what it is right now. And let’s not forget: the game will receive a lot more content, additional class options, new acts, balance updates, and potential changes to certain mechanics (like trial mechanics) before full release. Looking ahead, it’s very likely that the game will hit around 90% positive feedback on Steam, which is more than enough to ensure its success."
"
The player numbers in Ruthless PoE 1 is a sneak-peek at what the future of this game is if it doesn't get some fast changes lol
And this is exactly the problem: you’re comparing a single mechanic from PoE1 with PoE2 as a whole. Ruthless in PoE1 wasn’t well-received because it didn’t align with the tastes of the existing PoE1 playerbase.
But what about a new playerbase? A playerbase with different preferences and expectations? Maybe they would enjoy the Ruthless experience. It’s important to consider that PoE2 is reaching out to new players who might have a very different perspective and taste compared to long-time PoE1 players.
Positive reviews is not indicative of repeated return of players for a seasonal game. It is evidence of success of a single purchase game. Seasonal is the big issue. As for a new playerbase? Ruthless wasnt the only attempt by PoE1. PoE1 started with a very similar vision as PoE2. Harder, slower, less loot and that changed because the audience ultimately got tired of it as most people do with seasonal games where you don't just do new content, but do all the content each season.
|
Posted byNothv13#0740on Dec 17, 2024, 10:23:44 AM
|
"
"
Secondly: The people who might leave are most likely PoE1 players who expected a classic PoE experience with better graphics and more innovative content. It’s clear now that PoE2 will not be that game. And that’s okay. Those players can stick with PoE1 or even move to D4.
How do you explain all those threads complaining the game is actually too much like poe1?
There really does not seem to be any consense if the game is too much or not enough like poe1.
I do enjoy the game btw but i do think it still has a lot in common with poe1
(which imo is a good thing).
"All those threads". Thousands of players playing right now and here we have threads almost always about the same 5 topics. Free respec vs cost for respec, trials are bad, rant because of certain nerfs, people who demand PoE2 being more like PoE1 and complains about endgame. From my perspective, the same people just keep argueing here. The majority plays the game and doesn't even bother with the forum at all.
And yes, ofc there are bridges between PoE1 and PoE2. It's called Path of Exile 2, so certain similarities are to be expected. But it will definitely not be a copy of PoE1 and its gameplay-loop. And some seem to have a hard time because it's not a PoE1 with better grafics.
|
Posted byAceNightfire#0980on Dec 17, 2024, 10:39:02 AM
|
"
"
"
Secondly: The people who might leave are most likely PoE1 players who expected a classic PoE experience with better graphics and more innovative content. It’s clear now that PoE2 will not be that game. And that’s okay. Those players can stick with PoE1 or even move to D4.
How do you explain all those threads complaining the game is actually too much like poe1?
There really does not seem to be any consense if the game is too much or not enough like poe1.
I do enjoy the game btw but i do think it still has a lot in common with poe1
(which imo is a good thing).
"All those threads". Thousands of players playing right now and here we have threads almost always about the same 5 topics. Free respec vs cost for respec, trials are bad, rant because of certain nerfs, people who demand PoE2 being more like PoE1 and complains about endgame. From my perspective, the same people just keep argueing here. The majority plays the game and doesn't even bother with the forum at all.
And yes, ofc there are bridges between PoE1 and PoE2. It's called Path of Exile 2, so certain similarities are to be expected. But it will definitely not be a copy of PoE1 and its gameplay-loop. And some seem to have a hard time because it's not a PoE1 with better grafics.
Its gameplay loop is exactly the same. They have stated nothing to contrary. The loop will be rush the campaign, grind maps, beat the pinnacle bosses while doing the league mechanic. The exact same gameplay loop as PoE1.
|
Posted byNothv13#0740on Dec 17, 2024, 10:42:27 AM
|
"
"
"
If you don’t like it, you can always stick to playing PoE1.
Oh I will. And many others will. I'm just looking forward to the inevitable sharp drop in player numbers in january/february when this hype phase eventually ends and people get to maps and realize how bad the game is and how much it wastes your time. And it doesn't help that they keep nerfing literally every fun build, but oh well.
First of all: Where does your confidence come from? Where are these so-called “numbers”? If you claim that “many others will,” you need to back it up with some evidence. I think your issue is that you believe, “If I don’t like it, many others don’t like it either.” This is called the False-Consensus Effect—a cognitive bias where people overestimate how many others share their opinions simply because they believe their opinion is the “right” one.
Secondly: The people who might leave are most likely PoE1 players who expected a classic PoE experience with better graphics and more innovative content. It’s clear now that PoE2 will not be that game. And that’s okay. Those players can stick with PoE1 or even move to D4. But think about it: if PoE2 was just PoE1 with better graphics, would anyone still play PoE1? Very likely not. And yet, GGG has to keep both games running.
What GGG needs to stay profitable is new players — players they couldn’t reach with PoE1. The communities for PoE1 and PoE2 will likely be quite different, and that’s a good thing. It allows GGG to reach a much broader audience without compromising on their core design principles or making the games overly casual like so many others today. For that reason, two games are necessary. So yes, some people will leave, but many new players will join and stay.
Third: Despite all the criticism floating around, PoE2 already has very positive reviews on Steam. The majority of players clearly like the game for what it is right now. And let’s not forget: the game will receive a lot more content, additional class options, new acts, balance updates, and potential changes to certain mechanics (like trial mechanics) before full release. Looking ahead, it’s very likely that the game will hit around 90% positive feedback on Steam, which is more than enough to ensure its success."
"
The player numbers in Ruthless PoE 1 is a sneak-peek at what the future of this game is if it doesn't get some fast changes lol
And this is exactly the problem: you’re comparing a single mechanic from PoE1 with PoE2 as a whole. Ruthless in PoE1 wasn’t well-received because it didn’t align with the tastes of the existing PoE1 playerbase.
But what about a new playerbase? A playerbase with different preferences and expectations? Maybe they would enjoy the Ruthless experience. It’s important to consider that PoE2 is reaching out to new players who might have a very different perspective and taste compared to long-time PoE1 players.
Are you sure these new players are coming to PoE 2 to play it each season for years to come?
If they are coming from Soulslike games, the majority will play the campaign once, maybe all the endgame to kill all the bosses, a minority will do it 2~3 times to experiment with other classes. An even smaller minority will stick around for longer.
Given that PoE 2 will be free to play as is PoE 1, the business model from GGG is simular, they want the majority of their players to to be what usually is the "smaller minority" of Soulslike games, to keep returning to the game.
PoE needs to strike a good balance between challenge and replayability to live on, it cant be a long and unfair challenge all the way.
PoE 1 does that mostly by its complexity and size, which GGG is clearly trying to steer from in favor of a more challenging gameplay with less complex systems.
I personally like this vision for PoE 2, but I can see all the problems that could arise or are arising if some of these challenges are perceived as unfair/tedious and they need to be address or given tools to work with.
|
Posted byMathuziel#4767on Dec 17, 2024, 11:21:04 AM
|
"
If a boss takes more than like 1 minute its booooooooooooring. Especially campaign bosses and low-tier map bosses, those have no reason to be so tanky. This is why people will only play the meta builds that make the game actually fun. That's inevitable.
Nah if its mobs I understand. Bosses are the best part of the game tho and should take time. I felt like I was cheesing bosses with my monk.
One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
|
Posted bymasskillers#5403on Dec 17, 2024, 1:37:02 PM
|