GGG are obssessed with keeping their (few) bad ideas in the game
" This is an issue more with Sanctum being essentially non-optional, rather than with sanctum itself. |
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" At least for Ascendencies, if they make Ultimatum less cancer, theoretically those builds could do Ultimatum. However there is also a lot of content and drops specific to Sanctum and it's just weird to implement mechanics that lock a proportion of the player base out of a huge section of content just because they chose a particular build, even if they have infinite skill. God himself literally cannot clear Sanctum on thorns builds. |
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+1 to OP, perfect post
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" how did they make the game easier? loot drops? that's not diffculty that's rewards... you can always progress further in maps. |
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What riddles me about checkpoints and comparing them to Dark Souls "checkpoints"... Don't most Dark Soul players just rush the boss and skip as much trashmobs as possible? xD
Also what are people thinking, respawning mobs make the game more difficult? It's just more time consuming if you ever get fucked over giga body blockage or an overpowered Rare (which doesn't happen that often?). Last edited by MujuraAburaya#4214 on Dec 16, 2024, 10:46:40 PM
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None of these poe 1 systems should have made it into baseline poe2. Its lazy and shows lack of ideas.
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How much do you want to bet that the next fix they do for Honour is that thorns leeches Honour from the enemies or some other weird fix? Clown emoji stuff.
Then the next build that is completely incompatible with Honour will also get a spot patch where Honour has some weird interaction with that build's core mechanic in order to make it viable in sanctum... and then the next one. Soon Honour will have a thousand asterisks on it about how it interacts with different things just to keep the idea around. As it stands now, I'm going to play Sanctum in melee as a ranged class because I can survive everything, I don't care if I stand in melee, as long as I lose less honor. Plus staying near the boss and dodging behind is already the optimal strategy for bosses. So to me, this isn't a "make it easier for melee" fix, this is just a "make it easier" fix. The final boss is already a tough challenge, with instant-kill (not Honour kill, real kill) mechanics. So I don't see why they have to layer it with Honour. Just remove it and make sanctum genuinely difficult with the standard game mechanics if you want it to be difficult. I have no complaints about difficulty. I only have complaints about these couple of ideas they seem insistent on keeping in with strange inelegant fixes. You don't have to copy EVERYTHING from Souls to make this a Souls-styled game. You don't have to balance cast-on for every bit of content, balance it for mobbing, and let players CHOOSE to be mobbing focused rather than bossing focused. And honour is just a bad idea. To make a masterpiece you have to know when to give up on certain things you wanted. Rid yourself of ego and bin what doesn't work, even if you loved the idea. Maybe they will get there, we are still VERY early in the games EA. But I hope this pattern of weird inelegant fixes to hold onto these mechanics doesn't continue over the years. |
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I fucking hate sanctum and Ultimatum, both are actually my all time worst 2 and 3. In that order behind only Talisman league.
I'm also one of those weirdos who never hated lab running. Sadeg Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Dec 16, 2024, 11:03:24 PM
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" Yeah I never had an issue with lab myself, at least not like with Sanctum and Ultimatum (which I've passed btw, so again, not a difficulty issue). Also I 100% agree with your signature and it is really what I am worried about in PoE2. Edit: I say this as someone who always plays weird non-meta sucky builds that never made beyond T12 maps in PoE1 (not played beyond Settlers though so I donno what its like in modern PoE1). Last edited by RedaOu#0533 on Dec 16, 2024, 11:13:39 PM
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In my opinion, it is too early to say that GGG wants to keep their ideas at all costs. Early Access is still young, and they probably have more important things to do than rethinking game mechanics that take a long time to change programmatically (like game crashes, severe build imbalances, game-destroying bugs).
Especially the feedback on Ascendency has been so massively negative that I am sure they will think about it at some point. I know GGG as a company that listens to feedback. Give them some time. Last edited by Denyla#1375 on Dec 16, 2024, 11:18:33 PM
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