GGG are obssessed with keeping their (few) bad ideas in the game

GGG have a very strong vision for what PoE2 should be. They have implemented a bunch of mechanics, some of which have been extremely negatively received. Two examples of such negatively received mechanics are checkpoints and the Honour system.

Instead of rethinking their approach to the game and considering whether or not these are reasonable systems for an ARPG of this style, they will stubbornly do anything to keep these mechanics in the game, including implement very wack-a-mole inelegant spot fixes.

Adding more checkpoints and allowing teleport between them is a weird fix and will cause more issues (probably some hax farming or weird bugs) they will have to fix. The cast-on fix scaling with different enemies "power" is weird, unintuitive, and inelegant. Making Honour scale with range is a weird, unintuitive, and inelegant.

The problem with this approach is that it's like playing wack-a-mole, it's like patching holes in your blanket with a bit of fabric. It creates a mess weird unintuitive systems and leads to a mess of a game that is impossible to maintain long term. Imagine once we have 20 more league mechanics all with these kind of weird inelegant systems to "control" the experience.

The real solution here is to fix the CORE ISSUE. You can still have a Souls-like ARPG without bonfires and respawning monsters. Just get rid of checkpoints and respawning. We will start a new zone if we want to reclear.

You can still have a Souls-like ARPG without an Honour system that that completely fucked certain builds. If people can beat the final boss without dying to its crazy mechanics, that should be enough, Honour is just a shit system entirely. (I say this as someone who has already cleared Sanctum ascendency). Their inelegant spot-fix for Honour doesn't even help thorns builds which are still mega fucked in Sanctum. Just remove Honour, it is a bad idea.

Making Honour better in close range is not only weird, unintuitive, and how are players going to know about it without reading the patch? But the players who do know about it will now play in melee, even in ranged, because Honour is the ONLY thing that matters. I can tank the hits and survive anything in Sanctum, but if I lose Honour I'm dead. So most ranged players should now exclusively play in melee in Sanctum. Weird gameplay results from weird spot-fixes.

I get why they wanted to do these things. I understand the vision. But these FEW aspects did not work. Let go GGG, you still have a good game even if a couple of the ideas didn't work and had to be removed. Trying desperately to hold onto these things is going to make a huge mess of inelegant patchwork fixes that will harm the game long term.

Edit: I will no longer be responding to anyone who didn't read my post.
Last edited by RedaOu#0533 on Dec 16, 2024, 10:16:29 PM
Last bumped on Dec 17, 2024, 3:47:18 AM
i heavily disagree. i'm upset they made the game easier with this latest patch. the difficulty and solving for it is part of the fun.
I disagree.. resetting/respawning mobs after death is one of the few things that makes softcore have any semblance of difficulty and I massively prefer it.

POE1 is literally the only game I have ever played where you can die and rejoin a boss fight without resetting him over and over until you get him down or get tired. It's the dumbest mechanic in all of gaming IMO.

POE2 is a step in a better direction, where the game actually has choices that work and choices that don't instead of just a hampster wheel of time-attrition. Fortunately, if you want that low-to-no-skill hampster wheel, POE1 is still there.
Last edited by KuroSF#6521 on Dec 16, 2024, 10:15:01 PM
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i heavily disagree. i'm upset they made the game easier with this latest patch. the difficulty and solving for it is part of the fun.


My post isn't about difficulty, I didn't have an issue with the difficulty of the content.
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KuroSF#6521 wrote:
I disagree.. resetting/respawning mobs after death is one of the few things that makes softcore have any semblance of difficulty and I massively prefer it.

POE1 is literally the only game I have ever played where you can die and rejoin a boss fight without resetting him over and over until you get him down or get tired. It's the dumbest mechanic in all of gaming IMO.

POE2 is a step in a better direction, where the game actually has choices that work and choices that don't instead of just a hampster wheel of time-attrition. Fortunately, if you want that low-to-no-skill hampster wheel, POE1 is still there.


The white mobs are hard for you? You still have to clear the bosses. Removing checkpoints wouldn't mean not resetting bosses. It would just mean the zone doesn't respawn infinite trash mobs for you to reclear.
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My post isn't about difficulty, I didn't have an issue with the difficulty of the content.


If you remove the resetting/respawn, then you are massively lowering difficulty, because you no longer have to be good enough to get through a set of monsters on one life.
Agree on the cast on changes causing issues.

They literally could have just added a cooldown.

Agree on the honor on close range being silly.
They could have literally just lowered enemy melee honor damage. Or made Armor/Evasion have more impact on honor loss.
They also could have had other act 2 options for ascendancy, the fact that the ascendencies are in different acts is why people are annoyed that they have to run the one that is bad for their build.

There are plenty of mechanics that could have been used for ascendency, such as blight, which would be a great option for players that want easy ascention if it were in the game.

I disagree on removing honour, it is based on PoE1s sanctum, to dumb down the mechanic by removing honour entirely would be to lose what makes it different from other mechanics.
Last edited by doombybbr#6074 on Dec 16, 2024, 10:28:41 PM
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Agree on the cast on changes causing issues.

They literally could have just added a cooldown.

Agree on the honor on close range being silly.
They could have literally just lowered enemy melee honor damage. Or made Armor/Evasion have more impact on honor loss.
They also could have had other act 2 options for ascendancy, the fact that the ascendencies are in different acts is why people are annoyed that they have to run the one that is bad for their build.

I disagree on removing honour, it is based on PoE1s sanctum, to dumb down the mechanic by removing honour entirely would be to lose what makes it different from other mechanics.


I actually think the cast-on issues could have been fixed my making sure that spells cast from triggers don't count as "spells you cast" which would be a much more elegant fix.

I think they can just make traps do a crap ton of damage, or lower flask charges or something, if they want to introduce more challenge to sanctum without a mechanic that screws certain builds. How are thorns builds going to do this? As the game continues and more uniques and more skills are added, more and more builds will be completely unable to pass Sanctum specifically because of Honour. Even if they otherwise kickass on all the mechanics and bosses in the Sanctum except Honour.
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KuroSF#6521 wrote:
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My post isn't about difficulty, I didn't have an issue with the difficulty of the content.


If you remove the resetting/respawn, then you are massively lowering difficulty, because you no longer have to be good enough to get through a set of monsters on one life.


If you're struggling on clearing trash mobs I don't know what to tell you mate. The only minor skill challenges are bosses and even then only some of them. I would be incredibly surprised if GGG said that clearing trash was intended to be a skill check. If they did intend that, I think that is stupid, but also that they failed. There is no skill in clearing trash, not even on end-game maps.
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RedaOu#0533 wrote:


I actually think the cast-on issues could have been fixed my making sure that spells cast from triggers don't count as "spells you cast" which would be a much more elegant fix.

.

Unfortunatly there may be issues with how "sources" of ailments work that stop them from doing that.

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