you know how i know its not a skill issue?

Just a reminder that "skill issue" never can and never will excuse bad game design in any game. It's 100% on the game that its so rigid in its meta, mostly because of the pointless limitations on gems and skills being tied to weapons.
Last edited by Toforto#2372 on Dec 16, 2024, 1:34:37 PM
I'm a med student with 5 kids. I don't get to play too often. I have not use a guide. I have changed my build drastically 5-6 times. But I've finally found something that works pretty well and isn't meta. The game is fantastic, and requires skill, research, and yes... time.

Go follow a cookie-cutter build and it will work. But there are MANY builds that work. PoE is a masterpiece. Does it take more time to figure out than most games. Absolutely.
"
BrainVs#6980 wrote:
go into game blind.. play multiple builds

struggle bus

ok fine i'll be a sheep.. i'll follow a guide

oh looky games so much easier now

so it wasnt a skill issue after all.. i can obviously get thru the campaign using a build guide.. its just certain skills are useless


wait....wait a minute. It ISN'T a skill issue? You literally describe how your "skill" at the game was inferior to someone else's who wrote a guide.

Skill in PoE = build creation, build interpretation, skill combos, passive tree creation, item choice, etc. ALL of these are what you failed at. And ALL of these are done for you by a build guide.

So.....it absolutely is a skill issue. You describe it to a "t": your skills at the game and build creation are inferior. And you ended with an inferior gameplay experience. You even say you tried "multiple builds". Clearly, something was wrong across ALL the things you tried (this is what "skill" is). Someone else did all the work for you, and correctly, and you have a much easier time.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 16, 2024, 1:36:40 PM
In most games, making builds isn't really a thing, you can't very well 'go wrong' with your choices. In POE, though, being able to understand the passive tree, the way skills work together, the ascendancies, etc?

It's a skill players need to learn. Follow a build guide for the first few leagues so you can get a basis for what works and doesn't work, then follow guides again for a few leagues, but these times, make small adjustments based on what you have learned.

After 10-12 leagues, you should have a decent understanding, and be able to start making your own builds. All of this might come easier to some people over others, but that is the ultimate 'skill' the game(s) increase: crafting your own builds that still rock.

Many players who were already designing builds in POE1 are the same ones crafting them in POE2- because a lot of basic elements and mentality transfer pretty solidly.

Just saying, it is a skill issue, just not one most players accept, because it takes years of playing the game to really develop it well. Most players don't want to 'attend the college of POE', they want to rely entirely on their physical hand-eye coordination, reflexes, and other stuff (that is honestly more inherent to people, and not really skills, but genetic propensities).

It makes them feel better to say they have 'skill' simply because their synapses fire faster, etc. But hate when someone tells them the real skill is something learned over time and practice. One is, basically, 'talent' modified by practice to be partly skill, the other is an actual skill, very little talent required, just serious dedication.

But, don't worry, we all learn in time.
"
BrainVs#6980 wrote:
you do realize i installed an ACTION RPG.. not a build planner

Yes, you installed an action RPG game. The "build planner" part comes with the bold part here. Yes, it's a mandatory part.
Welcome to diablo-likes, if it's your first time here - please enjoy your stay.
Made 4 characters blind so far and only had trouble with one. Not knowing how to make builds is a skill issue, not a game issue. Not all builds are viable because the system is so flexible. Going all armor no damage nodes does not need to be viable, you need to learn what levels of damage are necessary and when.

Balance is one thing for sure but most people are indeed having skill issues.
"
Gimatria#7361 wrote:
I don't disagree, but keep in mind we're in version 0.1, not 1.0 and the game is only 10 days old. It's hard to balance all skills while not completely destroying others. It takes time.


tell that to GGG. they nerf functional builds like its a live esport.
Last edited by kinshade#2703 on Dec 16, 2024, 1:38:11 PM
"
In most games, making builds isn't really a thing, you can't very well 'go wrong' with your choices. In POE, though, being able to understand the passive tree, the way skills work together, the ascendancies, etc?

It's a skill players need to learn. Follow a build guide for the first few leagues so you can get a basis for what works and doesn't work, then follow guides again for a few leagues, but these times, make small adjustments based on what you have learned.

After 10-12 leagues, you should have a decent understanding, and be able to start making your own builds. All of this might come easier to some people over others, but that is the ultimate 'skill' the game(s) increase: crafting your own builds that still rock.

Many players who were already designing builds in POE1 are the same ones crafting them in POE2- because a lot of basic elements and mentality transfer pretty solidly.

Just saying, it is a skill issue, just not one most players accept, because it takes years of playing the game to really develop it well. Most players don't want to 'attend the college of POE', they want to rely entirely on their physical hand-eye coordination, reflexes, and other stuff (that is honestly more inherent to people, and not really skills, but genetic propensities).

It makes them feel better to say they have 'skill' simply because their synapses fire faster, etc. But hate when someone tells them the real skill is something learned over time and practice. One is, basically, 'talent' modified by practice to be partly skill, the other is an actual skill, very little talent required, just serious dedication.

But, don't worry, we all learn in time.


Except I have 6k hours in PoE 1 and still only follow build guides lol

I don't want to learn how to make builds, cus I think its too complicated and boring. And the very thought of spending even 10 hours planning a build, only to level the character and it ends up being weak is just unacceptable to me. Why waste my time doing that when there are countless builds that already work perfectly out there? I can just copy+paste those and have fun in the game. So no, not all players want to or will learn to be build makers, that's a ridiculous thing to expect from a playerbase.
"
dofkin40#3130 wrote:
Monk has an attack that's very good at freezing people and an ice spike that explodes freeze. Learn how to play the game, then continue to learn how to break the game.


This is the issue, though. I wanted to build around shocks/electrocutes. The monk couldn't do that while leveling because they lack inherent toughness. So by necessity, I went into the frozen locus/ice lunge freeze pop/"whichever ranged line skill you use to kite" build that every monk is playing (after the 10% damage as cold ascendancy or a Three Dragons it turns into "just spam the lightning line" because everything freezes now). In trying to choose between Chayula and Invoker ascendancies, I went with Invoker simply because I hadn't yet received a single chaos skill at that point in the game - they all show up at higher levels.

That's odd design. If a class can't clear content without freezing it 100% of the time, either the content is overtuned, the class is undertuned, or perma-cc is the design philosophy of the game. If the third case is true, then any build which does not permanently cc all of your enemies is, by definition, useless. If that's the case, then why would any other builds exist?
Last edited by FalconPimpslap#2303 on Dec 16, 2024, 1:40:30 PM
Casual player here...

Played PoE1 for the past 5 years so the concept is definitly not new to me.

For me the most hateful is the fact that every single time you die, you respawn and have to get through all the packs again just to die where you died before.
I'm hitting my flasks more than the skill button.
I get that the game has to be challenging, otherwise where is the fun in playing, but I've just died for the 114th time and half of them are in the Spires of Despair. So not even finished act 2 by now.
I know what the problem is and it' smy gear.
I've heared "you have to invest in gear" more than often, a casual player like me is not able to invest in gear if the drop rate for crafting currency is so low. I am not getting myself into picking up every magic/rare item to sell them for shards.

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